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Commit message (
Expand
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Author
Age
*
Fix broken build
sfan5
2019-09-23
*
Punchwear (improved) (#8959)
sfan5
2019-09-22
*
Wieldhand: Specify which ItemStack to use (#8961)
SmallJoker
2019-09-21
*
Add support for per-player FOV overrides and multipliers
Anand S
2019-09-19
*
Remove incorrect MutexAutoLock
sfan5
2019-09-19
*
Built-in formspecs: Force version 1
SmallJoker
2019-09-14
*
Send ActiveObjects once right after Init2
ANAND
2019-09-14
*
Formspecs: Introduce formspec_version to mods
SmallJoker
2019-09-14
*
Load CSM environment after the restrictions are known
SmallJoker
2019-09-14
*
Send cumulated inventory changes only each step (#8856)
SmallJoker
2019-09-09
*
Inventory: Send dirty lists where appropriate (#8742)
SmallJoker
2019-08-24
*
Remove unused function in ReliablePacketBuffer
sfan5
2019-08-16
*
Minor refactor of IncomingSplitBuffer
sfan5
2019-08-16
*
Drop m_list_size from ReliablePacketBuffer
sfan5
2019-08-16
*
network: Stricter handling of split packets
sfan5
2019-08-15
*
network: Fix crash in ReliablePacketBuffer on mismatching packets
sfan5
2019-08-15
*
Better F6 profiler (#8750)
SmallJoker
2019-08-13
*
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-08-10
*
Implement adding velocity to player from Lua
sfan5
2019-08-10
*
Client::Interact: Use InteractAction enum instead of numeric constants
ANAND
2019-08-07
*
Unify wield item handling (#8677)
SmallJoker
2019-08-07
*
Fix binary-string confusion in client network code
sfan5
2019-08-04
*
Damage: Play no damage sound when immortal (#8350)
SmallJoker
2019-06-09
*
Various network performance improvements (#8125)
Jozef Behran
2019-04-14
*
LINT fixes since recent tooling update
Loïc Blot
2019-03-14
*
Fix serialization of std::time_t by casting to u64 first (#8353)
rubenwardy
2019-03-10
*
Optimize interaction distance checker (#8193)
Jozef Behran
2019-03-07
*
Fix detach inventory serialisation (#8331)
rubenwardy
2019-03-07
*
Fix incorrect string length check after cast
rubenwardy
2019-03-06
*
Fix particle spawners not visible since CSM spawner implementation (#8289)
Loïc Blot
2019-03-01
*
Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8...
Loïc Blot
2019-02-26
*
Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)
Paramat
2019-02-26
*
Attend to LINT sillyness (#8276)
Paramat
2019-02-23
*
Revert RTT fixes (#8187)
ANAND
2019-02-15
*
LINT fix
Loïc Blot
2019-02-15
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Fix Address::isLocalhost algorithm
Loic Blot
2019-02-09
*
Disable confirmation dialog on localhost
rubenwardy
2019-02-09
*
Use true pitch/yaw/roll rotations without loss of precision by pgimeno (#8019)
Paul Ouellette
2019-02-07
*
Add setting to disable confirmation on new player registration (#8102)
Muhammad Rifqi Priyo Susanto
2019-01-26
*
Fix various bugs (Anticheat, Lua helpers) (#8013)
SmallJoker
2019-01-06
*
Proselytize the network. Use IEEE F32 (#8030)
SmallJoker
2019-01-03
*
CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000)
Paramat
2019-01-03
*
CSM: add requested CSM_RF_READ_PLAYERINFO (#8007)
Loïc Blot
2018-12-24
*
Network: Send IEEE floats (#7768)
SmallJoker
2018-12-13
*
Send only changed node metadata to clients instead of whole mapblock (#5268)
SmallJoker
2018-12-04
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28
*
Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
CoderForTheBetter
2018-11-28
*
CSM: Don't create the client script environment if CSM is disabled (#7874)
Paramat
2018-11-24
*
Add core.remove_detached_inventory (#7684)
SmallJoker
2018-10-10
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