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path: root/src/network/serverpackethandler.cpp
Commit message (Collapse)AuthorAge
* Only allow players with shout to chatest312015-11-13
| | | | | | | | | | Fix regression of commit 5e507c9829942c434a6f1ae7a4f3a488c7e50bef "Add server side ncurses terminal" which allowed all players, even those without a shout priv, to chat. Fixes #3362.
* Add server side ncurses terminalest312015-11-06
| | | | | | | | | | | | | | | | | | | | | | | | This adds a chat console the server owner can use for administration or to talk with players. It runs in its own thread, which makes the user interface immune to the server's lag, behaving just like a client, except timeout. As it uses the same console code as the f10 console, things like nick completion or a scroll buffer basically come for free. The terminal itself is written in a general way so that adding a client version later on is just about implementing an interface. Fatal errors are printed after the console exists and the ncurses terminal buffer gets cleaned up with endwin(), so that the error still remains visible. The server owner can chose their username their entered text will have in chat and where players can send PMs to. Once the username is secured with a password to prevent anybody to take over the server, the owner can execute admin tasks over the console. This change includes a contribution by @kahrl who has improved ncurses library detection.
* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
| | | | Remove DTIME macro and its uses, too
* Fix how address is logged when a wrong password is suppliedKahrl2015-10-12
| | | | | | - SRP: print the address only once, not twice - Legacy: previously the address was not printed at all - Make both messages structurally the same, to facilitate log analyzers
* Remove redundant code in player interact handlerkwolekr2015-10-04
|
* Serialisation: documentation fixes, clarifying renames and whitespace fixesest312015-09-14
| | | | | | | | | | | | | | | 1. Do two renames: * SER_FMT_CLIENT_VER_LOWEST -> SER_FMT_VER_LOWEST_WRITE * SER_FMT_VER_LOWEST -> SER_FMT_VER_LOWEST_READ Now the two define values are consistently named with the _WRITE defines SER_FMT_VER_{HIGHEST,LOWEST}_WRITE, and to better point out what the two serialisation versions actually are for. 2. wrap some lines in doc/worldformat.txt, and point out that the node timers are serialized at a later point, as this can cause confusion about what now happens (if one doesn't strictly read the if block's conditions). 3. some whitespace fixes in NodeTimerList::serialize, and one new comment.
* Ask auth handler to create auth when a default password is setest312015-07-21
| | | | | -> Fix server crash with protocol >=25 if a default password is set. -> Remove some useless and possibly confusion causing code for the TOCLIENT_FIRST_SRP packet handler
* Fix damage flash when damage disabledkwolekr2015-07-10
|
* Use UTF-8 instead of narrowest312015-07-08
| | | | | Use wide_to_utf8 and utf8_to_wide instead of wide_to_narrow and narrow_to_wide at almost all places. Only exceptions: test functions for narrow conversion, and chat, which is done in a separate commit.
* Use actionstream instead of errorstream when failing to emerge playerCraig Davison2015-06-23
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* Deny empty username early in the protocolest312015-05-22
| | | | Thanks to @UltimateNate for pointing this out :)
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
| | | | | | Also, clean up surrounding code style Replace by-value parameter passing with const refs when possible Fix post-increment of iterators
* Lower log level for unexpected behaviourest312015-05-19
| | | | | Its a possible mistake to log in to a server with twice the same name. Before, it triggered a server wide error message, now it logs to actionstream.
* Fix build since last commitest312015-05-16
| | | | Also rename method to better match what it does.
* Finalize init packets and enable protocol v25est312015-05-16
| | | | This enables srp.
* Make early protocol auth mechanism generic, and add SRPest312015-05-11
| | | | | | | Adds everything needed for SRP (and everything works too), but still deactivated, as protocol v25 init packets aren't final yet. Can be activated by changing the LATEST_PROTOCOL_VERSION header to 25 inside networkprotocol.h.
* Protocol 25: wstring -> string for custom access denial reasonsest312015-04-22
| | | | Also fix std::logic_error when server::DenyAccess() is used with only two arguments.
* Refactor around translatePasswordest312015-04-17
| | | | | | | Change types for passed password from wstring to string, which removes converting back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary, closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for translatePassword passed as const reference.
* Remove errorstream logging on password changeest312015-04-03
| | | | This seems to be a debug message which has been forgotten to be removed.
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* Clean up and tweak build systemShadowNinja2015-03-27
| | | | | | | | | | | | | | | | * Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files.
* Don't send an InventoryAction at each setInventoryModified, we only need one ↵Loic Blot2015-03-24
| | | | | | | | SendInventory per inventory modification Client doesn't like to receive multiples SendInventory for one action, this can trigger glitches on clients (sometimes due to incorrect UDP packet ordering due to UDP protocol) This fix issue #2544
* SendInventory when handleCommand_Interact is a use.poet-nohit2015-03-21
| | | | This call was missing when change looping to triggering SendInventory: 1b2f64473ed4f222d3b7f02df853730d4382105e
* ServerpacketHandler: spelling fixesLoic Blot2015-03-18
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* Use the NetworkPacket api to read full version string instead of u8 ↵Loic Blot2015-03-17
| | | | | | pointers. Also store the reserved byte to use API properly Fixes #2509
* Rename packethandler/{client,server}.cpp to {client,server}packethandler.cppLoic Blot2015-03-16
* Requested by @Zeno- * Approved by @nerzhul
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "mapblock.h"

