Commit message (Collapse) | Author | Age | |
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* | Clean up some auth packet handling related code | sfan5 | 2022-04-28 |
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* | Fix password changing getting stuck if wrong password is entered once | sfan5 | 2022-04-28 |
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* | Apply disallow_empty_password to password changes too | sfan5 | 2022-04-28 |
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* | Fix race condition in registration leading to duplicate create_auth calls | sfan5 | 2022-04-28 |
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* | Spacing fixes | ShadowNinja | 2022-04-08 |
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* | Add API to control shadow intensity from the game/mod (#11944) | x2048 | 2022-03-26 |
| | | | * Also Disable shadows when sun/moon is hidden. Fixes #11972. | ||
* | Clean up ClientReady packet handling | sfan5 | 2022-02-17 |
| | | | | fixes #12073 | ||
* | Clean up ClientInterface locking | Jude Melton-Houghton | 2022-02-03 |
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* | Get rid of `basic_debug` last minute | sfan5 | 2022-01-30 |
| | | | This isn't a revert but rather just disables the codepaths. also see #12011 | ||
* | Bump formspec version (#11980) | Vincent Robinson | 2022-01-23 |
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* | Fix consistency of sky sun/moon texture behaviour | sfan5 | 2022-01-22 |
| | | | | Also cleans up related code somewhat. | ||
* | Fix local animation not instantly updating after being set | sfan5 | 2022-01-19 |
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* | Don't call on_dieplayer callback two times (#11874) | savilli | 2022-01-15 |
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* | Restore pass-through of direction keys (#11924) | sfan5 | 2022-01-09 |
| | | | This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable. | ||
* | Socket-related cleanups | sfan5 | 2021-12-29 |
| | | | Improve error handling on Windows and reduce the size of the `Address` class | ||
* | Fix check that denies new clients from a singleplayer session | savilli | 2021-12-28 |
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* | Restore GCC 5 compatibility (#11778) | JosiahWI | 2021-12-28 |
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* | Network: Delete copy constructor and use std::move instead (#11642) | SmallJoker | 2021-12-01 |
| | | | This is a follow-up change which disables class copies where possible to avoid unnecessary memory movements. | ||
* | Fix number of tool uses being off by 1..32767 (#11110) | Wuzzy | 2021-10-31 |
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* | Fix item duplication if player dies during interact callback (alternative) ↵ | sfan5 | 2021-10-25 |
| | | | | (#11662) | ||
* | Remove broken timeout behaviour | sfan5 | 2021-10-12 |
| | | | | | | Code that relies on `resend_count` was added in 7ea4a03 and 247a1eb, but never worked. This was fixed in #11607 which caused the problem to surface. Hence undo the first commit entirely and change the logic of the second. | ||
* | Fix player HP desync between client and server | savilli | 2021-10-12 |
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* | Various code improvements | SmallJoker | 2021-09-27 |
| | | | | | * Camera: Fix division by 0 after view bobbing * Remove ignored constness * Connection: Improve window size range limits | ||
* | Fix trivial typos | sfan5 | 2021-09-19 |
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* | Shave off buffer copies in networking code (#11607) | sfan5 | 2021-09-17 |
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* | Fix broken handling of NodemetaChanged packets | sfan5 | 2021-09-12 |
| | | | | fixes #11610 | ||
* | Make sure relevant std::stringstreams are set to binary | sfan5 | 2021-09-11 |
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* | Dynamic_Add_Media v2 (#11550) | sfan5 | 2021-09-09 |
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* | Remove redundant on_dieplayer calls | savilli | 2021-08-28 |
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* | Joystick sensitivity for player movement (#11262) | NeroBurner | 2021-08-27 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de> | ||
* | HUD: Reject and warn on invalid stat types (#11548) | SmallJoker | 2021-08-21 |
| | | | | This comes into play on older servers which do not know the "stat" type. Warnings are only logged once to avoid spam within globalstep callbacks | ||
* | Add bold, italic and monospace font styling for HUD text elements (#11478) | sfan5 | 2021-07-27 |
| | | | Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de> | ||
* | Require 'basic_debug' priv to view gameplay-relevant debug info, require ↵ | Wuzzy | 2021-06-24 |
| | | | | | 'debug' priv to view wireframe (#9315) Fixes #7245. | ||
* | Block & report player self-interaction (#11137) | Lars Müller | 2021-03-30 |
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* | Check for duplicate login in TOSERVER_INIT handler (#11017) | Elias Fleckenstein | 2021-03-19 |
| | | | i.e. checks for duplicate logins before sending all media data to the client. | ||
* | Protect dropping from far node inventories | SmallJoker | 2021-03-07 |
| | | | | Also changes if/if to switch/case | ||
* | Protect per-player detached inventory actions | SmallJoker | 2021-03-07 |
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* | Clean up ClientEvent hudadd/hudchange internals | sfan5 | 2021-03-06 |
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* | Fix hud_change and hud_remove after hud_add (#10997) | savilli | 2021-02-26 |
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* | Server-side authority for attached players (#10952) | SmallJoker | 2021-02-15 |
| | | | The server must have authority about attachments. This commit ignores any player movement packets as long they're attached. | ||
* | Encode high codepoints as surrogates to safely transport wchar_t over network | sfan5 | 2021-02-02 |
| | | | | fixes #7643 | ||
* | Drop wide/narrow conversion functions | sfan5 | 2021-02-02 |
| | | | | | | | | | The only valid usecase for these is interfacing with OS APIs that want a locale/OS-specific multibyte encoding. But they weren't used for that anywhere, instead UTF-8 is pretty much assumed when it comes to that. Since these are only a potential source of bugs and do not fulfil their purpose at all, drop them entirely. | ||
* | Server GotBlocks(): Lock clients to avoid multithreading issues | SmallJoker | 2021-02-02 |
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* | Cache client IP in RemoteClient so it can always be retrieved (#10887) | sfan5 | 2021-01-31 |
| | | | specifically: after the peer has already disappeared | ||
* | Remove dead code (#10845) | rubenwardy | 2021-01-22 |
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* | Fix some minor code issues all over the place | sfan5 | 2020-12-24 |
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* | Documentation for highest formspec_version[] and changelog (#10592) | DS | 2020-12-18 |
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* | serverpackethandler: Minor log message fixes | sfan5 | 2020-11-12 |
| | | | | closes #10434 | ||
* | Fix object interaction distance not being checked (#10547) | rubenwardy | 2020-11-09 |
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* | Block attempts to connect to the client (#10589) | red-001 | 2020-11-02 |
| | | | A Minetest peer initiates a connection by sending a packet with an invalid peer_id, for whatever reason the code for doing this ran on both the client and the server meaning you could connect to a client if you knew what the address:port tuple it was listening on. |