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mods.h
Commit message (
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Author
Age
*
Remove remaining modstore code (#6120)
Elijah Duffy
2017-07-14
*
Cpp11 patchset 11: continue working on constructor style migration (#6004)
Loïc Blot
2017-06-18
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Real control fix (#5787)
Loïc Blot
2017-05-20
*
Fix various variables passed by copy instead of const ref (#5610)
Loïc Blot
2017-04-19
*
[CSM] implement client side mod loading (#5123)
Loïc Blot
2017-03-13
*
Add ModMetadata API (#5131)
Loïc Blot
2017-02-08
*
Fixes for compiling with a newer (system) jsoncpp (#4429)
Rogier-5
2016-08-10
*
Fix server crashing on Lua errors
ShadowNinja
2015-10-31
*
Remove ugly curl struct pointer from jsonFetchValue signature
sapier
2014-06-19
*
Pass arguments by reference
Selat
2014-03-12
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Add support for modstore screenshots
sapier
2013-07-22
*
Replace C++ mainmenu by formspec powered one
sapier
2013-07-02
*
Optional dependencies and properly handle mod name conflicts again
Kahrl
2013-05-03
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Improve behaviour for empty modpacks and when no mods at all are installed:
Jürgen Doser
2013-01-22
*
Basic support for configuring which mods to load for each world
Jürgen Doser
2013-01-21
*
Optimize headers
Perttu Ahola
2012-06-17
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Add minetest.get_modpath(modname)
Perttu Ahola
2011-12-11
*
Better mod loading error handling
Perttu Ahola
2011-12-03