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nodedef.cpp
Commit message (
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Author
Age
*
Code modernization: src/n*, src/o* (#6280)
Loïc Blot
2017-08-19
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
TileLayer: use shared_ptr for FrameSpec vector (#6171)
Loïc Blot
2017-07-26
*
Add 'plantlike_rooted' drawtype
number Zero
2017-07-11
*
Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
stujones11
2017-07-01
*
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-26
*
Cpp11 patchset 11: continue working on constructor style migration (#6004)
Loïc Blot
2017-06-18
*
Fix the serialization error by ff73c7a (#5964)
Rui
2017-06-11
*
Sound: Add pitch option (#5960)
Rui
2017-06-11
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Various code cleanup & little performance improvement on HTTP download (#5772)
Loïc Blot
2017-05-20
*
Fix alpha for liquid nodes (#5494)
Dániel Juhász
2017-05-19
*
Shaders: Remove unused water surface shader
paramat
2017-05-08
*
Allow mesh and nodeboxes to wave like plants or leaves. (#3497)
Auke Kok
2017-04-28
*
Fix various points reported by cppcheck (#5656)
Loïc Blot
2017-04-25
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
*
Only use palette if param_type2 is correct
Dániel Juhász
2017-04-13
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
*
Some performance optimizations (#5424)
Loïc Blot
2017-03-22
*
Update server min protocol version to v24 (#5411)
Loïc Blot
2017-03-19
*
Plantlike: Fix visual_scale being applied squared
paramat
2017-02-10
*
Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"
Craig Robbins
2017-02-10
*
Plantlike visual scale: Send sqrt(visual_scale) to old clients
paramat
2017-01-30
*
Add smooth lighting for all nodes
number Zero
2017-01-24
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Add particle animation, glow
sfan5
2017-01-18
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
*
Add 2D sheet animation for nodes
sfan5
2017-01-02
*
Move TileAnimation code to seperate file
sfan5
2017-01-02
*
Limit light_source in the engine (#4814)
juhdanad
2016-11-28
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
*
Speed up emerge thread by using unordered map in a few places. Looking at 25%...
gregorycu
2016-10-08
*
Textures: Ignore unknown node in override.txt
SmallJoker
2016-10-08
*
Add minetest.unregister_item and minetest.register_alias_force
paly2
2016-09-08
*
Make plantlike drawtype more fun
Auke Kok
2016-08-26
*
Move unknown node message when applying texture overrides to infostream (#4218)
Yutao Yuan
2016-06-14
*
Move updateTextures and fillTileAttribs to ContentFeatures
Ekdohibs
2016-05-23
*
Connected nodes: fix 2 minor bugs
Auke Kok
2016-03-14
*
Allow nodes to specify which sides to connect to.
Auke Kok
2016-03-12
*
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2016-03-12
*
Add minetest.register_lbm() to run code on block load only
est31
2016-03-07
*
Nodedef: Restore smooth lighting to water
paramat
2016-02-27
*
Remove new_style_water
RealBadAngel
2016-02-26
*
Fix backface culling when connecting to new servers.
Auke Kok
2016-02-10
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
*
Backface culling: Ignore setting in tiledef from old servers.
Auke Kok
2016-01-23
*
Allow per-tiles culling.
Auke Kok
2016-01-20
*
Liquids: Flow into and destroy 'floodable' nodes
paramat
2016-01-07
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