#include <sstream>
#include "map.h"
#include "light.h"
#include "nodedef.h"
#include "nodemetadata.h"
#include "gamedef.h"
#include "log.h"
#include "nameidmapping.h"
#include "content_mapnode.h" // For legacy name-id mapping
#include "content_nodemeta.h" // For legacy deserialization
#include "serialization.h"
#ifndef SERVER
#include "mapblock_mesh.h"
#endif
#include "util/string.h"
#include "util/serialize.h"

#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"

/*
	MapBlock
*/

MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
		m_parent(parent),
		m_pos(pos),
		m_gamedef(gamedef),
		m_modified(MOD_STATE_WRITE_NEEDED),
		m_modified_reason("initial"),
		m_modified_reason_too_long(false),
		is_underground(false),
		m_lighting_expired(true),
		m_day_night_differs(false),
		m_day_night_differs_expired(true),
		m_generated(false),
		m_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
		m_disk_timestamp(BLOCK_TIMESTAMP_UNDEFINED),
		m_usage_timer(0),
		m_refcount(0)
{
	data = NULL;
	if(dummy == false)
		reallocate();
	
#ifndef SERVER
	mesh = NULL;
#endif
}

MapBlock::~MapBlock()
{
#ifndef SERVER
	{
		//JMutexAutoLock lock(mesh_mutex);
		
		if(mesh)
		{
			delete mesh;
			mesh = NULL;
		}
	}
#endif

	if(data)
		delete[] data;
}

bool MapBlock::isValidPositionParent(v3s16 p)
{
	if(isValidPosition(p))
	{
		return true;
	}
	else{
		return m_parent->isValidPosition(getPosRelative() + p);
	}
}

MapNode MapBlock::getNodeParent(v3s16 p, bool *is_valid_position)
{
	if (isValidPosition(p) == false)
		return m_parent->getNodeNoEx(getPosRelative() + p, is_valid_position);

	if (data == NULL) {
		if (is_valid_position)
			*is_valid_position = false;
		return MapNode(CONTENT_IGNORE);
	}
	if (is_valid_position)
		*is_valid_position = true;
	return data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X];
}

/*
	Propagates sunlight down through the block.
	Doesn't modify nodes that are not affected by sunlight.
	
	Returns false if sunlight at bottom block is invalid.
	Returns true if sunlight at bottom block is valid.
	Returns true if bottom block doesn't exist.

	If there is a block above, continues from it.
	If there is no block above, assumes there is sunlight, unless
	is_underground is set or highest node is water.

	All sunlighted nodes are added to light_sources.

	if remove_light==true, sets non-sunlighted nodes black.

	if black_air_left!=NULL, it is set to true if non-sunlighted
	air is left in block.
*/
bool MapBlock::propagateSunlight(std::set<v3s16> & light_sources,
		bool remove_light, bool *black_air_left)
{
	INodeDefManager *nodemgr = m_gamedef->ndef();

	// Whether the sunlight at the top of the bottom block is valid
	bool block_below_is_valid = true;
	
	v3s16 pos_relative = getPosRelative();
	
	for(s16 x=0; x<MAP_BLOCKSIZE; x++)
	{
		for(s16 z=0; z<MAP_BLOCKSIZE; z++)
		{
#if 1
			bool no_sunlight = false;
			bool no_top_block = false;

