Commit message (Collapse) | Author | Age | |
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* | Add NodeResolver documentation | kwolekr | 2014-10-28 |
| | | | | | Set content to fallback on AddNode failure Consider node list requests with no results as failed | ||
* | Add NodeResolver and clean up node name -> content ID resolution system | kwolekr | 2014-10-26 |
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* | Recalculate normals for cached meshes. | RealBadAngel | 2014-10-21 |
| | | | | | | Check if mesh is here before adding to meshcollector. Fix deleting the meshes. | ||
* | Fix some indentation in nodedef.cpp | Kahrl | 2014-10-20 |
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* | Fix memory leak caused by mesh nodes (and nodeboxes) | Kahrl | 2014-10-20 |
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* | Custom collision boxes node property. | RealBadAngel | 2014-10-19 |
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* | Add meshnode drawtype. | RealBadAngel | 2014-10-18 |
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* | Fix special tile backspace culling | kwolekr | 2014-10-03 |
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* | Fix broken plantlike drawtype. | RealBadAngel | 2014-10-03 |
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* | Fix misc. style issues | kwolekr | 2014-10-03 |
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* | Clean up nodedef.cpp | kwolekr | 2014-10-03 |
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* | Add optional framed glasslike drawtype | BlockMen | 2014-10-02 |
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* | Add firelike drawtype | TriBlade9 | 2014-09-21 |
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* | Split settings into seperate source and header files | ShadowNinja | 2014-09-21 |
| | | | | This also cleans up settings a bit | ||
* | Allow use all 6 faces for special tiles. | RealBadAngel | 2014-08-25 |
| | | | | Protocol version bump. | ||
* | Speedup mapblock_mesh | RealBadAngel | 2014-07-17 |
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* | Fix errors/warnings reported by valgrind | sfan5 | 2014-07-06 |
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* | Unite nodes shaders. | RealBadAngel | 2014-06-15 |
| | | | | | | | Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. | ||
* | Shaders rework. | RealBadAngel | 2013-12-03 |
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* | Cavegen: Respect is_ground_content MapNode setting; fix some code formatting ↵ | kwolekr | 2013-11-29 |
| | | | | issues | ||
* | Add support for different drowning damage and allow drowning in other nodetypes | BlockMen | 2013-08-06 |
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* | Leveled nodebox backward compatibility | proller | 2013-08-02 |
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* | Weather support | proller | 2013-07-27 |
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* | Bump protocol version | PilzAdam | 2013-07-20 |
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* | Add liquid_range to nodedef | PilzAdam | 2013-07-20 |
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* | Change ContentFeatures array to a vector | Kahrl | 2013-07-14 |
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* | Leveled nodebox | proller | 2013-07-13 |
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* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |
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* | Add drowning | PilzAdam | 2013-06-19 |
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* | Add new drawtype GLASSLIKE_FRAMED | RealBadAngel | 2013-04-24 |
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* | Add option to use texture alpha channel | kwolekr | 2013-04-23 |
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* | unkn own block -> unkn own node | khonkhortisan | 2013-04-05 |
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* | Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixes | kwolekr | 2013-03-30 |
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* | Optimize CNodeDefManager::getIds | kwolekr | 2013-03-30 |
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* | Move rightclickable to the proper place | PilzAdam | 2013-03-23 |
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* | Include backface_culling flag in serialization format for TileDefs | Jürgen Doser | 2013-03-23 |
| | | | | | | | | | | This way flowing liquids actually show the backface when specified to do so. Without this, TileDefs where by default initialized with backface_culling = true and never set otherwise. For backwards compatibility, an old client connected to a new server, or a new client connected to an old server will behave like before i.e., backface_culling is always true. | ||
* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Disable placement prediction for nodes that use on_rightclick | Jeija | 2013-02-19 |
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* | Disable backface culling for drawtype plantlike and only draw 2 faces ↵ | Jürgen Doser | 2013-02-10 |
| | | | | | | | | | instead of 4 This way, plants actually show the real backface on their back side, i.e., the front face mirrored around the vertical axis, instead of showing the front face on both sides. This looked weird when the texture was not symmetrical around the vertical axis. | ||
* | The new mapgen, noise functions, et al. | kwolekr | 2013-01-21 |
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* | Fix tile MaterialType to make sense and make lava surface be shader'd lower ↵ | Perttu Ahola | 2012-12-02 |
| | | | | like water | ||
* | Support serialization of protocol 13 ContentFeatures | Perttu Ahola | 2012-11-29 |
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* | Proper versioning of new network-serialized stuff | Perttu Ahola | 2012-11-26 |
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* | Update ContentFeatures serialization format now as PROTOCOL_VERSION was changed | Perttu Ahola | 2012-11-25 |
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* | Fix more things I forgot for attached players. Such players will now ↵ | MirceaKitsune | 2012-11-25 |
| | | | | | | properly see themselves moving when attached, and the server will read their position accordingly Fix attached players being able to bob their view and generate foostep sounds by pressing a movement key (running in place) | ||
* | Fix some remaining issues with attachments, now they work. Tested with ↵ | MirceaKitsune | 2012-11-25 |
| | | | | object->player and player->player attachments | ||
* | Fix unnecessary network protocol incompatibility in ContentFeatures | Perttu Ahola | 2012-11-08 |
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* | Add liquid_renewable property. | Ilya Zhuravlev | 2012-09-07 |
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* | Fix black display inside opaque water | Matthew I | 2012-08-31 |
| | | | | | | | | | | | | Opaque water's solidness was being set to 2, like a normal node. When you swim, it is treated like a solid block, and the display goes black. Setting it to 1 like transparent water allows you to see. It looks somewhat awkward when you swim, look up, and see an opaque wall of water (the surface), but there isn't much that can be done about it. If you made the water transparent so it looked good, it would defeat the purpose :) . |