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path: root/src/network/serverpackethandler.cpp
Commit message (Expand)AuthorAge
* Don't call on_dieplayer callback two times (#11874)savilli2022-01-15
* Restore pass-through of direction keys (#11924)sfan52022-01-09
* Fix check that denies new clients from a singleplayer sessionsavilli2021-12-28
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
* Fix item duplication if player dies during interact callback (alternative) (#...sfan52021-10-25
* Fix player HP desync between client and serversavilli2021-10-12
* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
* Remove redundant on_dieplayer callssavilli2021-08-28
* Joystick sensitivity for player movement (#11262)NeroBurner2021-08-27
* Block & report player self-interaction (#11137)Lars Müller2021-03-30
* Check for duplicate login in TOSERVER_INIT handler (#11017)Elias Fleckenstein2021-03-19
* Protect dropping from far node inventoriesSmallJoker2021-03-07
* Protect per-player detached inventory actionsSmallJoker2021-03-07
* Server-side authority for attached players (#10952)SmallJoker2021-02-15
* Encode high codepoints as surrogates to safely transport wchar_t over networksfan52021-02-02
* Drop wide/narrow conversion functionssfan52021-02-02
* Server GotBlocks(): Lock clients to avoid multithreading issuesSmallJoker2021-02-02
* Cache client IP in RemoteClient so it can always be retrieved (#10887)sfan52021-01-31
* Fix some minor code issues all over the placesfan52020-12-24
* serverpackethandler: Minor log message fixessfan52020-11-12
* Fix object interaction distance not being checked (#10547)rubenwardy2020-11-09
* Inventory: Protect Craft and Drop actions (#10353)SmallJoker2020-09-07
* Prevent interacting with items out of the hotbar (#10359)Lejo2020-09-04
* [2] Code cleanup in serverpackethandler (#9349)HybridDog2020-09-01
* Prevent players accessing inventories of other players (#10341)Lars Müller2020-08-29
* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-15
* Exposing the zoom key to Lua API (#9903)Lars Müller2020-06-13
* Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)sorcerykid2020-05-23
* Log protocol ver on mismatched client connect toosfan52020-05-16
* Server class code cleanups (#9769)Loïc Blot2020-05-07
* Server: Improve some log messages (#9820)sfan52020-05-05
* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-25
* serverpackethandler: Reduce pkt->getPeerId() invocations and more (#9689)HybridDog2020-04-18
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11
* Fixes around ServerActiveObject on_punch handlingsfan52020-03-05
* Call on_secondary_use when object is right-clickedsfan52019-11-10
* Fix broken buildsfan52019-09-23
* Punchwear (improved) (#8959)sfan52019-09-22
* Wieldhand: Specify which ItemStack to use (#8961)SmallJoker2019-09-21
* Remove incorrect MutexAutoLocksfan52019-09-19
* Send ActiveObjects once right after Init2ANAND2019-09-14
* Formspecs: Introduce formspec_version to modsSmallJoker2019-09-14
* Send cumulated inventory changes only each step (#8856)SmallJoker2019-09-09
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-24
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10
* Client::Interact: Use InteractAction enum instead of numeric constantsANAND2019-08-07
* Unify wield item handling (#8677)SmallJoker2019-08-07
* Damage: Play no damage sound when immortal (#8350)SmallJoker2019-06-09
* Optimize interaction distance checker (#8193)Jozef Behran2019-03-07
* Consistent HP and damage types (#8167)SmallJoker2019-02-10