Commit message (Collapse) | Author | Age | |
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* | Move biome calculation to BiomeGen | kwolekr | 2016-05-27 |
| | | | | | | | BiomeGen defines an interface that, given a set of BiomeParams, computes biomes for a given area using the algorithm implemented by that specific BiomeGen. This abstracts away the old system where each mapgen supplied the noises required for biome generation. | ||
* | Biomes: Make dust fallback 'ignore' to fix y = 63 lighting | paramat | 2016-04-21 |
| | | | | | | The shadow bug at y = 63 was caused by dark air being placed as dust, when the biome dust was unspecified it was falling back to 'air' In dustTopNodes only dust == 'ignore' will disable dust placement | ||
* | Biome API: Make fallback biome stone and water, disable filler | paramat | 2015-08-03 |
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* | Add map limit config option | rubenwardy | 2015-08-02 |
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* | NodeResolver: Remove NodeResolveMethod | kwolekr | 2015-05-07 |
| | | | | This simplifies NodeResolver logic and makes some interfaces cleaner. | ||
* | Biome API: Add biome-specific river water | paramat | 2015-04-19 |
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* | Biomes: Remove referenced biomes from Decorations on clear | kwolekr | 2015-04-16 |
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* | Schematics: Refactor NodeResolver and add NodeResolveMethod | kwolekr | 2015-04-16 |
| | | | | | | | | | NodeResolver name lists now belong to the NodeResolver object instead of the associated NodeDefManager. In addition to minimizing unnecessary abstraction and overhead, this move permits NodeResolvers to look up nodes that they had previously set pending for resolution. So far, this functionality has been used in the case of schematics for serialization/deserialization. | ||
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
| | | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h | ||
* | GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager | kwolekr | 2015-03-31 |
| | | | | Add core.clear_registered_schematics() and refactor schematics somewhat | ||
* | Biome API: Re-calculate biome at every surface in a mapchunk column | paramat | 2015-02-26 |
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* | Shorten ManualMapVoxelManipulator to MMVManip | kwolekr | 2015-01-05 |
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* | Replace instances of height_min/height_max with y_min/y_max to remove ambiguity | kwolekr | 2014-12-30 |
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* | Biome API: Add shore top and shore filler nodes, underwater node, water top ↵ | paramat | 2014-12-28 |
| | | | | node. Add water top depth and shore height parameters. Remove water dust node | ||
* | Redefine NodeResolver interface and replace with callback mechanism | kwolekr | 2014-12-27 |
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* | Suppress compiler warning | Craig Robbins | 2014-12-18 |
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* | Remove manual biome noise translation | kwolekr | 2014-12-17 |
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* | Add minetest.clear_registered_decorations() and clear_registered_ores() | kwolekr | 2014-12-12 |
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* | Biomes: Make biome heat and humidity noise parameters user-configurable | kwolekr | 2014-12-09 |
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* | Add flags and lacunarity as new noise parameters | kwolekr | 2014-12-07 |
| | | | | | | | Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups | ||
* | Add minetest.clear_registered_biomes() api | kwolekr | 2014-12-06 |
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* | Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth ↵ | paramat | 2014-12-03 |
| | | | | of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack | ||
* | Fix warnings and other misc. minor changes | kwolekr | 2014-11-14 |
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* | Add Generator Element Management framework | kwolekr | 2014-11-12 |
| | | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager | ||
* | Split up mapgen.cpp | kwolekr | 2014-11-01 |