Commit message (Collapse) | Author | Age | |
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* | Fix some warnings (#12615) | rubenwardy | 2022-07-30 |
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* | Clean up some auth packet handling related code | sfan5 | 2022-04-28 |
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* | Fix password changing getting stuck if wrong password is entered once | sfan5 | 2022-04-28 |
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* | Apply disallow_empty_password to password changes too | sfan5 | 2022-04-28 |
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* | Fix race condition in registration leading to duplicate create_auth calls | sfan5 | 2022-04-28 |
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* | Clean up ClientReady packet handling | sfan5 | 2022-02-17 |
| | | | | fixes #12073 | ||
* | Clean up ClientInterface locking | Jude Melton-Houghton | 2022-02-03 |
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* | Don't call on_dieplayer callback two times (#11874) | savilli | 2022-01-15 |
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* | Restore pass-through of direction keys (#11924) | sfan5 | 2022-01-09 |
| | | | This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable. | ||
* | Fix check that denies new clients from a singleplayer session | savilli | 2021-12-28 |
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* | Fix number of tool uses being off by 1..32767 (#11110) | Wuzzy | 2021-10-31 |
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* | Fix item duplication if player dies during interact callback (alternative) ↵ | sfan5 | 2021-10-25 |
| | | | | (#11662) | ||
* | Fix player HP desync between client and server | savilli | 2021-10-12 |
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* | Dynamic_Add_Media v2 (#11550) | sfan5 | 2021-09-09 |
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* | Remove redundant on_dieplayer calls | savilli | 2021-08-28 |
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* | Joystick sensitivity for player movement (#11262) | NeroBurner | 2021-08-27 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de> | ||
* | Block & report player self-interaction (#11137) | Lars Müller | 2021-03-30 |
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* | Check for duplicate login in TOSERVER_INIT handler (#11017) | Elias Fleckenstein | 2021-03-19 |
| | | | i.e. checks for duplicate logins before sending all media data to the client. | ||
* | Protect dropping from far node inventories | SmallJoker | 2021-03-07 |
| | | | | Also changes if/if to switch/case | ||
* | Protect per-player detached inventory actions | SmallJoker | 2021-03-07 |
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* | Server-side authority for attached players (#10952) | SmallJoker | 2021-02-15 |
| | | | The server must have authority about attachments. This commit ignores any player movement packets as long they're attached. | ||
* | Encode high codepoints as surrogates to safely transport wchar_t over network | sfan5 | 2021-02-02 |
| | | | | fixes #7643 | ||
* | Drop wide/narrow conversion functions | sfan5 | 2021-02-02 |
| | | | | | | | | | The only valid usecase for these is interfacing with OS APIs that want a locale/OS-specific multibyte encoding. But they weren't used for that anywhere, instead UTF-8 is pretty much assumed when it comes to that. Since these are only a potential source of bugs and do not fulfil their purpose at all, drop them entirely. | ||
* | Server GotBlocks(): Lock clients to avoid multithreading issues | SmallJoker | 2021-02-02 |
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* | Cache client IP in RemoteClient so it can always be retrieved (#10887) | sfan5 | 2021-01-31 |
| | | | specifically: after the peer has already disappeared | ||
* | Fix some minor code issues all over the place | sfan5 | 2020-12-24 |
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* | serverpackethandler: Minor log message fixes | sfan5 | 2020-11-12 |
| | | | | closes #10434 | ||
* | Fix object interaction distance not being checked (#10547) | rubenwardy | 2020-11-09 |
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* | Inventory: Protect Craft and Drop actions (#10353) | SmallJoker | 2020-09-07 |
| | | | Change dangerous pointer to unique_ptr for automated deletion. | ||
* | Prevent interacting with items out of the hotbar (#10359) | Lejo | 2020-09-04 |
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* | [2] Code cleanup in serverpackethandler (#9349) | HybridDog | 2020-09-01 |
| | | | | | | * Code cleanup in serverpackethandler * do not define p_under unless a node is pointed * use switch-case and reduce indentation | ||
* | Prevent players accessing inventories of other players (#10341) | Lars Müller | 2020-08-29 |
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* | Allow binding dig, place actions to keys; remove LMB/RMB hardcoding | ANAND | 2020-08-15 |
| | | | | Co-authored-by: Sam Caulfield <sam@samcaulfield.com> | ||
* | Exposing the zoom key to Lua API (#9903) | Lars Müller | 2020-06-13 |
| | | | Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com> | ||
* | Add on_authplayer callback and 'last_login' to on_joinplayer (#9574) | sorcerykid | 2020-05-23 |
| | | | | | | Replace on_auth_fail callback with more versatile on_authplayer Better clarify account login process in Lua API documentation Change initial timestamp for newly registered accounts to -1 | ||
* | Log protocol ver on mismatched client connect too | sfan5 | 2020-05-16 |
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* | Server class code cleanups (#9769) | Loïc Blot | 2020-05-07 |
| | | | | | | | | | | | | | | | | | | | * Server::overrideDayNightRatio doesn't require to return bool There is no sense to sending null player, the caller should send a valid object * Server::init: make private & cleanup This function is always called before start() and loads some variables which can be loaded in constructor directly. Make it private and call it directly in start * Split Server inventory responsibility to a dedicated object This splits permit to found various historical issues: * duplicate lookups on player connection * sending inventory to non related player when a player connects * non friendly lookups on detached inventories ownership This reduce the detached inventory complexity and also increased the lookup performance in a quite interesting way for servers with thousands of inventories. | ||
* | Server: Improve some log messages (#9820) | sfan5 | 2020-05-05 |
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* | Add server side translations capability (#9733) | EvidenceB Kidscode | 2020-04-25 |
| | | | | * Add server side translations capability | ||
* | serverpackethandler: Reduce pkt->getPeerId() invocations and more (#9689) | HybridDog | 2020-04-18 |
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* | Move PlayerSAO to dedicated files | Loic Blot | 2020-04-11 |
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* | Fixes around ServerActiveObject on_punch handling | sfan5 | 2020-03-05 |
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* | Call on_secondary_use when object is right-clicked | sfan5 | 2019-11-10 |
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* | Fix broken build | sfan5 | 2019-09-23 |
| | | | The variable name changed but this didn't cause merge conflicts, so it wasn't caught before. | ||
* | Punchwear (improved) (#8959) | sfan5 | 2019-09-22 |
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* | Wieldhand: Specify which ItemStack to use (#8961) | SmallJoker | 2019-09-21 |
| | | | Makes 'get_wield_item' to return the "main" ItemStack | ||
* | Remove incorrect MutexAutoLock | sfan5 | 2019-09-19 |
| | | | | | The line declared a variable "m_con" instead of locking m_con. getClient() doesn't need this anyway, so remove it. | ||
* | Send ActiveObjects once right after Init2 | ANAND | 2019-09-14 |
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* | Formspecs: Introduce formspec_version to mods | SmallJoker | 2019-09-14 |
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* | Send cumulated inventory changes only each step (#8856) | SmallJoker | 2019-09-09 |
| | | | | Applies to player and detached inventories |