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path: root/src/network/networkprotocol.h
Commit message (Expand)AuthorAge
* Bump protocol versionsfan52022-08-04
* Animated particlespawners and more (#11545)Lexi Hale2022-07-13
* FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)Vincent Robinson2022-07-03
* Allow to set maximum star opacity at daytime (#11663)Wuzzy2022-07-02
* Clean up some auth packet handling related codesfan52022-04-28
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
* Get rid of `basic_debug` last minutesfan52022-01-30
* Bump formspec version (#11980)Vincent Robinson2022-01-23
* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
* Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...Wuzzy2021-06-24
* Documentation for highest formspec_version[] and changelog (#10592)DS2020-12-18
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
* Add PUT and DELETE request + specific method value to HTTP API (#9909)Lejo2020-07-29
* Formspec: Make dropdowns optionally return event based on index, not value (#...v-rob2020-07-10
* Server pushing media at runtime (#9961)sfan52020-06-13
* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-11
* Sky API: Rename *_tint to fog_*_tint for consistencySmallJoker2020-05-05
* set_fov: Add support for time-based transitions (#9705)ANAND2020-05-02
* Add scroll_container formspec element (redo) (#9101)DS2020-04-13
* Drop genericobject.{cpp,h} (#9629)Loïc Blot2020-04-10
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01
* Make clipping of formspec elements more consistent (#9262)Hugues Ross2020-01-16
* Formspec: make bgcolor element less confusing and allow setting fullscreen co...DS2019-12-08
* Add z-index management to HUDPierre-Yves Rollo2019-12-06
* Formspec: draw order and clipping for all elements (#8740)DS2019-11-07
* Add support for per-player FOV overrides and multipliersAnand S2019-09-19
* Built-in formspecs: Force version 1SmallJoker2019-09-14
* Formspecs: Introduce formspec_version to modsSmallJoker2019-09-14
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-24
* Implement adding velocity to player from Luasfan52019-08-10
* Client::Interact: Use InteractAction enum instead of numeric constantsANAND2019-08-07
* Use true pitch/yaw/roll rotations without loss of precision by pgimeno (#8019)Paul Ouellette2019-02-07
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-03
* CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000)Paramat2019-01-03
* CSM: add requested CSM_RF_READ_PLAYERINFO (#8007)Loïc Blot2018-12-24
* Network: Send IEEE floats (#7768)SmallJoker2018-12-13
* Send only changed node metadata to clients instead of whole mapblock (#5268)SmallJoker2018-12-04
* Add core.remove_detached_inventory (#7684)SmallJoker2018-10-10
* Particles: Make collision with objects optional (#7682)Paramat2018-09-08
* Add protocol_version and supported package types to ContentDB urlsrubenwardy2018-07-29
* Rename CSM flavours to restrictionsSmallJoker2018-06-26
* Add formspec theming using prepended stringsAndrew Ward2018-03-28
* Connected Nodeboxes: Add `disconnected` boxesThomas--S2018-01-03
* CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot2017-12-11
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-04
* Real global textures (#6105)Vitaliy2017-10-15
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-27
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
* Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert2017-09-14