| Commit message (Expand) | Author | Age |
* | Face shading: Add shade factor comments | paramat | 2017-02-07 |
* | Improve mesh shading (#5172) | numberZero | 2017-02-05 |
* | Add hardware node coloring. Includes: | Dániel Juhász | 2017-01-23 |
* | Meshes: Make object mesh face shading consistent | paramat | 2017-01-13 |
* | Halo: Highlight selected face | RealBadAngel | 2016-11-12 |
* | v2d & aabbox3d<f32> & sky cleanups | nerzhul | 2016-02-11 |
* | Use single box for halo mesh | RealBadAngel | 2016-02-11 |
* | Cleanup selection mesh code, add shaders for halo and selection boxes | RealBadAngel | 2016-02-08 |
* | Make all mesh manipulators in mesh.cpp work with any vertex type | Kahrl | 2016-01-15 |
* | Change i++ to ++i | David Jones | 2015-08-25 |
* | Add wielded (and CAOs) shader | RealBadAngel | 2015-07-21 |
* | Automated whitespace error fix for last commit | est31 | 2015-06-14 |
* | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel | 2015-06-14 |
* | Port createForsythOptimizedMesh from Irrlicht 1.8 | RealBadAngel | 2014-11-23 |
* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |
* | Add meshnode drawtype. | RealBadAngel | 2014-10-18 |
* | Fix invalid usage of texture->getSize() where actually texture->getOriginalSi... | sapier | 2013-11-03 |
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
* | Fix possible NULL dereference in createExtrudedMesh | Kahrl | 2013-07-06 |
* | Move generateTextureFromMesh to TextureSource to fix a texture leak | Kahrl | 2013-07-03 |
* | Fix double free in createExtrudedMesh, reported by ptitSeb | Kahrl | 2013-05-12 |
* | fix various memory leaks | sapier | 2013-04-09 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
* | fix screen flickering black when rendering to texture | Jürgen Doser | 2012-12-06 |
* | Revert "Don't leak textures all over the place" | Perttu Ahola | 2012-11-25 |
* | Don't leak textures all over the place | Kahrl | 2012-11-02 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | mesh: warn only once about render-to-target not being supported | Jonathan Neuschäfer | 2012-02-24 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
* | inventorycube: use all three specified textures; also moved mesh creation / m... | Kahrl | 2011-12-03 |