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Commit message (
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Author
Age
*
Socket-related cleanups
sfan5
2021-12-29
*
Fix check that denies new clients from a singleplayer session
savilli
2021-12-28
*
Restore GCC 5 compatibility (#11778)
JosiahWI
2021-12-28
*
Network: Delete copy constructor and use std::move instead (#11642)
SmallJoker
2021-12-01
*
Fix number of tool uses being off by 1..32767 (#11110)
Wuzzy
2021-10-31
*
Fix item duplication if player dies during interact callback (alternative) (#...
sfan5
2021-10-25
*
Remove broken timeout behaviour
sfan5
2021-10-12
*
Fix player HP desync between client and server
savilli
2021-10-12
*
Various code improvements
SmallJoker
2021-09-27
*
Fix trivial typos
sfan5
2021-09-19
*
Shave off buffer copies in networking code (#11607)
sfan5
2021-09-17
*
Fix broken handling of NodemetaChanged packets
sfan5
2021-09-12
*
Make sure relevant std::stringstreams are set to binary
sfan5
2021-09-11
*
Dynamic_Add_Media v2 (#11550)
sfan5
2021-09-09
*
Remove redundant on_dieplayer calls
savilli
2021-08-28
*
Joystick sensitivity for player movement (#11262)
NeroBurner
2021-08-27
*
HUD: Reject and warn on invalid stat types (#11548)
SmallJoker
2021-08-21
*
Add bold, italic and monospace font styling for HUD text elements (#11478)
sfan5
2021-07-27
*
Require 'basic_debug' priv to view gameplay-relevant debug info, require 'deb...
Wuzzy
2021-06-24
*
Block & report player self-interaction (#11137)
Lars Müller
2021-03-30
*
Check for duplicate login in TOSERVER_INIT handler (#11017)
Elias Fleckenstein
2021-03-19
*
Protect dropping from far node inventories
SmallJoker
2021-03-07
*
Protect per-player detached inventory actions
SmallJoker
2021-03-07
*
Clean up ClientEvent hudadd/hudchange internals
sfan5
2021-03-06
*
Fix hud_change and hud_remove after hud_add (#10997)
savilli
2021-02-26
*
Server-side authority for attached players (#10952)
SmallJoker
2021-02-15
*
Encode high codepoints as surrogates to safely transport wchar_t over network
sfan5
2021-02-02
*
Drop wide/narrow conversion functions
sfan5
2021-02-02
*
Server GotBlocks(): Lock clients to avoid multithreading issues
SmallJoker
2021-02-02
*
Cache client IP in RemoteClient so it can always be retrieved (#10887)
sfan5
2021-01-31
*
Remove dead code (#10845)
rubenwardy
2021-01-22
*
Fix some minor code issues all over the place
sfan5
2020-12-24
*
Documentation for highest formspec_version[] and changelog (#10592)
DS
2020-12-18
*
serverpackethandler: Minor log message fixes
sfan5
2020-11-12
*
Fix object interaction distance not being checked (#10547)
rubenwardy
2020-11-09
*
Block attempts to connect to the client (#10589)
red-001
2020-11-02
*
Remove unused functions reported by cppcheck (#10463)
SmallJoker
2020-10-05
*
Minimap as HUD element with API control
Pierre-Yves Rollo
2020-10-04
*
(se)SerializeString: Include max length in the name
SmallJoker
2020-10-01
*
Inventory: Protect Craft and Drop actions (#10353)
SmallJoker
2020-09-07
*
Prevent interacting with items out of the hotbar (#10359)
Lejo
2020-09-04
*
[2] Code cleanup in serverpackethandler (#9349)
HybridDog
2020-09-01
*
Prevent players accessing inventories of other players (#10341)
Lars Müller
2020-08-29
*
Complete Haiku platform support. (#10311)
David CARLIER
2020-08-23
*
Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
ANAND
2020-08-15
*
Add PUT and DELETE request + specific method value to HTTP API (#9909)
Lejo
2020-07-29
*
Replace std::list<session_t> in networking code (#10215)
sfan5
2020-07-23
*
Add reconnect button on error: Too many players (#9405)
Lejo
2020-07-12
*
Formspec: Make dropdowns optionally return event based on index, not value (#...
v-rob
2020-07-10
*
Exposing the zoom key to Lua API (#9903)
Lars Müller
2020-06-13
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