			// Check if node above block has sunlight

			bool is_valid_position;
			MapNode n = getNodeParent(v3s16(x, MAP_BLOCKSIZE, z),
				&is_valid_position);
			if (is_valid_position)
			{
				if(n.getContent() == CONTENT_IGNORE)
				{
					// Trust heuristics
					no_sunlight = is_underground;
				}
				else if(n.getLight(LIGHTBANK_DAY, m_gamedef->ndef()) != LIGHT_SUN)
				{
					no_sunlight = true;
				}
			}
			else
			{
				no_top_block = true;
				
				// NOTE: This makes over-ground roofed places sunlighted
				// Assume sunlight, unless is_underground==true
				if(is_underground)
				{
					no_sunlight = true;
				}
				else
				{
					MapNode n = getNodeNoEx(v3s16(x, MAP_BLOCKSIZE-1, z));
					if(m_gamedef->ndef()->get(n).sunlight_propagates == false)
					{
						no_sunlight = true;
					}
				}
				// NOTE: As of now, this just would make everything dark.
				// No sunlight here
				//no_sunlight = true;
			}
#endif
#if 0 // Doesn't work; nothing gets light.
			bool no_sunlight = true;
			bool no_top_block = false;
			// Check if node above block has sunlight
			try{
				MapNode n = getNodeParent(v3s16(x, MAP_BLOCKSIZE, z));
				if(n.getLight(LIGHTBANK_DAY) == LIGHT_SUN)
				{
					no_sunlight = false;
				}
			}
			catch(InvalidPositionException &e)
			{
				no_top_block = true;
			}
#endif

			/*std::cout<<"("<<x<<","<<z<<"): "
					<<"no_top_block="<<no_top_block
					<<", is_underground="<<is_underground
					<<", no_sunlight="<<no_sunlight
					<<std::endl;*/
		
			s16 y = MAP_BLOCKSIZE-1;
			
			// This makes difference to diminishing in water.
			bool stopped_to_solid_object = false;
			
			u8 current_light = no_sunlight ? 0 : LIGHT_SUN;

			for(; y >= 0; y--)
			{
				v3s16 pos(x, y, z);
				MapNode &n = getNodeRef(pos);
				
				if(current_light == 0)
				{
					// Do nothing
				}
				else if(current_light == LIGHT_SUN && nodemgr->get(n).sunlight_propagates)
				{
					// Do nothing: Sunlight is continued
				}
				else if(nodemgr->get(n).light_propagates == false)
				{
					// A solid object is on the way.
					stopped_to_solid_object = true;
					
					// Light stops.
					current_light = 0;
				}
				else
				{
					// Diminish light
					current_light = diminish_light(current_light);
				}

				u8 old_light = n.getLight(LIGHTBANK_DAY, nodemgr);

				if(current_light > old_light || remove_light)
				{
					n.setLight(LIGHTBANK_DAY, current_light, nodemgr);
				}
				
				if(diminish_light(current_light) != 0)
				{
					light_sources.insert(pos_relative + pos);
				}

				if(current_light == 0 && stopped_to_solid_object)
				{
					if(black_air_left)
					{
						*black_air_left = true;
					}
				}
			}

			// Whether or not the block below should see LIGHT_SUN
			bool sunlight_should_go_down = (current_light == LIGHT_SUN);

			/*
				If the block below hasn't already been marked invalid:

				Check if the node below the block has proper sunlight at top.
				If not, the block below is invalid.
				
				Ignore non-transparent nodes as they always have no light
			*/

			if(block_below_is_valid)
			{
				MapNode n = getNodeParent(v3s16(x, -1, z), &is_valid_position);
				if (is_valid_position) {
					if(nodemgr->get(n).light_propagates)
					{
						if(n.getLight(LIGHTBANK_DAY, nodemgr) == LIGHT_SUN
								&& sunlight_should_go_down == false)
							block_below_is_valid = false;
						else if(n.getLight(LIGHTBANK_DAY, nodemgr) != LIGHT_SUN
								&& sunlight_should_go_down == true)
							block_below_is_valid = false;
					}
				}
				else
				{
					/*std::cout<<"InvalidBlockException for bottom block node"
							<<std::endl;*/
					// Just no block below, no need to panic.
				}
			}
		}
	}

	return block_below_is_valid;
}


void MapBlock::copyTo(VoxelManipulator &dst)
{
	v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE);
	VoxelArea data_area(v3s16(0,0,0), data_size - v3s16(1,1,1));
	
