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* Only allow players with shout to chatest312015-11-13
* Add server side ncurses terminalest312015-11-06
* Always use errorstream for DEBUG_EXCEPTION_HANDLERShadowNinja2015-10-14
* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
* Fix how address is logged when a wrong password is suppliedKahrl2015-10-12
* Remove redundant code in player interact handlerkwolekr2015-10-04
* Serialisation: documentation fixes, clarifying renames and whitespace fixesest312015-09-14
* networkprotocol.h: remove "u16 command" from docest312015-09-10
* Hide minimap if it has been disabled by serverest312015-09-01
* Change i++ to ++iDavid Jones2015-08-25
* Clean up threadingShadowNinja2015-08-23
* Remove unused function from connection.{cpp,h}nerzhul2015-08-15
* Make NetworkPacket respect serialized string size limitskwolekr2015-08-10
* Fix BufferedPacket race condition (fixes #2983)kwolekr2015-08-06
* Fix critical vulnerabilities and bugs with NetworkPacketkwolekr2015-08-06
* connection: Make assertions non-fatal for received datakwolekr2015-08-05
* src/network/connection.h: Fix race conditionBřetislav Štec2015-08-01
* Fix srp.cpp:815 leakest312015-07-27
* Bump protocol to 26est312015-07-24
* Optional reconnect functionalityest312015-07-23
* Ask auth handler to create auth when a default password is setest312015-07-21
* Fix relief mapping issuesRealBadAngel2015-07-16
* connection.cpp: remove unused constructorLoic Blot2015-07-14
* Remove raw message output on AOM deserialization failurekwolekr2015-07-13
* Fix damage flash when damage disabledkwolekr2015-07-10
* Use UTF-8 instead of narrowest312015-07-08
* Client: better m_proto_ver initialisationest312015-07-07
* Typo fix on previous @est31 commitLoic Blot2015-06-23
* Small TOCLIENT_HELLO logging fixest312015-06-23
* Use actionstream instead of errorstream when failing to emerge playerCraig Davison2015-06-23
* Generic CAO cleanups and renames for clarificationest312015-06-20
* Deny empty username early in the protocolest312015-05-22
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
* Lower log level for unexpected behaviourest312015-05-19
* Fix build since last commitest312015-05-16
* Finalize init packets and enable protocol v25est312015-05-16
* Make early protocol auth mechanism generic, and add SRPest312015-05-11
* Stop NetworkPacket methods from producing bloated packetsJay Arndt2015-05-05
* Protocol 25: wstring -> string for custom access denial reasonsest312015-04-22
* Refactor around translatePasswordest312015-04-17
* Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY renameest312015-04-07
* TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError except...Loic Blot2015-04-05
* Fix uninitialized variabled in ConnectionEventLoic Blot2015-04-05
* Remove errorstream logging on password changeest312015-04-03
* Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler ...Loic Blot2015-04-03
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* NetworkPacket: reading outside packet is now clearer.Loic Blot2015-04-01
* Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot2015-03-31
* RunCommandQueues: little optimizationLoic Blot2015-03-31
* Typo in getOutgoingSequenceNumber => successfull to successfulLoic Blot2015-03-31