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path: root/src/network/clientpackethandler.cpp
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* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-06
* Particles: Add option to remove particles on collisionAuke Kok2016-05-28
* Clean up StrfndShadowNinja2016-03-19
* Fix player teleportation bug whilst sneakingHybridDog2016-03-14
* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
* Hide minimap if it has been disabled by serverest312015-09-01
* Clean up threadingShadowNinja2015-08-23
* Fix srp.cpp:815 leakest312015-07-27
* Optional reconnect functionalityest312015-07-23
* Remove raw message output on AOM deserialization failurekwolekr2015-07-13
* Use UTF-8 instead of narrowest312015-07-08
* Client: better m_proto_ver initialisationest312015-07-07
* Typo fix on previous @est31 commitLoic Blot2015-06-23
* Small TOCLIENT_HELLO logging fixest312015-06-23
* Finalize init packets and enable protocol v25est312015-05-16
* Make early protocol auth mechanism generic, and add SRPest312015-05-11
* Protocol 25: wstring -> string for custom access denial reasonsest312015-04-22
* TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError except...Loic Blot2015-04-05
* Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler ...Loic Blot2015-04-03
* Change error_message from wstring to stringShadowNinja2015-03-27
* Rename packethandler/{client,server}.cpp to {client,server}packethandler.cppLoic Blot2015-03-16