	// Copy from data to VoxelManipulator
	dst.copyFrom(data, data_area, v3s16(0,0,0),
			getPosRelative(), data_size);
}

void MapBlock::copyFrom(VoxelManipulator &dst)
{
	v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE);
	VoxelArea data_area(v3s16(0,0,0), data_size - v3s16(1,1,1));
	
	// Copy from VoxelManipulator to data
	dst.copyTo(data, data_area, v3s16(0,0,0),
			getPosRelative(), data_size);
}

void MapBlock::actuallyUpdateDayNightDiff()
{
	INodeDefManager *nodemgr = m_gamedef->ndef();
	// Running this function un-expires m_day_night_differs
	m_day_night_differs_expired = false;

	if(data == NULL)
	{
		m_day_night_differs = false;
		return;
	}

	bool differs = false;

	/*
		Check if any lighting value differs
	*/
	for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
	{
		MapNode &n = data[i];
		if(n.getLight(LIGHTBANK_DAY, nodemgr) != n.getLight(LIGHTBANK_NIGHT, nodemgr))
		{
			differs = true;
			break;
		}
	}

	/*
		If some lighting values differ, check if the whole thing is
		just air. If it is, differ = false
	*/
	if(differs)
	{
		bool only_air = true;
		for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
		{
			MapNode &n = data[i];
			if(n.getContent() != CONTENT_AIR)
			{
				only_air = false;
				break;
			}
		}
		if(only_air)
			differs = false;
	}

	// Set member variable
	m_day_night_differs = differs;
}

void MapBlock::expireDayNightDiff()
{
	//INodeDefManager *nodemgr = m_gamedef->ndef();

	if(data == NULL){
		m_day_night_differs = false;
		m_day_night_differs_expired = false;
		return;
	}

	m_day_night_differs_expired = true;
}

s16 MapBlock::getGroundLevel(v2s16 p2d)
{
	if(isDummy())
		return -3;
	try
	{
		s16 y = MAP_BLOCKSIZE-1;
		for(; y>=0; y--)
		{
			MapNode n = getNodeRef(p2d.X, y, p2d.Y);
			if(m_gamedef->ndef()->get(n).walkable)
			{
				if(y == MAP_BLOCKSIZE-1)
					return -2;
				else
					return y;
			}
		}
		return -1;
	}
	catch(InvalidPositionException &e)
	{
		return -3;
	}
}

/*
	Serialization
*/
// List relevant id-name pairs for ids in the block using nodedef
// Renumbers the content IDs (starting at 0 and incrementing
// use static memory requires about 65535 * sizeof(int) ram in order to be
// sure we can handle all content ids. But it's absolutely worth it as it's
// a speedup of 4 for one of the major time consuming functions on storing
// mapblocks.
static content_t getBlockNodeIdMapping_mapping[USHRT_MAX];
static void getBlockNodeIdMapping(NameIdMapping *nimap, MapNode *nodes,
		INodeDefManager *nodedef)
{
	memset(getBlockNodeIdMapping_mapping, 0xFF, USHRT_MAX * sizeof(content_t));

	std::set<content_t> unknown_contents;
	content_t id_counter = 0;
	for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
	{
		content_t global_id = nodes[i].getContent();
		content_t id = CONTENT_IGNORE;

		// Try to find an existing mapping
		if (getBlockNodeIdMapping_mapping[global_id] != 0xFFFF) {
			id = getBlockNodeIdMapping_mapping[global_id];
		}
		else
		{
			// We have to assign a new mapping
			id = id_counter++;
			getBlockNodeIdMapping_mapping[global_id] = id;

			const ContentFeatures &f = nodedef->get(global_id);
			const std::string &name = f.name;
			if(name == "")
				unknown_contents.insert(global_id);
			else
				nimap->set(id, name);
		}

