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mg_decoration.cpp
Commit message (
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Author
Age
*
Schematic decorations: Add 'place_offset_y' placement parameter
paramat
2017-09-10
*
Modernize code: very last fixes (#6290)
Loïc Blot
2017-08-20
*
VoxelManip cleanups (const ref, const move) + function removal (#6169)
Loïc Blot
2017-07-26
*
Biomes/decorations/ores: Make relative to 'water_level' setting
paramat
2017-07-11
*
Cpp11 patchset 11: continue working on constructor style migration (#6004)
Loïc Blot
2017-06-18
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Mapgen files: Update and correct copyright credits
paramat
2017-05-26
*
Clean up numeric.h and split FacePositionCache from it
ShadowNinja
2017-05-06
*
Simple deco: Allow setting param2 value on placement
Auke Kok
2016-12-07
*
Decorations: Generalise 'spawn by' to be used by all decoration types
paramat
2016-09-14
*
Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers ...
Ner'zhul
2016-08-10
*
Decorations: Fix decoration height check errors
paramat
2016-08-05
*
Decoration API: Allow force_placement of simple decorations
paramat
2016-03-04
*
Decoration API: Fix missing low density decorations
paramat
2015-11-14
*
Convert usages of PseudoRandom to PcgRandom for ore and deco placement
kwolekr
2015-11-09
*
Schematics: Add core.place_schematic_on_vmanip API
kwolekr
2015-11-05
*
Decoration API: Add flag for placement on liquid surface
paramat
2015-10-23
*
Decorations: Remove error message 'chunksize not divisable by sidelen'
paramat
2015-09-26
*
Clean up threading
ShadowNinja
2015-08-23
*
Biome API decorations: 'spawnby' searches a 3D neighbourhood
paramat
2015-07-08
*
Biome API: Enable biome generation to lower world limit
paramat
2015-06-15
*
NodeResolver: Remove NodeResolveMethod
kwolekr
2015-05-07
*
Fix MSVC compatibility
kwolekr
2015-04-29
*
DecoSchematic: Fix missing trees in rough terrain
paramat
2015-04-23
*
Schematics: Remove referenced schematics from Decorations on clear
kwolekr
2015-04-17
*
Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-16
*
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
kwolekr
2015-03-31
*
mg_decoration: Raise highest allowed deco top to max edge of voxelmanip
paramat
2015-03-15
*
Biome API: Enable decorations placed on water
paramat
2015-03-06
*
Shorten ManualMapVoxelManipulator to MMVManip
kwolekr
2015-01-05
*
Add minetest.generate_ores() and minetest.generate_decorations()
kwolekr
2015-01-04
*
Replace instances of height_min/height_max with y_min/y_max to remove ambiguity
kwolekr
2014-12-30
*
Decoration: Add height_min and height_max parameters
kwolekr
2014-12-28
*
Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-27
*
Use std::string::empty() instead of size() where applicable
Anton
2014-12-12
*
Add minetest.clear_registered_decorations() and clear_registered_ores()
kwolekr
2014-12-12
*
Remove get_noiseparams function. read_noiseparams should be used from now on
kwolekr
2014-12-10
*
Rewrite generate notification mechanism
kwolekr
2014-12-06
*
Add Generator Element Management framework
kwolekr
2014-11-12
*
Split up mapgen.cpp
kwolekr
2014-11-01