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path:
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network
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clientpackethandler.cpp
Commit message (
Expand
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Author
Age
...
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-08
*
Use more unordered_maps to improve performance in c++11 builds
Loic Blot
2016-10-06
*
Particles: Add option to remove particles on collision
Auke Kok
2016-05-28
*
Clean up Strfnd
ShadowNinja
2016-03-19
*
Fix player teleportation bug whilst sneaking
HybridDog
2016-03-14
*
Use warningstream for log messages with WARNING
ShadowNinja
2015-10-14
*
Hide minimap if it has been disabled by server
est31
2015-09-01
*
Clean up threading
ShadowNinja
2015-08-23
*
Fix srp.cpp:815 leak
est31
2015-07-27
*
Optional reconnect functionality
est31
2015-07-23
*
Remove raw message output on AOM deserialization failure
kwolekr
2015-07-13
*
Use UTF-8 instead of narrow
est31
2015-07-08
*
Client: better m_proto_ver initialisation
est31
2015-07-07
*
Typo fix on previous @est31 commit
Loic Blot
2015-06-23
*
Small TOCLIENT_HELLO logging fix
est31
2015-06-23
*
Finalize init packets and enable protocol v25
est31
2015-05-16
*
Make early protocol auth mechanism generic, and add SRP
est31
2015-05-11
*
Protocol 25: wstring -> string for custom access denial reasons
est31
2015-04-22
*
TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError except...
Loic Blot
2015-04-05
*
Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler ...
Loic Blot
2015-04-03
*
Change error_message from wstring to string
ShadowNinja
2015-03-27
*
Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp
Loic Blot
2015-03-16
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