		// Update the MapNode
		nodes[i].setContent(id);
	}
	for(std::set<content_t>::const_iterator
			i = unknown_contents.begin();
			i != unknown_contents.end(); i++){
		errorstream<<"getBlockNodeIdMapping(): IGNORING ERROR: "
				<<"Name for node id "<<(*i)<<" not known"<<std::endl;
	}
}
// Correct ids in the block to match nodedef based on names.
// Unknown ones are added to nodedef.
// Will not update itself to match id-name pairs in nodedef.
static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes,
		IGameDef *gamedef)
{
	INodeDefManager *nodedef = gamedef->ndef();
	// This means the block contains incorrect ids, and we contain
	// the information to convert those to names.
	// nodedef contains information to convert our names to globally
	// correct ids.
	std::set<content_t> unnamed_contents;
	std::set<std::string> unallocatable_contents;
	for(u32 i=0; i<MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE; i++)
	{
		content_t local_id = nodes[i].getContent();
		std::string name;
		bool found = nimap->getName(local_id, name);
		if(!found){
			unnamed_contents.insert(local_id);
			continue;
		}
		content_t global_id;
		found = nodedef->getId(name, global_id);
		if(!found){
			global_id = gamedef->allocateUnknownNodeId(name);
			if(global_id == CONTENT_IGNORE){
				unallocatable_contents.insert(name);
				continue;
			}
		}
		nodes[i].setContent(global_id);
	}
	for(std::set<content_t>::const_iterator
			i = unnamed_contents.begin();
			i != unnamed_contents.end(); i++){
		errorstream<<"correctBlockNodeIds(): IGNORING ERROR: "
				<<"Block contains id "<<(*i)
				<<" with no name mapping"<<std::endl;
	}
	for(std::set<std::string>::const_iterator
			i = unallocatable_contents.begin();
			i != unallocatable_contents.end(); i++){
		errorstream<<"correctBlockNodeIds(): IGNORING ERROR: "
				<<"Could not allocate global id for node name \""
				<<(*i)<<"\""<<std::endl;
	}
}

void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
{
	if(!ser_ver_supported(version))
		throw VersionMismatchException("ERROR: MapBlock format not supported");
	
	if(data == NULL)
	{
		throw SerializationError("ERROR: Not writing dummy block.");
	}
	
	// Can't do this anymore; we have 16-bit dynamically allocated node IDs
	// in memory; conversion just won't work in this direction.
	if(version < 24)
		throw SerializationError("MapBlock::serialize: serialization to "
				"version < 24 not possible");
		
	// First byte
	u8 flags = 0;
	if(is_underground)
		flags |= 0x01;
	if(getDayNightDiff())
		flags |= 0x02;
	if(m_lighting_expired)
		flags |= 0x04;
	if(m_generated == false)
		flags |= 0x08;
	writeU8(os, flags);
	
	/*
		Bulk node data
	*/
	NameIdMapping nimap;
	u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE;
	if(disk)
	{
		MapNode *tmp_nodes = new MapNode[nodecount];
		for(u32 i=0; i<nodecount; i++)
			tmp_nodes[i] = data[i];
		getBlockNodeIdMapping(&nimap, tmp_nodes, m_gamedef->ndef());

		u8 content_width = 2;
		u8 params_width = 2;
		writeU8(os, content_width);
		writeU8(os, params_width);
		MapNode::serializeBulk(os, version, tmp_nodes, nodecount,
				content_width, params_width, true);
		delete[] tmp_nodes;
	}
	else
	{
		u8 content_width = 2;
		u8 params_width = 2;
		writeU8(os, content_width);
		writeU8(os, params_width);
		MapNode::serializeBulk(os, version, data, nodecount,
				content_width, params_width, true);
	}
	
	/*
		Node metadata
	*/
	std::ostringstream oss(std::ios_base::binary);
	m_node_metadata.serialize(oss);
	compressZlib(oss.str(), os);

	/*
		Data that goes to disk, but not the network
	*/
	if(disk)
	{
		if(version <= 24){
			// Node timers
			m_node_timers.serialize(os, version);
		}

		// Static objects
		m_static_objects.serialize(os);

		// Timestamp
		writeU32(os, getTimestamp());

		// Write block-specific node definition id mapping
		nimap.serialize(os);
		
		if(version >= 25){
			// Node timers
			m_node_timers.serialize(os, version);
		}
	}
}

void MapBlock::serializeNetworkSpecific(std::ostream &os, u16 net_proto_version)
{
	if(data == NULL)
	{
		throw SerializationError("ERROR: Not writing dummy block.");
	}

	if(net_proto_version >= 21){
		int version = 1;
		writeU8(os, version);
		writeF1000(os, 0); // deprecated heat
		writeF1000(os, 0); // deprecated humidity
	}
}

void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
{
	if(!ser_ver_supported(version))
		throw VersionMismatchException("ERROR: MapBlock format not supported");
	
	TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())<<std::endl);

	m_day_night_differs_expired = false;

	if(version <= 21)
	{
		deSerialize_pre22(is, version, disk);
		return;
	}

	u8 flags = readU8(is);
	is_underground = (flags & 0x01) ? true : false;
	m_day_night_differs = (flags & 0x02) ? true : false;
	m_lighting_expired = (flags & 0x04) ? true : false;
	m_generated = (flags & 0x08) ? false : true;

	/*
		Bulk node data
	*/
	TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
			<<": Bulk node data"<<std::endl);
	u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE;
	u8 content_width = readU8(is);
	u8 params_width = readU8(is);
	if(content_width != 1 && content_width != 2)
		throw SerializationError("MapBlock::deSerialize(): invalid content_width");
	if(params_width != 2)
		throw SerializationError("MapBlock::deSerialize(): invalid params_width");
	MapNode::deSerializeBulk(is, version, data, nodecount,
			content_width, params_width, true);

	/*
		NodeMetadata
	*/
	TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
			<<": Node metadata"<<std::endl);
	// Ignore errors
	try{
		std::ostringstream oss(std::ios_base::binary);
		decompressZlib(is, oss);
		std::istringstream iss(oss.str(), std::ios_base::binary);
		if(version >= 23)
			m_node_metadata.deSerialize(iss, m_gamedef);
		else
			content_nodemeta_deserialize_legacy(iss,
					&m_node_metadata, &m_node_timers,
					m_gamedef);
	}
	catch(SerializationError &e)
	{
		errorstream<<"WARNING: MapBlock::deSerialize(): Ignoring an error"
				<<" while deserializing node metadata at ("
				<<PP(getPos())<<": "<<e.what()<<std::endl;
	}

	/*
		Data that is only on disk
	*/
	if(disk)
	{
		// Node timers
		if(version == 23){
			// Read unused zero
			readU8(is);
		}
		if(version == 24){
			TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
					<<": Node timers (ver==24)"<<std::endl);
			m_node_timers.deSerialize(is, version);
		}

		// Static objects
		TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
				<<": Static objects"<<std::endl);
		m_static_objects.deSerialize(is);
		
		// Timestamp
		TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
				<<": Timestamp"<<std::endl);
		setTimestamp(readU32(is));
		m_disk_timestamp = m_timestamp;
		
		// Dynamically re-set ids based on node names
		TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
				<<": NameIdMapping"<<std::endl);
		NameIdMapping nimap;
		nimap.deSerialize(is);
		correctBlockNodeIds(&nimap, data, m_gamedef);

		if(version >= 25){
			TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
					<<": Node timers (ver>=25)"<<std::endl);
			m_node_timers.deSerialize(is, version);
		}
	}
		
	TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
			<<": Done."<<std::endl);
}

void MapBlock::deSerializeNetworkSpecific(std::istream &is)
{
	try {
		int version = readU8(is);
		//if(version != 1)
		//	throw SerializationError("unsupported MapBlock version");
		if(version >= 1) {
			readF1000(is); // deprecated heat
			readF1000(is); // deprecated humidity
		}
	}
	catch(SerializationError &e)
	{
		errorstream<<"WARNING: MapBlock::deSerializeNetworkSpecific(): Ignoring an error"
				<<": "<<e.what()<<std::endl;
	}
}

/*
	Legacy serialization
*/

void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
{
	u32 nodecount = MAP_BLOCKSIZE*MAP_BLOCKSIZE*MAP_BLOCKSIZE;

	// Initialize default flags
	is_underground = false;
	m_day_night_differs = false;
	m_lighting_expired = false;
	m_generated = true;

	// Make a temporary buffer
	u32 ser_length = MapNode::serializedLength(version);
	SharedBuffer<u8> databuf_nodelist(nodecount * ser_length);

