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Commit message (
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Author
Age
*
Optional reconnect functionality
est31
2015-07-23
*
Ask auth handler to create auth when a default password is set
est31
2015-07-21
*
Fix relief mapping issues
RealBadAngel
2015-07-16
*
connection.cpp: remove unused constructor
Loic Blot
2015-07-14
*
Remove raw message output on AOM deserialization failure
kwolekr
2015-07-13
*
Fix damage flash when damage disabled
kwolekr
2015-07-10
*
Use UTF-8 instead of narrow
est31
2015-07-08
*
Client: better m_proto_ver initialisation
est31
2015-07-07
*
Typo fix on previous @est31 commit
Loic Blot
2015-06-23
*
Small TOCLIENT_HELLO logging fix
est31
2015-06-23
*
Use actionstream instead of errorstream when failing to emerge player
Craig Davison
2015-06-23
*
Generic CAO cleanups and renames for clarification
est31
2015-06-20
*
Deny empty username early in the protocol
est31
2015-05-22
*
Replace instances of std::map<std::string, std::string> with StringMap
kwolekr
2015-05-19
*
Lower log level for unexpected behaviour
est31
2015-05-19
*
Fix build since last commit
est31
2015-05-16
*
Finalize init packets and enable protocol v25
est31
2015-05-16
*
Make early protocol auth mechanism generic, and add SRP
est31
2015-05-11
*
Stop NetworkPacket methods from producing bloated packets
Jay Arndt
2015-05-05
*
Protocol 25: wstring -> string for custom access denial reasons
est31
2015-04-22
*
Refactor around translatePassword
est31
2015-04-17
*
Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY rename
est31
2015-04-07
*
TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError except...
Loic Blot
2015-04-05
*
Fix uninitialized variabled in ConnectionEvent
Loic Blot
2015-04-05
*
Remove errorstream logging on password change
est31
2015-04-03
*
Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler ...
Loic Blot
2015-04-03
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
NetworkPacket: reading outside packet is now clearer.
Loic Blot
2015-04-01
*
Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
Loic Blot
2015-03-31
*
RunCommandQueues: little optimization
Loic Blot
2015-03-31
*
Typo in getOutgoingSequenceNumber => successfull to successful
Loic Blot
2015-03-31
*
Use Buffer not SharedBuffer in NetworkPacket::oldForgePacket
Loic Blot
2015-03-30
*
queued_commands must be a std::deque. RunCommandQueues needs to push packet o...
Loic Blot
2015-03-29
*
Change error_message from wstring to string
ShadowNinja
2015-03-27
*
Clean up and tweak build system
ShadowNinja
2015-03-27
*
Don't send an InventoryAction at each setInventoryModified, we only need one ...
Loic Blot
2015-03-24
*
Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgeP...
Loic Blot
2015-03-22
*
SendInventory when handleCommand_Interact is a use.
poet-nohit
2015-03-21
*
ServerpacketHandler: spelling fixes
Loic Blot
2015-03-18
*
Use the NetworkPacket api to read full version string instead of u8 pointers....
Loic Blot
2015-03-17
*
Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp
Loic Blot
2015-03-16
*
If player is dead, permit it to respawn, even if damages are not enabled
Loic Blot
2015-03-16
*
Replace NetworkPacket pointers to references
Loic Blot
2015-03-13
*
Prepare Protocol v25 init & authentication.
Loic Blot
2015-03-13
*
Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPA...
Loic Blot
2015-03-13
*
Rename some packet and handlers to <packet>_Legacy name for compat layer betw...
Loic Blot
2015-03-13
*
Use the new Player::isDead function when it's the case
Loic Blot
2015-03-13
*
handleCommand_Breath mustn't update breath is player is dead. A dead player d...
Loic Blot
2015-03-12
*
Don't handle PlayerPos packet coming from client if player is dead
Loic Blot
2015-03-12
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
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