| Commit message (Expand) | Author | Age |
* | NodeResolver: Remove NodeResolveMethod | kwolekr | 2015-05-07 |
* | NodeDefManager: Improve const-correctness of interfaces | kwolekr | 2015-05-05 |
* | Tests: Add NodeResolver unittests | kwolekr | 2015-05-05 |
* | Schematics: Refactor NodeResolver and add NodeResolveMethod | kwolekr | 2015-04-16 |
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
* | Move texture_min_size even further down the pipe. Now, textures are JIT-upsca... | Aaron Suen | 2015-03-31 |
* | Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st... | kwolekr | 2015-03-20 |
* | Finer progress bar updates when initializing nodes | est31 | 2015-03-15 |
* | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins | 2015-03-07 |
* | Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto... | Loic Blot | 2015-03-05 |
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til... | Loic Blot | 2015-03-05 |
* | NodeDef: Clear NodeResolver related entries too in clear() | kwolekr | 2015-01-04 |
* | NodeResolver: Perform callback immediately if node registration phase finished | kwolekr | 2015-01-04 |
* | Remove freezemelt (the remainder of proller nonsense) | kwolekr | 2015-01-04 |
* | Add support back for resolving group names in NodeResolver | kwolekr | 2014-12-29 |
* | Set fallback content if resolving content vector requires everything | kwolekr | 2014-12-27 |
* | Redefine NodeResolver interface and replace with callback mechanism | kwolekr | 2014-12-27 |
* | Change TileSpec::frames to be std::vector not std::map | unknown | 2014-12-21 |
* | Use std::string::empty() instead of size() where applicable | Anton | 2014-12-12 |
* | NodeResolver: Fix some comments and use const references for params | kwolekr | 2014-12-12 |
* | NodeResolver: Fix cancelNode and cancelNodeList | kwolekr | 2014-12-11 |
* | Recalculate normals for mesh #0. Fix for issue #1902. | RealBadAngel | 2014-12-05 |
* | Optimise functions from CNodeDefManager and VoxelManipulator | Craig Robbins | 2014-11-21 |
* | Fix wallmounted mesh rotations | ShadowNinja | 2014-11-19 |
* | Add option to enable mesh caching, add wallmounted for meshes. | RealBadAngel | 2014-10-29 |
* | Add NodeResolver documentation | kwolekr | 2014-10-28 |
* | Add NodeResolver and clean up node name -> content ID resolution system | kwolekr | 2014-10-26 |
* | Recalculate normals for cached meshes. | RealBadAngel | 2014-10-21 |
* | Fix some indentation in nodedef.cpp | Kahrl | 2014-10-20 |
* | Fix memory leak caused by mesh nodes (and nodeboxes) | Kahrl | 2014-10-20 |
* | Custom collision boxes node property. | RealBadAngel | 2014-10-19 |
* | Add meshnode drawtype. | RealBadAngel | 2014-10-18 |
* | Fix special tile backspace culling | kwolekr | 2014-10-03 |
* | Fix broken plantlike drawtype. | RealBadAngel | 2014-10-03 |
* | Fix misc. style issues | kwolekr | 2014-10-03 |
* | Clean up nodedef.cpp | kwolekr | 2014-10-03 |
* | Add optional framed glasslike drawtype | BlockMen | 2014-10-02 |
* | Add firelike drawtype | TriBlade9 | 2014-09-21 |
* | Split settings into seperate source and header files | ShadowNinja | 2014-09-21 |
* | Allow use all 6 faces for special tiles. | RealBadAngel | 2014-08-25 |
* | Speedup mapblock_mesh | RealBadAngel | 2014-07-17 |
* | Fix errors/warnings reported by valgrind | sfan5 | 2014-07-06 |
* | Unite nodes shaders. | RealBadAngel | 2014-06-15 |
* | Shaders rework. | RealBadAngel | 2013-12-03 |
* | Cavegen: Respect is_ground_content MapNode setting; fix some code formatting ... | kwolekr | 2013-11-29 |
* | Add support for different drowning damage and allow drowning in other nodetypes | BlockMen | 2013-08-06 |
* | Leveled nodebox backward compatibility | proller | 2013-08-02 |
* | Weather support | proller | 2013-07-27 |
* | Bump protocol version | PilzAdam | 2013-07-20 |
* | Add liquid_range to nodedef | PilzAdam | 2013-07-20 |