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network
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clientopcodes.cpp
Commit message (
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Author
Age
*
set_sky improvements, set_sun, set_moon and set_stars
Jordach
2020-03-05
*
Add support for per-player FOV overrides and multipliers
Anand S
2019-09-19
*
Implement adding velocity to player from Lua
sfan5
2019-08-10
*
Send only changed node metadata to clients instead of whole mapblock (#5268)
SmallJoker
2018-12-04
*
Rename CSM flavours to restrictions
SmallJoker
2018-06-26
*
Add formspec theming using prepended strings
Andrew Ward
2018-03-28
*
Remove legacy chat network code. (#6954)
red-001
2018-02-17
*
Implement mod communication channels (#6351)
Loïc Blot
2017-09-26
*
Network: Remove large parts of deprecated legacy code (#6404)
SmallJoker
2017-09-12
*
[CSM] Add flavour limits controlled by server (#5930)
Loïc Blot
2017-07-18
*
Chat protocol rewrite (#5117)
Loïc Blot
2017-07-16
*
Have the server send the player list to the client (#5924)
red-001
2017-06-08
*
Sound API: Add fading sounds
Brandon
2017-05-03
*
Add clouds API
Ben Deutsch
2017-04-30
*
Network:Remove old opcodes and fix documentation. (#5573)
red-001
2017-04-22
*
Fix non reverted change on TOSERVER_BREATH compat
Loic Blot
2017-01-01
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
Make early protocol auth mechanism generic, and add SRP
est31
2015-05-11
*
Prepare Protocol v25 init & authentication.
Loic Blot
2015-03-13
*
Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...
Loic Blot
2015-03-13
*
Rename some packet and handlers to <packet>_Legacy name for compat layer betw...
Loic Blot
2015-03-13
*
[Patch 2/4] Network rework: packet writing, sending and cleanups
Loic Blot
2015-02-16
*
Network Layer 7 rework (Packet handling)
Loic Blot
2015-02-10