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materials.h
Commit message (
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Author
Age
*
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-22
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
Players are more like objects + related stuff
Perttu Ahola
2011-12-01
*
Fix structs being declared as classes
Giuseppe Bilotta
2011-12-01
*
Remove burn time definitions from FurnaceNodeMetadata
Perttu Ahola
2011-11-29
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Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
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GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
New kind of tool speed and wear calculation thingy
Perttu Ahola
2011-11-29
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extended content-type range
Perttu Ahola
2011-07-23
*
Updated comments
Perttu Ahola
2011-06-17
*
Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...
Perttu Ahola
2011-06-17
*
better debug output in segfaults and stack overflows in windows
Perttu Ahola
2010-12-27
*
minecraft-like crafting
Perttu Ahola
2010-12-25