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Commit message (Expand)AuthorAge
* Remove remaining modstore code (#6120)Elijah Duffy2017-07-14
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Real control fix (#5787)Loïc Blot2017-05-20
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-19
* [CSM] implement client side mod loading (#5123)Loïc Blot2017-03-13
* Add ModMetadata API (#5131)Loïc Blot2017-02-08
* Fixes for compiling with a newer (system) jsoncpp (#4429)Rogier-52016-08-10
* Fix server crashing on Lua errorsShadowNinja2015-10-31
* Remove ugly curl struct pointer from jsonFetchValue signaturesapier2014-06-19
* Pass arguments by referenceSelat2014-03-12
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Add support for modstore screenshotssapier2013-07-22
* Replace C++ mainmenu by formspec powered onesapier2013-07-02
* Optional dependencies and properly handle mod name conflicts againKahrl2013-05-03
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Improve behaviour for empty modpacks and when no mods at all are installed:Jürgen Doser2013-01-22
* Basic support for configuring which mods to load for each worldJürgen Doser2013-01-21
* Optimize headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Add minetest.get_modpath(modname)Perttu Ahola2011-12-11
* Better mod loading error handlingPerttu Ahola2011-12-03