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path: root/src/mg_biome.cpp
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* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
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* Replace instances of height_min/height_max with y_min/y_max to remove ambiguitykwolekr2014-12-30
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* Biome API: Add shore top and shore filler nodes, underwater node, water top ↵paramat2014-12-28
| | | | node. Add water top depth and shore height parameters. Remove water dust node
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
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* Suppress compiler warningCraig Robbins2014-12-18
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* Remove manual biome noise translationkwolekr2014-12-17
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* Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr2014-12-12
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* Biomes: Make biome heat and humidity noise parameters user-configurablekwolekr2014-12-09
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* Add flags and lacunarity as new noise parameterskwolekr2014-12-07
| | | | | | | Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups
* Add minetest.clear_registered_biomes() apikwolekr2014-12-06
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* Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth ↵paramat2014-12-03
| | | | of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack
* Fix warnings and other misc. minor changeskwolekr2014-11-14
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* Add Generator Element Management frameworkkwolekr2014-11-12
| | | | Add BiomeManager, OreManager, DecorationManager, and SchematicManager
* Split up mapgen.cppkwolekr2014-11-01