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Author
Age
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*
[CSM] Client side modding
Loic Blot
2017-03-13
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Plantlike: Fix visual_scale being applied squared
paramat
2017-02-10
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Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"
Craig Robbins
2017-02-10
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Plantlike visual scale: Send sqrt(visual_scale) to old clients
paramat
2017-01-30
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Wrap to positive degree values (#5106)
raymoo
2017-01-24
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Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
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Add particle animation, glow
sfan5
2017-01-18
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Remove client-side chat prediction. (#5055)
red-001
2017-01-17
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Cleanup some header inclusions to improve compilation times
Loic Blot
2017-01-11
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Move TileAnimation code to seperate file
sfan5
2017-01-02
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Fix non reverted change on TOSERVER_BREATH compat
Loic Blot
2017-01-01
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Breath cheat fix: server side
Loic Blot
2017-01-01
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Fix interact range check (thanks to @lhofhansl)
sfan5
2016-12-29
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Use the outgoing split sequence number for every outgoing packet (#4864)
Rogier-5
2016-12-29
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Various anticheat improvements
sfan5
2016-12-26
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Fix computation of viewing range (in blocks) sent to server (#4882)
Rogier-5
2016-12-11
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Optimize block sent: Fix rendering issue
Lars Hofhansl
2016-12-03
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Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
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Wieldhand: Allow overriding the hand
TeTpaAka
2016-11-26
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Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
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Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
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Add control information to player interacts (#4685)
raymoo
2016-11-12
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Fix overloading problems mentioned by clang
Loic Blot
2016-10-30
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PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
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Attached particle spawners
raymoo
2016-10-13
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More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
Loic Blot
2016-10-08
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Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
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Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-08
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use unordered containers where possible (patch 4 on X)
Loic Blot
2016-10-06
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Use more unordered_maps to improve performance in c++11 builds
Loic Blot
2016-10-06
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Chat: new settings to prevent spam
Loic Blot
2016-10-05
*
Make plantlike drawtype more fun
Auke Kok
2016-08-26
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Sapier's fix for the RESEND RELIABLE problem (#4170)
Robert Kiraly
2016-06-03
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Particles: Add option to remove particles on collision
Auke Kok
2016-05-28
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Tolerate packet reordering in the early init process
est31
2016-05-22
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Fix small formatting issue in SRP debug output
sfan5
2016-03-29
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Clean up Strfnd
ShadowNinja
2016-03-19
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Add option to not send pre v25 init packet
est31
2016-03-15
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Much better API for auth.{cpp, h}
est31
2016-03-15
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Fix player teleportation bug whilst sneaking
HybridDog
2016-03-14
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Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
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GOTBLOCKS & DELETEBLOCKS: test packet size only once
nerzhul
2016-02-23
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Backface culling: Ignore setting in tiledef from old servers.
Auke Kok
2016-01-23
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Cache disable_anticheat and check it for "interacted_too_far"
ASL97
2016-01-09
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Fix for commit 87dcee6 It uses the wrong variable and only covers some use ca...
gregorycu
2016-01-04
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Prevent technically unsafe access with empty vector
gregorycu
2016-01-03
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Add on_secondary_use when right clicking an item in the air
Alex Ford
2015-12-02
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Only allow players with shout to chat
est31
2015-11-13
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Add server side ncurses terminal
est31
2015-11-06
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Always use errorstream for DEBUG_EXCEPTION_HANDLER
ShadowNinja
2015-10-14
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