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path:
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src
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network
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serverpackethandler.cpp
Commit message (
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Author
Age
...
*
Update server min protocol version to v24 (#5411)
Loïc Blot
2017-03-19
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Wrap to positive degree values (#5106)
raymoo
2017-01-24
*
Cleanup some header inclusions to improve compilation times
Loic Blot
2017-01-11
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
Fix interact range check (thanks to @lhofhansl)
sfan5
2016-12-29
*
Various anticheat improvements
sfan5
2016-12-26
*
Optimize block sent: Fix rendering issue
Lars Hofhansl
2016-12-03
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
*
Wieldhand: Allow overriding the hand
TeTpaAka
2016-11-26
*
Add control information to player interacts (#4685)
raymoo
2016-11-12
*
Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
*
More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-08
*
use unordered containers where possible (patch 4 on X)
Loic Blot
2016-10-06
*
Chat: new settings to prevent spam
Loic Blot
2016-10-05
*
Fix small formatting issue in SRP debug output
sfan5
2016-03-29
*
Much better API for auth.{cpp, h}
est31
2016-03-15
*
GOTBLOCKS & DELETEBLOCKS: test packet size only once
nerzhul
2016-02-23
*
Cache disable_anticheat and check it for "interacted_too_far"
ASL97
2016-01-09
*
Add on_secondary_use when right clicking an item in the air
Alex Ford
2015-12-02
*
Only allow players with shout to chat
est31
2015-11-13
*
Add server side ncurses terminal
est31
2015-11-06
*
Use warningstream for log messages with WARNING
ShadowNinja
2015-10-14
*
Fix how address is logged when a wrong password is supplied
Kahrl
2015-10-12
*
Remove redundant code in player interact handler
kwolekr
2015-10-04
*
Serialisation: documentation fixes, clarifying renames and whitespace fixes
est31
2015-09-14
*
Ask auth handler to create auth when a default password is set
est31
2015-07-21
*
Fix damage flash when damage disabled
kwolekr
2015-07-10
*
Use UTF-8 instead of narrow
est31
2015-07-08
*
Use actionstream instead of errorstream when failing to emerge player
Craig Davison
2015-06-23
*
Deny empty username early in the protocol
est31
2015-05-22
*
Replace instances of std::map<std::string, std::string> with StringMap
kwolekr
2015-05-19
*
Lower log level for unexpected behaviour
est31
2015-05-19
*
Fix build since last commit
est31
2015-05-16
*
Finalize init packets and enable protocol v25
est31
2015-05-16
*
Make early protocol auth mechanism generic, and add SRP
est31
2015-05-11
*
Protocol 25: wstring -> string for custom access denial reasons
est31
2015-04-22
*
Refactor around translatePassword
est31
2015-04-17
*
Remove errorstream logging on password change
est31
2015-04-03
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Clean up and tweak build system
ShadowNinja
2015-03-27
*
Don't send an InventoryAction at each setInventoryModified, we only need one ...
Loic Blot
2015-03-24
*
SendInventory when handleCommand_Interact is a use.
poet-nohit
2015-03-21
*
ServerpacketHandler: spelling fixes
Loic Blot
2015-03-18
*
Use the NetworkPacket api to read full version string instead of u8 pointers....
Loic Blot
2015-03-17
*
Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp
Loic Blot
2015-03-16
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