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nodedef.cpp
Commit message (
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Author
Age
*
Re-order sound-related code (#12382)
SmallJoker
2022-06-20
*
Map opaque waving leaves to allfaces drawtype
sfan5
2022-05-29
*
Reduce size of ContentFeatures structure
sfan5
2022-05-26
*
Fix some textures not being sent correctly to older clients
Giuseppe Bilotta
2022-04-24
*
Fix segfault with autoscale_mode (again)
sfan5
2022-03-02
*
Use absolute value for bouncy in collision (#11969)
pecksin
2022-02-16
*
Fix NodeDef backwards compatibility to 5.3.0 (#11942)
SmallJoker
2022-01-12
*
Fix no_texture.png activation w/ simple leaves
Wuzzy
2021-10-22
*
Add no_texture.png as fallback for unspecified textures
Wuzzy
2021-10-20
*
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
Wuzzy
2021-10-01
*
refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton
Loic Blot
2021-05-03
*
refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
Loic Blot
2021-05-03
*
Reserve vectors before pushing and other code quality changes (#11161)
sfan5
2021-04-05
*
Degrotate support for mesh nodes (#7840)
Vitaliy
2021-03-30
*
Schematic: Properly deal with before/after node resolving and document (#11011)
SmallJoker
2021-03-20
*
Rework use_texture_alpha to provide three opaque/clip/blend modes
sfan5
2021-01-29
*
Drop never documented 'alpha' property from nodedef
sfan5
2021-01-29
*
Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)
Wuzzy
2021-01-21
*
Fix some minor code issues all over the place
sfan5
2020-12-24
*
Cleanup shader generation code (#10663)
Vitaliy
2020-12-19
*
Remove all bump mapping and parallax occlusion related code.
Lars
2020-10-17
*
(se)SerializeString: Include max length in the name
SmallJoker
2020-10-01
*
Render nodeboxes with opaque material if possible (#10122)
sfan5
2020-08-12
*
Implement override.txt support for special tiles (#10140)
Hugues Ross
2020-08-04
*
Remove std::shared_ptr use in TileLayer (#10090)
sfan5
2020-07-10
*
Fix autoscale_mode segfault if tile doesn't have texture
sfan5
2020-06-01
*
Cache liquid alternative IDs (#8053)
Vitaliy
2020-05-20
*
Rework functionality of leveled nodes (#9852)
Wuzzy
2020-05-19
*
Allow ObjDefManager instances to be cloned
sfan5
2020-05-05
*
Refactor texture overrides and add new features (#9600)
Hugues Ross
2020-04-14
*
Overall improvements to log messages (#9598)
sfan5
2020-04-08
*
Clear old item groups when they are overridden. (#8753)
Beha
2019-08-12
*
override.txt: Fix crash due to CRLF endings (#8439)
David G
2019-05-25
*
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Paramat
2019-03-27
*
Proselytize the network. Use IEEE F32 (#8030)
SmallJoker
2019-01-03
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28
*
Fix missing ignore textures (#7326)
you
2018-05-20
*
Node resolver: Make error on fallback optional, disable for mapgen aliases
Paramat
2018-04-20
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Connected Nodeboxes: Add `disconnected` boxes
Thomas--S
2018-01-03
*
Add missing? include
Esteban I. Ruiz Moreno
2017-10-26
*
Real global textures (#6105)
Vitaliy
2017-10-15
*
Make INodeDefManager::getIds return a vector, not a set
Kahrl
2017-09-12
*
Implement client node dig prediction
Auke Kok
2017-09-11
*
Pushing typo fix introduced in b7ee608e70f8e031e3e01c9672bedb16efa648b8
Loic Blot
2017-08-29
*
Bump minimal protocol version to 36 (#6319)
SmallJoker
2017-08-29
*
Modernize code: very last fixes (#6290)
Loïc Blot
2017-08-20
*
Code modernization: src/n*, src/o* (#6280)
Loïc Blot
2017-08-19
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
TileLayer: use shared_ptr for FrameSpec vector (#6171)
Loïc Blot
2017-07-26
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