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* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-15
| | | | Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
* Add PUT and DELETE request + specific method value to HTTP API (#9909)Lejo2020-07-29
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* Replace std::list<session_t> in networking code (#10215)sfan52020-07-23
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* Add reconnect button on error: Too many players (#9405)Lejo2020-07-12
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* Formspec: Make dropdowns optionally return event based on index, not value ↵v-rob2020-07-10
| | | | (#9496)
* Exposing the zoom key to Lua API (#9903)Lars Müller2020-06-13
| | | Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com>
* Server pushing media at runtime (#9961)sfan52020-06-13
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* Implement spawning particles with node texture appearancesfan52020-05-23
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* Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)sorcerykid2020-05-23
| | | | | | Replace on_auth_fail callback with more versatile on_authplayer Better clarify account login process in Lua API documentation Change initial timestamp for newly registered accounts to -1
* Cleanup of particle & particlespawner structures and code (#9893)sfan52020-05-22
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* Log protocol ver on mismatched client connect toosfan52020-05-16
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* network: Replace a fatal_error with just error loggingsfan52020-05-14
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* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-11
| | | | | | | This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles. Add "off state" textures to the builtin statbars. Co-authored-by: SmallJoker <mk939@ymail.com>
* Server class code cleanups (#9769)Loïc Blot2020-05-07
| | | | | | | | | | | | | | | | | | | * Server::overrideDayNightRatio doesn't require to return bool There is no sense to sending null player, the caller should send a valid object * Server::init: make private & cleanup This function is always called before start() and loads some variables which can be loaded in constructor directly. Make it private and call it directly in start * Split Server inventory responsibility to a dedicated object This splits permit to found various historical issues: * duplicate lookups on player connection * sending inventory to non related player when a player connects * non friendly lookups on detached inventories ownership This reduce the detached inventory complexity and also increased the lookup performance in a quite interesting way for servers with thousands of inventories.
* Server: Improve some log messages (#9820)sfan52020-05-05
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* Sky API: Rename *_tint to fog_*_tint for consistencySmallJoker2020-05-05
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* set_fov: Add support for time-based transitions (#9705)ANAND2020-05-02
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* Allow connection info to be missing from minetest.get_player_information() ↵sfan52020-05-01
| | | | | | (#9739) fixes #9352 This reverts commit 23c907befea02005e2c0c87fca0131b60aace18a.
* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-25
| | | | * Add server side translations capability
* Improve protocol-level receiving code (#9617)sfan52020-04-20
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* serverpackethandler: Reduce pkt->getPeerId() invocations and more (#9689)HybridDog2020-04-18
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* Add scroll_container formspec element (redo) (#9101)DS2020-04-13
| | | | | | | | | New formspec elements: - `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]` - `scroll_container_end[]` Other elements can be embedded in this element. Scrollbar must be placed manually.
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11
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* Drop genericobject.{cpp,h} (#9629)Loïc Blot2020-04-10
| | | | | | | | | | * Drop genericobject.{cpp,h} This file is not for generic object but for ActiveObject message passing. Put ownership of the various commands to the right objects and cleanup the related code. * Protect ServerActiveObject::m_messages_out * typo fix
* Overall improvements to log messages (#9598)sfan52020-04-08
| | | | Hide some unnecessarily verbose ones behind --trace or disable them entirely. Remove duplicate ones. Improve their contents in some places.
* Miscellaneous networking improvements (#9611)sfan52020-04-08
| | | fixes #2862
* Connection: Fix deadlock in debug mode (#9550)SmallJoker2020-03-26
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* Add comments for translators (#9510)Wuzzy2020-03-20
| | | | | * Add translator comments for "special" strings * Add translator comments for some "tricky" strings
* Workaround for get_player_informationSmallJoker2020-03-08
| | | | '-1' as value is handled as an error. If there are no RTT updates upon fast connect, set_player_information returned nil.
* Fix memory leak in protocol 38 set_skysfan52020-03-05
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* Fixes around ServerActiveObject on_punch handlingsfan52020-03-05
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* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
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* Allow texture modifiers in hotbar textures. (#9271)Warr10242020-02-26
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* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01
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* Make clipping of formspec elements more consistent (#9262)Hugues Ross2020-01-16
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* Formspec: make bgcolor element less confusing and allow setting fullscreen ↵DS2019-12-08
| | | | color (#8996)
* Add z-index management to HUDPierre-Yves Rollo2019-12-06
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* Rework packet receiving in ServerThreadsfan52019-11-19
| | | | | Notably it tries to receive all queued packets between server steps, not just one.
* Call on_secondary_use when object is right-clickedsfan52019-11-10
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* Formspec: draw order and clipping for all elements (#8740)DS2019-11-07
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* Fix broken buildsfan52019-09-23
| | | The variable name changed but this didn't cause merge conflicts, so it wasn't caught before.
* Punchwear (improved) (#8959)sfan52019-09-22
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* Wieldhand: Specify which ItemStack to use (#8961)SmallJoker2019-09-21
| | | Makes 'get_wield_item' to return the "main" ItemStack
* Add support for per-player FOV overrides and multipliersAnand S2019-09-19
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* Remove incorrect MutexAutoLocksfan52019-09-19
| | | | | The line declared a variable "m_con" instead of locking m_con. getClient() doesn't need this anyway, so remove it.
* Built-in formspecs: Force version 1SmallJoker2019-09-14
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* Send ActiveObjects once right after Init2ANAND2019-09-14
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* Formspecs: Introduce formspec_version to modsSmallJoker2019-09-14
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* Load CSM environment after the restrictions are knownSmallJoker2019-09-14
| | | | | | | Safety-guards for CSM callbacks to abort on a bad implementation Only run callbacks when the mods are loaded (and with it: builtin) Duplication checks inside constructors
* Send cumulated inventory changes only each step (#8856)SmallJoker2019-09-09
| | | | Applies to player and detached inventories