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clientpackethandler.cpp
Commit message (
Expand
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Author
Age
*
Minimap as HUD element with API control
Pierre-Yves Rollo
2020-10-04
*
(se)SerializeString: Include max length in the name
SmallJoker
2020-10-01
*
Add reconnect button on error: Too many players (#9405)
Lejo
2020-07-12
*
Server pushing media at runtime (#9961)
sfan5
2020-06-13
*
Implement spawning particles with node texture appearance
sfan5
2020-05-23
*
Cleanup of particle & particlespawner structures and code (#9893)
sfan5
2020-05-22
*
Add support for statbar “off state” icons (#9462)
Wuzzy
2020-05-11
*
Sky API: Rename *_tint to fog_*_tint for consistency
SmallJoker
2020-05-05
*
set_fov: Add support for time-based transitions (#9705)
ANAND
2020-05-02
*
Overall improvements to log messages (#9598)
sfan5
2020-04-08
*
Add comments for translators (#9510)
Wuzzy
2020-03-20
*
Fix memory leak in protocol 38 set_sky
sfan5
2020-03-05
*
set_sky improvements, set_sun, set_moon and set_stars
Jordach
2020-03-05
*
Allow texture modifiers in hotbar textures. (#9271)
Warr1024
2020-02-26
*
Improve core.sound_play with ephemeral sounds and player exclusion
sfan5
2020-02-01
*
Add z-index management to HUD
Pierre-Yves Rollo
2019-12-06
*
Add support for per-player FOV overrides and multipliers
Anand S
2019-09-19
*
Send ActiveObjects once right after Init2
ANAND
2019-09-14
*
Load CSM environment after the restrictions are known
SmallJoker
2019-09-14
*
Inventory: Send dirty lists where appropriate (#8742)
SmallJoker
2019-08-24
*
Implement adding velocity to player from Lua
sfan5
2019-08-10
*
Fix binary-string confusion in client network code
sfan5
2019-08-04
*
Fix serialization of std::time_t by casting to u64 first (#8353)
rubenwardy
2019-03-10
*
Fix detach inventory serialisation (#8331)
rubenwardy
2019-03-07
*
Fix particle spawners not visible since CSM spawner implementation (#8289)
Loïc Blot
2019-03-01
*
Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8...
Loïc Blot
2019-02-26
*
Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)
Paramat
2019-02-26
*
Disable confirmation dialog on localhost
rubenwardy
2019-02-09
*
Add setting to disable confirmation on new player registration (#8102)
Muhammad Rifqi Priyo Susanto
2019-01-26
*
Proselytize the network. Use IEEE F32 (#8030)
SmallJoker
2019-01-03
*
Send only changed node metadata to clients instead of whole mapblock (#5268)
SmallJoker
2018-12-04
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28
*
CSM: Don't create the client script environment if CSM is disabled (#7874)
Paramat
2018-11-24
*
Add core.remove_detached_inventory (#7684)
SmallJoker
2018-10-10
*
Particles: Make collision with objects optional (#7682)
Paramat
2018-09-08
*
Rename CSM flavours to restrictions
SmallJoker
2018-06-26
*
Add formspec theming using prepended strings
Andrew Ward
2018-03-28
*
Cleanup sound manager class (#7158)
Loïc Blot
2018-03-24
*
Remove legacy chat network code. (#6954)
red-001
2018-02-17
*
Fix issues with earlier CSM HUD commit (#6940)
red-001
2018-01-26
*
[CSM] Add functions to create particles and particlespawners. (#6072)
red-001
2018-01-20
*
[CSM] Add basic HUD manipulation. (#6067)
red-001
2018-01-20
*
Add confirmation on new player registration (#6849)
Muhammad Rifqi Priyo Susanto
2018-01-13
*
CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)
Loïc Blot
2017-12-11
*
Damage: Remove damage ignore timer
SmallJoker
2017-12-10
*
Implement mod communication channels (#6351)
Loïc Blot
2017-09-26
*
Network: Fix logging into older worlds with base64 hashes
SmallJoker
2017-09-12
*
Network: Remove large parts of deprecated legacy code (#6404)
SmallJoker
2017-09-12
*
Network proto handlers/container fixes (#6334)
Loïc Blot
2017-08-29
*
Clientevent refactor (#6320)
Loïc Blot
2017-08-28
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