	// These have no compression
	if(version <= 3 || version == 5 || version == 6)
	{
		char tmp;
		is.read(&tmp, 1);
		if(is.gcount() != 1)
			throw SerializationError
					("MapBlock::deSerialize: no enough input data");
		is_underground = tmp;
		is.read((char*)*databuf_nodelist, nodecount * ser_length);
		if((u32)is.gcount() != nodecount * ser_length)
			throw SerializationError
					("MapBlock::deSerialize: no enough input data");
	}
	else if(version <= 10)
	{
		u8 t8;
		is.read((char*)&t8, 1);
		is_underground = t8;

		{
			// Uncompress and set material data
			std::ostringstream os(std::ios_base::binary);
			decompress(is, os, version);
			std::string s = os.str();
			if(s.size() != nodecount)
				throw SerializationError
						("MapBlock::deSerialize: invalid format");
			for(u32 i=0; i<s.size(); i++)
			{
				databuf_nodelist[i*ser_length] = s[i];
			}
		}
		{
			// Uncompress and set param data
			std::ostringstream os(std::ios_base::binary);
			decompress(is, os, version);
			std::string s = os.str();
			if(s.size() != nodecount)
				throw SerializationError
						("MapBlock::deSerialize: invalid format");
			for(u32 i=0; i<s.size(); i++)
			{
				databuf_nodelist[i*ser_length + 1] = s[i];
			}
		}
	
		if(version >= 10)
		{
			// Uncompress and set param2 data
			std::ostringstream os(std::ios_base::binary);
			decompress(is, os, version);
			std::string s = os.str();
			if(s.size() != nodecount)
				throw SerializationError
						("MapBlock::deSerialize: invalid format");
			for(u32 i=0; i<s.size(); i++)
			{
				databuf_nodelist[i*ser_length + 2] = s[i];
			}
		}
	}
	// All other versions (newest)
	else
	{
		u8 flags;
		is.read((char*)&flags, 1);
		is_underground = (flags & 0x01) ? true : false;
		m_day_night_differs = (flags & 0x02) ? true : false;
		m_lighting_expired = (flags & 0x04) ? true : false;
		if(version >= 18)
			m_generated = (flags & 0x08) ? false : true;

		// Uncompress data
		std::ostringstream os(std::ios_base::binary);
		decompress(is, os, version);
		std::string s = os.str();
		if(s.size() != nodecount*3)
			throw SerializationError
					("MapBlock::deSerialize: decompress resulted in size"
					" other than nodecount*3");

		// deserialize nodes from buffer
		for(u32 i=0; i<nodecount; i++)
		{
			databuf_nodelist[i*ser_length] = s[i];
			databuf_nodelist[i*ser_length + 1] = s[i+nodecount];
			databuf_nodelist[i*ser_length + 2] = s[i+nodecount*2];
		}
		
		/*
			NodeMetadata
		*/
		if(version >= 14)
		{
			// Ignore errors
			try{
				if(version <= 15)
				{
					std::string data = deSerializeString(is);
					std::istringstream iss(data, std::ios_base::binary);
					content_nodemeta_deserialize_legacy(iss,
							&m_node_metadata, &m_node_timers,
							m_gamedef);
				}
				else
				{
					//std::string data = deSerializeLongString(is);
					std::ostringstream oss(std::ios_base::binary);
					decompressZlib(is, oss);
					std::istringstream iss(oss.str(), std::ios_base::binary);
					content_nodemeta_deserialize_legacy(iss,
							&m_node_metadata, &m_node_timers,
							m_gamedef);
				}
			}
			catch(SerializationError &e)
			{
				errorstream<<"WARNING: MapBlock::deSerialize(): Ignoring an error"
						<<" while deserializing node metadata"<<std::endl;
			}
		}
	}

	// Deserialize node data
	for(u32 i=0; i<nodecount; i++)
	{
		data[i].deSerialize(&databuf_nodelist[i*ser_length], version);
	}

	if(disk)
	{
		/*
			Versions up from 9 have block objects. (DEPRECATED)
		*/
		if(version >= 9){
			u16 count = readU16(is);
			// Not supported and length not known if count is not 0
			if(count != 0){
				errorstream<<"WARNING: MapBlock::deSerialize_pre22(): "
						<<"Ignoring stuff coming at and after MBOs"<<std::endl;
				return;
			}
		}

		/*
			Versions up from 15 have static objects.
		*/
		if(version >= 15)
			m_static_objects.deSerialize(is);

