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mg_decoration.cpp
Commit message (
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Author
Age
*
DecoSchematic: Fix missing trees in rough terrain
paramat
2015-04-23
*
Schematics: Remove referenced schematics from Decorations on clear
kwolekr
2015-04-17
*
Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-16
*
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
kwolekr
2015-03-31
*
mg_decoration: Raise highest allowed deco top to max edge of voxelmanip
paramat
2015-03-15
*
Biome API: Enable decorations placed on water
paramat
2015-03-06
*
Shorten ManualMapVoxelManipulator to MMVManip
kwolekr
2015-01-05
*
Add minetest.generate_ores() and minetest.generate_decorations()
kwolekr
2015-01-04
*
Replace instances of height_min/height_max with y_min/y_max to remove ambiguity
kwolekr
2014-12-30
*
Decoration: Add height_min and height_max parameters
kwolekr
2014-12-28
*
Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-27
*
Use std::string::empty() instead of size() where applicable
Anton
2014-12-12
*
Add minetest.clear_registered_decorations() and clear_registered_ores()
kwolekr
2014-12-12
*
Remove get_noiseparams function. read_noiseparams should be used from now on
kwolekr
2014-12-10
*
Rewrite generate notification mechanism
kwolekr
2014-12-06
*
Add Generator Element Management framework
kwolekr
2014-11-12
*
Split up mapgen.cpp
kwolekr
2014-11-01