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Commit message (Expand)AuthorAge
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
* Add confirmation on new player registration (#6849)Muhammad Rifqi Priyo Susanto2018-01-13
* Connected Nodeboxes: Add `disconnected` boxesThomas--S2018-01-03
* Fix undefined behaviour on getting pointer to data in empty vectornOOb31672017-12-22
* CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot2017-12-11
* Damage: Remove damage ignore timerSmallJoker2017-12-10
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-04
* Inventory: Restrict access from too far awaySmallJoker2017-11-24
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Initial Haiku support (#6568)miqlas2017-10-30
* Allow overriding tool capabilities through itemstack metadataraymoo2017-10-29
* Fix strict_protocol_version_checking functionality after ee9a442SmallJoker2017-10-16
* Real global textures (#6105)Vitaliy2017-10-15
* NetworkPacket::putRawPacket: resize m_data to datasize + memcpyLoic Blot2017-10-10
* Travis: Update clang from 4.0 to 5.0 (#6467)Loïc Blot2017-10-09
* Lint fixLoic Blot2017-09-27
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-27
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
* Fix compile error in openbsd (#6430)jcalve2017-09-20
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-15
* Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert2017-09-14
* Network: Fix logging into older worlds with base64 hashesSmallJoker2017-09-12
* Network: Remove large parts of deprecated legacy code (#6404)SmallJoker2017-09-12
* Fix failing linter (travis)sfan52017-09-12
* Use a Buffer instead of SharedBuffer in ConnectionCommandLoic Blot2017-09-05
* Network protocol documentation: Add 'can_zoom' to version 36paramat2017-09-05
* Implement minetest.register_can_bypass_userlimit (#6369)Loïc Blot2017-09-04
* Re-apply previous commit with a typo fixLoïc Blot2017-09-04
* Revert "Network: fix a concurrency problem, by re-adding a copy in Connection...Loïc Blot2017-09-04
* Network: fix a concurrency problem, by re-adding a copy in ConnectionCommandLoïc Blot2017-09-04
* Network part requires SharedBuffers to be pass as valueLoic Blot2017-09-03
* Network proto handlers/container fixes (#6334)Loïc Blot2017-08-29
* Bump minimal protocol version to 36 (#6319)SmallJoker2017-08-29
* Clientevent refactor (#6320)Loïc Blot2017-08-28
* Pass SharedBuffer as value to increment reference countLoïc Blot2017-08-28
* Network cleanup (#6310)Loïc Blot2017-08-25
* Add clientside translations.Ekdohibs2017-08-24
* Network cleanup (#6302)Loïc Blot2017-08-24
* Fix OSX builds (closes #6289, fixes #6270) (#6306)Pavel Puchkin2017-08-24
* Minimap: Add new HUD flag for minimap radar modeparamat2017-08-20
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* Add missing ctime include (#6269)adrido2017-08-18
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Typo fix in compat code from commit 1d8d01074fdb52946f81110bebf1d001185b394bLoic Blot2017-08-17
* ClientInterface: add a function to verify (correctly) if user limit was reach...Loïc Blot2017-08-16
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* server.cpp: code modernizationLoic Blot2017-08-15
* Step height: Add as a player object propertyparamat2017-08-09