		// Timestamp
		if(version >= 17){
			setTimestamp(readU32(is));
			m_disk_timestamp = m_timestamp;
		} else {
			setTimestamp(BLOCK_TIMESTAMP_UNDEFINED);
		}

		// Dynamically re-set ids based on node names
		NameIdMapping nimap;
		// If supported, read node definition id mapping
		if(version >= 21){
			nimap.deSerialize(is);
		// Else set the legacy mapping
		} else {
			content_mapnode_get_name_id_mapping(&nimap);
		}
		correctBlockNodeIds(&nimap, data, m_gamedef);
	}


	// Legacy data changes
	// This code has to convert from pre-22 to post-22 format.
	INodeDefManager *nodedef = m_gamedef->ndef();
	for(u32 i=0; i<nodecount; i++)
	{
		const ContentFeatures &f = nodedef->get(data[i].getContent());
		// Mineral
		if(nodedef->getId("default:stone") == data[i].getContent()
				&& data[i].getParam1() == 1)
		{
			data[i].setContent(nodedef->getId("default:stone_with_coal"));
			data[i].setParam1(0);
		}
		else if(nodedef->getId("default:stone") == data[i].getContent()
				&& data[i].getParam1() == 2)
		{
			data[i].setContent(nodedef->getId("default:stone_with_iron"));
			data[i].setParam1(0);
		}
		// facedir_simple
		if(f.legacy_facedir_simple)
		{
			data[i].setParam2(data[i].getParam1());
			data[i].setParam1(0);
		}
		// wall_mounted
		if(f.legacy_wallmounted)
		{
			u8 wallmounted_new_to_old[8] = {0x04, 0x08, 0x01, 0x02, 0x10, 0x20, 0, 0};
			u8 dir_old_format = data[i].getParam2();
			u8 dir_new_format = 0;
			for(u8 j=0; j<8; j++)
			{
				if((dir_old_format & wallmounted_new_to_old[j]) != 0)
				{
					dir_new_format = j;
					break;
				}
			}
			data[i].setParam2(dir_new_format);
		}
	}

}

/*
	Get a quick string to describe what a block actually contains
*/
std::string analyze_block(MapBlock *block)
{
	if(block == NULL)
		return "NULL";

	std::ostringstream desc;
	
	v3s16 p = block->getPos();
	char spos[20];
	snprintf(spos, 20, "(%2d,%2d,%2d), ", p.X, p.Y, p.Z);
	desc<<spos;
	
	switch(block->getModified())
	{
	case MOD_STATE_CLEAN:
		desc<<"CLEAN,           ";
		break;
	case MOD_STATE_WRITE_AT_UNLOAD:
		desc<<"WRITE_AT_UNLOAD, ";
		break;
	case MOD_STATE_WRITE_NEEDED:
		desc<<"WRITE_NEEDED,    ";
		break;
	default:
		desc<<"unknown getModified()="+itos(block->getModified())+", ";
	}

	if(block->isGenerated())
		desc<<"is_gen [X], ";
	else
		desc<<"is_gen [ ], ";

	if(block->getIsUnderground())
		desc<<"is_ug [X], ";
	else
		desc<<"is_ug [ ], ";

	if(block->getLightingExpired())
		desc<<"lighting_exp [X], ";
	else
		desc<<"lighting_exp [ ], ";

	if(block->isDummy())
	{
		desc<<"Dummy, ";
	}
	else
	{
		bool full_ignore = true;
		bool some_ignore = false;
		bool full_air = true;
		bool some_air = false;
		for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
		for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
		for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
		{
			v3s16 p(x0,y0,z0);
			MapNode n = block->getNodeNoEx(p);
			content_t c = n.getContent();
			if(c == CONTENT_IGNORE)
				some_ignore = true;
			else
				full_ignore = false;
			if(c == CONTENT_AIR)
				some_air = true;
			else
				full_air = false;
		}
		
		desc<<"content {";
		
		std::ostringstream ss;
		
		if(full_ignore)
			ss<<"IGNORE (full), ";
		else if(some_ignore)
			ss<<"IGNORE, ";
		
		if(full_air)
			ss<<"AIR (full), ";
		else if(some_air)
			ss<<"AIR, ";
		
		if(ss.str().size()>=2)
			desc<<ss.str().substr(0, ss.str().size()-2);

		desc<<"}, ";
	}

	return desc.str().substr(0, desc.str().size()-2);
}


//END