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path: root/src/nodedef.cpp
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* Add sounds, tune thingsPerttu Ahola2012-03-24
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
* Unknown nodes can be dugPerttu Ahola2012-03-19
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* Clean up log messages everywherePerttu Ahola2012-03-11
* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-10
* Digging time groups WIPPerttu Ahola2012-03-10
* Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa...Kahrl2012-01-22
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Make ToolItem and MaterialItem to convert names by aliases at creation time t...Perttu Ahola2011-12-04
* Modify a commit in tooldef.cpp and nodedef.cppPerttu Ahola2011-12-04
* Add serialization for node aliases to let client show inventory images correctlyPerttu Ahola2011-12-04
* Node definition aliasesPerttu Ahola2011-12-03
* Allow digging unknown nodesPerttu Ahola2011-12-03
* Fix non-fancy leaves not making faces with waterPerttu Ahola2011-12-01
* Make non-fancy leaf texture to go in texture atlas tooPerttu Ahola2011-12-01
* Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because 1)...Perttu Ahola2011-12-01
* Fix texture atlas not being created correctlyPerttu Ahola2011-12-01
* Fix liquid source backface culling (was not turned off)Perttu Ahola2011-11-29
* Make node definitions available to LuaPerttu Ahola2011-11-29
* Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl2011-11-29
* Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cppPerttu Ahola2011-11-29
* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-29
* Store metadata as metadata name in node definitionPerttu Ahola2011-11-29
* Add texture modifier [brighten and modify [toalpha to modify existing texture...Perttu Ahola2011-11-29
* Mess up with node definitions to make CONTENT_IGNORE be correctly interpreted...Perttu Ahola2011-11-29
* Optimize map generator for the dynamic content ids a bitPerttu Ahola2011-11-29
* Fix another silly mistake making CONTENT_IGNORE definition not being what it ...Perttu Ahola2011-11-29
* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-29
* Node definition namesPerttu Ahola2011-11-29
* Add name field to ContentFeaturesPerttu Ahola2011-11-29
* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-29
* Move cook result properly to ContentFeaturesPerttu Ahola2011-11-29
* Clean nodefeat and content_mapnode a bitPerttu Ahola2011-11-29
* Fix flowing water being always opaquePerttu Ahola2011-11-29
* Node definitions transferPerttu Ahola2011-11-29
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
* Clean morePerttu Ahola2011-11-29
* Prepare more for node definition serializationPerttu Ahola2011-11-29
* Better node texture generationPerttu Ahola2011-11-29
* Update inventory texture tooPerttu Ahola2011-11-29
* Properly update textures in node definitionsPerttu Ahola2011-11-29
* Make possible and do update textures in node definitions after late texture a...Perttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29