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networkpacket.h
Commit message (
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Author
Age
*
Remove unused functions reported by cppcheck (#10463)
SmallJoker
2020-10-05
*
Rework packet receiving in ServerThread
sfan5
2019-11-19
*
Fix serialization of std::time_t by casting to u64 first (#8353)
rubenwardy
2019-03-10
*
Add session_t typedef + remove unused functions (#6470)
Loïc Blot
2017-09-27
*
Network cleanup (#6310)
Loïc Blot
2017-08-25
*
Network cleanup (#6302)
Loïc Blot
2017-08-24
*
Fix OSX builds (closes #6289, fixes #6270) (#6306)
Pavel Puchkin
2017-08-24
*
Code modernization: subfolders (#6283)
Loïc Blot
2017-08-19
*
Add missing ctime include (#6269)
adrido
2017-08-18
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
Chat protocol rewrite (#5117)
Loïc Blot
2017-07-16
*
C++11 cleanup on constructors dir network (#6021)
Vincent Glize
2017-06-21
*
NetworkPacket: don't copy push std::string and std::wstring
Loic Blot
2017-04-14
*
Add particle animation, glow
sfan5
2017-01-18
*
Add control information to player interacts (#4685)
raymoo
2016-11-12
*
Fix critical vulnerabilities and bugs with NetworkPacket
kwolekr
2015-08-06
*
Make early protocol auth mechanism generic, and add SRP
est31
2015-05-11
*
Stop NetworkPacket methods from producing bloated packets
Jay Arndt
2015-05-05
*
NetworkPacket: reading outside packet is now clearer.
Loic Blot
2015-04-01
*
Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
Loic Blot
2015-03-31
*
Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgeP...
Loic Blot
2015-03-22
*
[Patch 2/4] Network rework: packet writing, sending and cleanups
Loic Blot
2015-02-16
*
Network Layer 7 rework (Packet handling)
Loic Blot
2015-02-10