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path: root/src/mg_schematic.h
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* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18
* Mapgen files: Update and correct copyright creditsparamat2017-05-26
* Light calculation: New bulk node lighting codeDániel Juhász2017-03-11
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Schematics: Add core.place_schematic_on_vmanip APIkwolekr2015-11-05
* Schematics: Add per-node force placement optionkwolekr2015-05-09
* Tests: Add schematic unittestskwolekr2015-05-08
* Schematics: Add indent-with-space option for schematic Lua table serializationkwolekr2015-05-07
* NodeResolver: Remove NodeResolveMethodkwolekr2015-05-07
* Schematics: Remove referenced schematics from Decorations on clearkwolekr2015-04-17
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
* Schematics: Reorganize (de)serialization and add Lua serialization APIkwolekr2015-04-13
* ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr2015-03-31
* GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr2015-03-31
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
* Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr2014-12-12
* Add Generator Element Management frameworkkwolekr2014-11-12
* Split up mapgen.cppkwolekr2014-11-01