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Commit message (Expand)AuthorAge
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-03
* CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000)Paramat2019-01-03
* CSM: add requested CSM_RF_READ_PLAYERINFO (#8007)Loïc Blot2018-12-24
* Network: Send IEEE floats (#7768)SmallJoker2018-12-13
* Send only changed node metadata to clients instead of whole mapblock (#5268)SmallJoker2018-12-04
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
* Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)CoderForTheBetter2018-11-28
* CSM: Don't create the client script environment if CSM is disabled (#7874)Paramat2018-11-24
* Add core.remove_detached_inventory (#7684)SmallJoker2018-10-10
* Particles: Make collision with objects optional (#7682)Paramat2018-09-08
* Add protocol_version and supported package types to ContentDB urlsrubenwardy2018-07-29
* Fix build on gcc 5.0 (#7586)zeuner2018-07-26
* Remove legacy client handling code.Lars Hofhansl2018-07-14
* Fix bug setting channel window size.Lars Hofhansl2018-07-13
* Ensure that legacy mode is correctly disabled.Lars Hofhansl2018-07-13
* Formspecs: Remove accidental empty 'quit' fieldSmallJoker2018-07-10
* Rename CSM flavours to restrictionsSmallJoker2018-06-26
* Fix rtt >= 0.0f assertion and free_move crashSmallJoker2018-06-24
* RTT fixes (#7428)you2018-06-23
* Fix ipv6_server=true not accepting IPv4 connections on Windows (#7471)sfan52018-06-22
* Server: move shutdown parts to a specific shutdown state object (#7437)Loïc Blot2018-06-13
* Formspec verification: Fix show_formspec inside callbacks (#7374)SmallJoker2018-05-26
* Fix wrong channel number representation in logs (#7205)SmallJoker2018-04-18
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
* Add formspec theming using prepended stringsAndrew Ward2018-03-28
* Cleanup sound manager class (#7158)Loïc Blot2018-03-24
* Fix an alone if to be with a missing elseLoic Blot2018-03-16
* Mitigate formspec exploits by verifying that the formspec was shown to the us...red-0012018-02-18
* Remove legacy chat network code. (#6954)red-0012018-02-17
* Add `on_auth_fail` callback (#7039)red-0012018-02-15
* Fix issues with earlier CSM HUD commit (#6940)red-0012018-01-26
* [CSM] Add functions to create particles and particlespawners. (#6072)red-0012018-01-20
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
* Add confirmation on new player registration (#6849)Muhammad Rifqi Priyo Susanto2018-01-13
* Connected Nodeboxes: Add `disconnected` boxesThomas--S2018-01-03
* Fix undefined behaviour on getting pointer to data in empty vectornOOb31672017-12-22
* CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)Loïc Blot2017-12-11
* Damage: Remove damage ignore timerSmallJoker2017-12-10
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-04
* Inventory: Restrict access from too far awaySmallJoker2017-11-24
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Initial Haiku support (#6568)miqlas2017-10-30
* Allow overriding tool capabilities through itemstack metadataraymoo2017-10-29
* Fix strict_protocol_version_checking functionality after ee9a442SmallJoker2017-10-16
* Real global textures (#6105)Vitaliy2017-10-15
* NetworkPacket::putRawPacket: resize m_data to datasize + memcpyLoic Blot2017-10-10
* Travis: Update clang from 4.0 to 5.0 (#6467)Loïc Blot2017-10-09
* Lint fixLoic Blot2017-09-27
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-27
* Implement mod communication channels (#6351)Loïc Blot2017-09-26