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serverpackethandler.cpp
Commit message (
Expand
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Author
Age
*
Protect dropping from far node inventories
SmallJoker
2021-03-07
*
Protect per-player detached inventory actions
SmallJoker
2021-03-07
*
Server-side authority for attached players (#10952)
SmallJoker
2021-02-15
*
Encode high codepoints as surrogates to safely transport wchar_t over network
sfan5
2021-02-02
*
Drop wide/narrow conversion functions
sfan5
2021-02-02
*
Server GotBlocks(): Lock clients to avoid multithreading issues
SmallJoker
2021-02-02
*
Cache client IP in RemoteClient so it can always be retrieved (#10887)
sfan5
2021-01-31
*
Fix some minor code issues all over the place
sfan5
2020-12-24
*
serverpackethandler: Minor log message fixes
sfan5
2020-11-12
*
Fix object interaction distance not being checked (#10547)
rubenwardy
2020-11-09
*
Inventory: Protect Craft and Drop actions (#10353)
SmallJoker
2020-09-07
*
Prevent interacting with items out of the hotbar (#10359)
Lejo
2020-09-04
*
[2] Code cleanup in serverpackethandler (#9349)
HybridDog
2020-09-01
*
Prevent players accessing inventories of other players (#10341)
Lars Müller
2020-08-29
*
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
ANAND
2020-08-15
*
Exposing the zoom key to Lua API (#9903)
Lars Müller
2020-06-13
*
Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)
sorcerykid
2020-05-23
*
Log protocol ver on mismatched client connect too
sfan5
2020-05-16
*
Server class code cleanups (#9769)
Loïc Blot
2020-05-07
*
Server: Improve some log messages (#9820)
sfan5
2020-05-05
*
Add server side translations capability (#9733)
EvidenceB Kidscode
2020-04-25
*
serverpackethandler: Reduce pkt->getPeerId() invocations and more (#9689)
HybridDog
2020-04-18
*
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11
*
Fixes around ServerActiveObject on_punch handling
sfan5
2020-03-05
*
Call on_secondary_use when object is right-clicked
sfan5
2019-11-10
*
Fix broken build
sfan5
2019-09-23
*
Punchwear (improved) (#8959)
sfan5
2019-09-22
*
Wieldhand: Specify which ItemStack to use (#8961)
SmallJoker
2019-09-21
*
Remove incorrect MutexAutoLock
sfan5
2019-09-19
*
Send ActiveObjects once right after Init2
ANAND
2019-09-14
*
Formspecs: Introduce formspec_version to mods
SmallJoker
2019-09-14
*
Send cumulated inventory changes only each step (#8856)
SmallJoker
2019-09-09
*
Inventory: Send dirty lists where appropriate (#8742)
SmallJoker
2019-08-24
*
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-08-10
*
Client::Interact: Use InteractAction enum instead of numeric constants
ANAND
2019-08-07
*
Unify wield item handling (#8677)
SmallJoker
2019-08-07
*
Damage: Play no damage sound when immortal (#8350)
SmallJoker
2019-06-09
*
Optimize interaction distance checker (#8193)
Jozef Behran
2019-03-07
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Fix various bugs (Anticheat, Lua helpers) (#8013)
SmallJoker
2019-01-06
*
Send only changed node metadata to clients instead of whole mapblock (#5268)
SmallJoker
2018-12-04
*
Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
CoderForTheBetter
2018-11-28
*
Formspecs: Remove accidental empty 'quit' field
SmallJoker
2018-07-10
*
Rename CSM flavours to restrictions
SmallJoker
2018-06-26
*
Server: move shutdown parts to a specific shutdown state object (#7437)
Loïc Blot
2018-06-13
*
Formspec verification: Fix show_formspec inside callbacks (#7374)
SmallJoker
2018-05-26
*
Add reasons to on_dieplayer and on_hpchange
Andrew Ward
2018-03-28
*
Fix an alone if to be with a missing else
Loic Blot
2018-03-16
*
Mitigate formspec exploits by verifying that the formspec was shown to the us...
red-001
2018-02-18
*
Add `on_auth_fail` callback (#7039)
red-001
2018-02-15
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