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mesh.h
Commit message (
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Author
Age
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Do not shade inventory items with textures (#5869)
Dániel Juhász
2017-06-01
*
Fix a memory leak (#5636)
Dániel Juhász
2017-04-22
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Halo: Highlight selected face
RealBadAngel
2016-11-12
*
Use single box for halo mesh
RealBadAngel
2016-02-11
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
*
Add wielded (and CAOs) shader
RealBadAngel
2015-07-21
*
Port createForsythOptimizedMesh from Irrlicht 1.8
RealBadAngel
2014-11-23
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Add meshnode drawtype.
RealBadAngel
2014-10-18
*
Move generateTextureFromMesh to TextureSource to fix a texture leak
Kahrl
2013-07-03
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Optimize headers
Perttu Ahola
2012-06-17
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
inventorycube: use all three specified textures; also moved mesh creation / m...
Kahrl
2011-12-03