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* Use absolute value for bouncy in collision (#11969)pecksin2022-05-14
* Fix NodeDef backwards compatibility to 5.3.0 (#11942)SmallJoker2022-01-12
* Fix no_texture.png activation w/ simple leavesWuzzy2021-10-22
* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-20
* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-01
* refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot2021-05-03
* refacto: RenderingEngine::get_scene_manager() is now not callable from singletonLoic Blot2021-05-03
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-05
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
* Schematic: Properly deal with before/after node resolving and document (#11011)SmallJoker2021-03-20
* Rework use_texture_alpha to provide three opaque/clip/blend modessfan52021-01-29
* Drop never documented 'alpha' property from nodedefsfan52021-01-29
* Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737)Wuzzy2021-01-21
* Fix some minor code issues all over the placesfan52020-12-24
* Cleanup shader generation code (#10663)Vitaliy2020-12-19
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
* Render nodeboxes with opaque material if possible (#10122)sfan52020-08-12
* Implement override.txt support for special tiles (#10140)Hugues Ross2020-08-04
* Remove std::shared_ptr use in TileLayer (#10090)sfan52020-07-10
* Fix autoscale_mode segfault if tile doesn't have texturesfan52020-06-01
* Cache liquid alternative IDs (#8053)Vitaliy2020-05-20
* Rework functionality of leveled nodes (#9852)Wuzzy2020-05-19
* Allow ObjDefManager instances to be clonedsfan52020-05-05
* Refactor texture overrides and add new features (#9600)Hugues Ross2020-04-14
* Overall improvements to log messages (#9598)sfan52020-04-08
* Clear old item groups when they are overridden. (#8753)Beha2019-08-12
* override.txt: Fix crash due to CRLF endings (#8439)David G2019-05-25
* Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat2019-03-27
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-03
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
* Fix missing ignore textures (#7326)you2018-05-20
* Node resolver: Make error on fallback optional, disable for mapgen aliasesParamat2018-04-20
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Connected Nodeboxes: Add `disconnected` boxesThomas--S2018-01-03
* Add missing? includeEsteban I. Ruiz Moreno2017-10-26
* Real global textures (#6105)Vitaliy2017-10-15
* Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-12
* Implement client node dig predictionAuke Kok2017-09-11
* Pushing typo fix introduced in b7ee608e70f8e031e3e01c9672bedb16efa648b8Loic Blot2017-08-29
* Bump minimal protocol version to 36 (#6319)SmallJoker2017-08-29
* Modernize code: very last fixes (#6290)Loïc Blot2017-08-20
* Code modernization: src/n*, src/o* (#6280)Loïc Blot2017-08-19
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* TileLayer: use shared_ptr for FrameSpec vector (#6171)Loïc Blot2017-07-26
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-11
* Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones112017-07-01
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18
* Fix the serialization error by ff73c7a (#5964)Rui2017-06-11