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path: root/src/nodedef.cpp
Commit message (Expand)AuthorAge
* Change TileSpec::frames to be std::vector not std::mapunknown2014-12-21
* Use std::string::empty() instead of size() where applicableAnton2014-12-12
* NodeResolver: Fix some comments and use const references for paramskwolekr2014-12-12
* NodeResolver: Fix cancelNode and cancelNodeListkwolekr2014-12-11
* Recalculate normals for mesh #0. Fix for issue #1902.RealBadAngel2014-12-05
* Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins2014-11-21
* Fix wallmounted mesh rotationsShadowNinja2014-11-19
* Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel2014-10-29
* Add NodeResolver documentationkwolekr2014-10-28
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-26
* Recalculate normals for cached meshes.RealBadAngel2014-10-21
* Fix some indentation in nodedef.cppKahrl2014-10-20
* Fix memory leak caused by mesh nodes (and nodeboxes)Kahrl2014-10-20
* Custom collision boxes node property.RealBadAngel2014-10-19
* Add meshnode drawtype.RealBadAngel2014-10-18
* Fix special tile backspace cullingkwolekr2014-10-03
* Fix broken plantlike drawtype.RealBadAngel2014-10-03
* Fix misc. style issueskwolekr2014-10-03
* Clean up nodedef.cppkwolekr2014-10-03
* Add optional framed glasslike drawtypeBlockMen2014-10-02
* Add firelike drawtypeTriBlade92014-09-21
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Allow use all 6 faces for special tiles.RealBadAngel2014-08-25
* Speedup mapblock_meshRealBadAngel2014-07-17
* Fix errors/warnings reported by valgrindsfan52014-07-06
* Unite nodes shaders.RealBadAngel2014-06-15
* Shaders rework.RealBadAngel2013-12-03
* Cavegen: Respect is_ground_content MapNode setting; fix some code formatting ...kwolekr2013-11-29
* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-06
* Leveled nodebox backward compatibilityproller2013-08-02
* Weather supportproller2013-07-27
* Bump protocol versionPilzAdam2013-07-20
* Add liquid_range to nodedefPilzAdam2013-07-20
* Change ContentFeatures array to a vectorKahrl2013-07-14
* Leveled nodeboxproller2013-07-13
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
* Add drowningPilzAdam2013-06-19
* Add new drawtype GLASSLIKE_FRAMEDRealBadAngel2013-04-24
* Add option to use texture alpha channelkwolekr2013-04-23
* unkn own block -> unkn own nodekhonkhortisan2013-04-05
* Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixeskwolekr2013-03-30
* Optimize CNodeDefManager::getIdskwolekr2013-03-30
* Move rightclickable to the proper placePilzAdam2013-03-23
* Include backface_culling flag in serialization format for TileDefsJürgen Doser2013-03-23
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Disable placement prediction for nodes that use on_rightclickJeija2013-02-19
* Disable backface culling for drawtype plantlike and only draw 2 faces instead...Jürgen Doser2013-02-10
* The new mapgen, noise functions, et al.kwolekr2013-01-21
* Fix tile MaterialType to make sense and make lava surface be shader'd lower l...Perttu Ahola2012-12-02