| Commit message (Expand) | Author | Age |
* | Fix some textures not being sent correctly to older clients | Giuseppe Bilotta | 2022-04-24 |
* | Fix segfault with autoscale_mode (again) | sfan5 | 2022-03-02 |
* | Use absolute value for bouncy in collision (#11969) | pecksin | 2022-02-16 |
* | Fix NodeDef backwards compatibility to 5.3.0 (#11942) | SmallJoker | 2022-01-12 |
* | Fix no_texture.png activation w/ simple leaves | Wuzzy | 2021-10-22 |
* | Add no_texture.png as fallback for unspecified textures | Wuzzy | 2021-10-20 |
* | Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) | Wuzzy | 2021-10-01 |
* | refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton | Loic Blot | 2021-05-03 |
* | refacto: RenderingEngine::get_scene_manager() is now not callable from singleton | Loic Blot | 2021-05-03 |
* | Reserve vectors before pushing and other code quality changes (#11161) | sfan5 | 2021-04-05 |
* | Degrotate support for mesh nodes (#7840) | Vitaliy | 2021-03-30 |
* | Schematic: Properly deal with before/after node resolving and document (#11011) | SmallJoker | 2021-03-20 |
* | Rework use_texture_alpha to provide three opaque/clip/blend modes | sfan5 | 2021-01-29 |
* | Drop never documented 'alpha' property from nodedef | sfan5 | 2021-01-29 |
* | Allow "liquid" and "flowingliquid" drawtypes even if liquidtype=none (#10737) | Wuzzy | 2021-01-21 |
* | Fix some minor code issues all over the place | sfan5 | 2020-12-24 |
* | Cleanup shader generation code (#10663) | Vitaliy | 2020-12-19 |
* | Remove all bump mapping and parallax occlusion related code. | Lars | 2020-10-17 |
* | (se)SerializeString: Include max length in the name | SmallJoker | 2020-10-01 |
* | Render nodeboxes with opaque material if possible (#10122) | sfan5 | 2020-08-12 |
* | Implement override.txt support for special tiles (#10140) | Hugues Ross | 2020-08-04 |
* | Remove std::shared_ptr use in TileLayer (#10090) | sfan5 | 2020-07-10 |
* | Fix autoscale_mode segfault if tile doesn't have texture | sfan5 | 2020-06-01 |
* | Cache liquid alternative IDs (#8053) | Vitaliy | 2020-05-20 |
* | Rework functionality of leveled nodes (#9852) | Wuzzy | 2020-05-19 |
* | Allow ObjDefManager instances to be cloned | sfan5 | 2020-05-05 |
* | Refactor texture overrides and add new features (#9600) | Hugues Ross | 2020-04-14 |
* | Overall improvements to log messages (#9598) | sfan5 | 2020-04-08 |
* | Clear old item groups when they are overridden. (#8753) | Beha | 2019-08-12 |
* | override.txt: Fix crash due to CRLF endings (#8439) | David G | 2019-05-25 |
* | Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418) | Paramat | 2019-03-27 |
* | Proselytize the network. Use IEEE F32 (#8030) | SmallJoker | 2019-01-03 |
* | Move client-specific files to 'src/client' (#7902) | Quentin Bazin | 2018-11-28 |
* | Fix missing ignore textures (#7326) | you | 2018-05-20 |
* | Node resolver: Make error on fallback optional, disable for mapgen aliases | Paramat | 2018-04-20 |
* | Node definition manager refactor (#7016) | Dániel Juhász | 2018-02-10 |
* | Connected Nodeboxes: Add `disconnected` boxes | Thomas--S | 2018-01-03 |
* | Add missing? include | Esteban I. Ruiz Moreno | 2017-10-26 |
* | Real global textures (#6105) | Vitaliy | 2017-10-15 |
* | Make INodeDefManager::getIds return a vector, not a set | Kahrl | 2017-09-12 |
* | Implement client node dig prediction | Auke Kok | 2017-09-11 |
* | Pushing typo fix introduced in b7ee608e70f8e031e3e01c9672bedb16efa648b8 | Loic Blot | 2017-08-29 |
* | Bump minimal protocol version to 36 (#6319) | SmallJoker | 2017-08-29 |
* | Modernize code: very last fixes (#6290) | Loïc Blot | 2017-08-20 |
* | Code modernization: src/n*, src/o* (#6280) | Loïc Blot | 2017-08-19 |
* | Optimize headers (part 2) (#6272) | Loïc Blot | 2017-08-18 |
* | TileLayer: use shared_ptr for FrameSpec vector (#6171) | Loïc Blot | 2017-07-26 |
* | Add 'plantlike_rooted' drawtype | number Zero | 2017-07-11 |
* | Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL' | stujones11 | 2017-07-01 |
* | Isolate irrlicht references and use a singleton (#6041) | Loïc Blot | 2017-06-26 |