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serverpackethandler.cpp
Commit message (
Expand
)
Author
Age
*
Inventory: Restrict access from too far away
SmallJoker
2017-11-24
*
Allow overriding tool capabilities through itemstack metadata
raymoo
2017-10-29
*
Fix strict_protocol_version_checking functionality after ee9a442
SmallJoker
2017-10-16
*
Add session_t typedef + remove unused functions (#6470)
Loïc Blot
2017-09-27
*
Implement mod communication channels (#6351)
Loïc Blot
2017-09-26
*
ServerEnv: Clean up object lifecycle handling (#6414)
sfan5
2017-09-15
*
Network: Fix logging into older worlds with base64 hashes
SmallJoker
2017-09-12
*
Network: Remove large parts of deprecated legacy code (#6404)
SmallJoker
2017-09-12
*
Implement minetest.register_can_bypass_userlimit (#6369)
Loïc Blot
2017-09-04
*
Network proto handlers/container fixes (#6334)
Loïc Blot
2017-08-29
*
Add clientside translations.
Ekdohibs
2017-08-24
*
Network cleanup (#6302)
Loïc Blot
2017-08-24
*
Code modernization: subfolders (#6283)
Loïc Blot
2017-08-19
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
Typo fix in compat code from commit 1d8d01074fdb52946f81110bebf1d001185b394b
Loic Blot
2017-08-17
*
ClientInterface: add a function to verify (correctly) if user limit was reach...
Loïc Blot
2017-08-16
*
[CSM] Add flavour limits controlled by server (#5930)
Loïc Blot
2017-07-18
*
Chat protocol rewrite (#5117)
Loïc Blot
2017-07-16
*
C++11 cleanup inventorymanager (#6077)
Vincent Glize
2017-07-01
*
Remove legacy content_abm.{cpp,h}
Loïc Blot
2017-06-14
*
Use thread_local instead from some static settings (#5955)
Loïc Blot
2017-06-11
*
Have the server send the player list to the client (#5924)
red-001
2017-06-08
*
Remove old network code (#5921)
red-001
2017-06-06
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Rename Scripting API files for consistency
ShadowNinja
2017-04-25
*
Network:Remove old opcodes and fix documentation. (#5573)
red-001
2017-04-22
*
Fix MSVC build broken by 34d32ce
SmallJoker
2017-04-17
*
Implement delayed server shutdown with cancelation (#4664)
Loïc Blot
2017-04-15
*
Fix "error: ‘playerSAO’ was not declared"
Auke Kok
2017-04-06
*
Fix spacing
Ekdohibs
2017-04-06
*
Fix problems when overriding the hand:
Ekdohibs
2017-04-06
*
Fix multiple death messages (#5305)
presstabstart
2017-04-06
*
Update server min protocol version to v24 (#5411)
Loïc Blot
2017-03-19
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Wrap to positive degree values (#5106)
raymoo
2017-01-24
*
Cleanup some header inclusions to improve compilation times
Loic Blot
2017-01-11
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
Fix interact range check (thanks to @lhofhansl)
sfan5
2016-12-29
*
Various anticheat improvements
sfan5
2016-12-26
*
Optimize block sent: Fix rendering issue
Lars Hofhansl
2016-12-03
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
*
Wieldhand: Allow overriding the hand
TeTpaAka
2016-11-26
*
Add control information to player interacts (#4685)
raymoo
2016-11-12
*
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
*
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-08
*
use unordered containers where possible (patch 4 on X)
Loic Blot
2016-10-06
*
Chat: new settings to prevent spam
Loic Blot
2016-10-05
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