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mg_schematic.h
Commit message (
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Author
Age
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Cpp11 patchset 11: continue working on constructor style migration (#6004)
Loïc Blot
2017-06-18
*
Mapgen files: Update and correct copyright credits
paramat
2017-05-26
*
Light calculation: New bulk node lighting code
Dániel Juhász
2017-03-11
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Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
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Schematics: Add core.place_schematic_on_vmanip API
kwolekr
2015-11-05
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Schematics: Add per-node force placement option
kwolekr
2015-05-09
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Tests: Add schematic unittests
kwolekr
2015-05-08
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Schematics: Add indent-with-space option for schematic Lua table serialization
kwolekr
2015-05-07
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NodeResolver: Remove NodeResolveMethod
kwolekr
2015-05-07
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Schematics: Remove referenced schematics from Decorations on clear
kwolekr
2015-04-17
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Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-16
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Schematics: Reorganize (de)serialization and add Lua serialization API
kwolekr
2015-04-13
*
ObjDefManager, Mapgen SAPI: Huge refactoring
kwolekr
2015-03-31
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GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
kwolekr
2015-03-31
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Shorten ManualMapVoxelManipulator to MMVManip
kwolekr
2015-01-05
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Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-27
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Add minetest.clear_registered_decorations() and clear_registered_ores()
kwolekr
2014-12-12
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Add Generator Element Management framework
kwolekr
2014-11-12
*
Split up mapgen.cpp
kwolekr
2014-11-01