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serverpackethandler.cpp
Commit message (
Expand
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Author
Age
*
Restore pass-through of direction keys (#11924)
sfan5
2022-01-09
*
Fix check that denies new clients from a singleplayer session
savilli
2021-12-28
*
Fix number of tool uses being off by 1..32767 (#11110)
Wuzzy
2021-10-31
*
Fix item duplication if player dies during interact callback (alternative) (#...
sfan5
2021-10-25
*
Fix player HP desync between client and server
savilli
2021-10-12
*
Dynamic_Add_Media v2 (#11550)
sfan5
2021-09-09
*
Remove redundant on_dieplayer calls
savilli
2021-08-28
*
Joystick sensitivity for player movement (#11262)
NeroBurner
2021-08-27
*
Block & report player self-interaction (#11137)
Lars Müller
2021-03-30
*
Check for duplicate login in TOSERVER_INIT handler (#11017)
Elias Fleckenstein
2021-03-19
*
Protect dropping from far node inventories
SmallJoker
2021-03-07
*
Protect per-player detached inventory actions
SmallJoker
2021-03-07
*
Server-side authority for attached players (#10952)
SmallJoker
2021-02-15
*
Encode high codepoints as surrogates to safely transport wchar_t over network
sfan5
2021-02-02
*
Drop wide/narrow conversion functions
sfan5
2021-02-02
*
Server GotBlocks(): Lock clients to avoid multithreading issues
SmallJoker
2021-02-02
*
Cache client IP in RemoteClient so it can always be retrieved (#10887)
sfan5
2021-01-31
*
Fix some minor code issues all over the place
sfan5
2020-12-24
*
serverpackethandler: Minor log message fixes
sfan5
2020-11-12
*
Fix object interaction distance not being checked (#10547)
rubenwardy
2020-11-09
*
Inventory: Protect Craft and Drop actions (#10353)
SmallJoker
2020-09-07
*
Prevent interacting with items out of the hotbar (#10359)
Lejo
2020-09-04
*
[2] Code cleanup in serverpackethandler (#9349)
HybridDog
2020-09-01
*
Prevent players accessing inventories of other players (#10341)
Lars Müller
2020-08-29
*
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
ANAND
2020-08-15
*
Exposing the zoom key to Lua API (#9903)
Lars Müller
2020-06-13
*
Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)
sorcerykid
2020-05-23
*
Log protocol ver on mismatched client connect too
sfan5
2020-05-16
*
Server class code cleanups (#9769)
Loïc Blot
2020-05-07
*
Server: Improve some log messages (#9820)
sfan5
2020-05-05
*
Add server side translations capability (#9733)
EvidenceB Kidscode
2020-04-25
*
serverpackethandler: Reduce pkt->getPeerId() invocations and more (#9689)
HybridDog
2020-04-18
*
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11
*
Fixes around ServerActiveObject on_punch handling
sfan5
2020-03-05
*
Call on_secondary_use when object is right-clicked
sfan5
2019-11-10
*
Fix broken build
sfan5
2019-09-23
*
Punchwear (improved) (#8959)
sfan5
2019-09-22
*
Wieldhand: Specify which ItemStack to use (#8961)
SmallJoker
2019-09-21
*
Remove incorrect MutexAutoLock
sfan5
2019-09-19
*
Send ActiveObjects once right after Init2
ANAND
2019-09-14
*
Formspecs: Introduce formspec_version to mods
SmallJoker
2019-09-14
*
Send cumulated inventory changes only each step (#8856)
SmallJoker
2019-09-09
*
Inventory: Send dirty lists where appropriate (#8742)
SmallJoker
2019-08-24
*
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-08-10
*
Client::Interact: Use InteractAction enum instead of numeric constants
ANAND
2019-08-07
*
Unify wield item handling (#8677)
SmallJoker
2019-08-07
*
Damage: Play no damage sound when immortal (#8350)
SmallJoker
2019-06-09
*
Optimize interaction distance checker (#8193)
Jozef Behran
2019-03-07
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Fix various bugs (Anticheat, Lua helpers) (#8013)
SmallJoker
2019-01-06
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