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* [CSM] Client side moddingLoic Blot2017-03-13
* Plantlike: Fix visual_scale being applied squaredparamat2017-02-10
* Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"Craig Robbins2017-02-10
* Plantlike visual scale: Send sqrt(visual_scale) to old clientsparamat2017-01-30
* Wrap to positive degree values (#5106)raymoo2017-01-24
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Add particle animation, glowsfan52017-01-18
* Remove client-side chat prediction. (#5055)red-0012017-01-17
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-11
* Move TileAnimation code to seperate filesfan52017-01-02
* Fix non reverted change on TOSERVER_BREATH compatLoic Blot2017-01-01
* Breath cheat fix: server sideLoic Blot2017-01-01
* Fix interact range check (thanks to @lhofhansl)sfan52016-12-29
* Use the outgoing split sequence number for every outgoing packet (#4864)Rogier-52016-12-29
* Various anticheat improvementssfan52016-12-26
* Fix computation of viewing range (in blocks) sent to server (#4882)Rogier-52016-12-11
* Optimize block sent: Fix rendering issueLars Hofhansl2016-12-03
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-30
* Wieldhand: Allow overriding the handTeTpaAka2016-11-26
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Add control information to player interacts (#4685)raymoo2016-11-12
* Fix overloading problems mentioned by clangLoic Blot2016-10-30
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
* Attached particle spawnersraymoo2016-10-13
* More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot2016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-06
* Use more unordered_maps to improve performance in c++11 buildsLoic Blot2016-10-06
* Chat: new settings to prevent spamLoic Blot2016-10-05
* Make plantlike drawtype more funAuke Kok2016-08-26
* Sapier's fix for the RESEND RELIABLE problem (#4170)Robert Kiraly2016-06-03
* Particles: Add option to remove particles on collisionAuke Kok2016-05-28
* Tolerate packet reordering in the early init processest312016-05-22
* Fix small formatting issue in SRP debug outputsfan52016-03-29
* Clean up StrfndShadowNinja2016-03-19
* Add option to not send pre v25 init packetest312016-03-15
* Much better API for auth.{cpp, h}est312016-03-15
* Fix player teleportation bug whilst sneakingHybridDog2016-03-14
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
* GOTBLOCKS & DELETEBLOCKS: test packet size only oncenerzhul2016-02-23
* Backface culling: Ignore setting in tiledef from old servers.Auke Kok2016-01-23
* Cache disable_anticheat and check it for "interacted_too_far"ASL972016-01-09
* Fix for commit 87dcee6 It uses the wrong variable and only covers some use ca...gregorycu2016-01-04
* Prevent technically unsafe access with empty vectorgregorycu2016-01-03
* Add on_secondary_use when right clicking an item in the airAlex Ford2015-12-02
* Only allow players with shout to chatest312015-11-13
* Add server side ncurses terminalest312015-11-06
* Always use errorstream for DEBUG_EXCEPTION_HANDLERShadowNinja2015-10-14