Commit message (Collapse) | Author | Age | |
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* | Move texture_min_size even further down the pipe. Now, textures are ↵ | Aaron Suen | 2015-03-31 |
| | | | | JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. | ||
* | Revert "Fix issue #2441: crash on respawn, since a conversion std::list to ↵ | kwolekr | 2015-03-20 |
| | | | | | | | std::vector on Environment.cpp" This reverts parts of commit 9749d9fee6db99da1ab861dc04ec63ef973db3e0, which breaks node resolver list clearing | ||
* | Finer progress bar updates when initializing nodes | est31 | 2015-03-15 |
| | | | | The bar is only drawn when the user will notice a change, which prevents time overheads that this commit would cause, resulting from useless draws. | ||
* | For usages of assert() that are meant to persist in Release builds (when ↵ | Craig Robbins | 2015-03-07 |
| | | | | NDEBUG is defined), replace those usages with persistent alternatives | ||
* | Fix issue #2441: crash on respawn, since a conversion std::list to ↵ | Loic Blot | 2015-03-05 |
| | | | | | | | std::vector on Environment.cpp * Also change some std::list to std::vector for ClientMap::renderMap * Remove disabled code in ClientMap::renderMap, disabled since a long time | ||
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move ↵ | Loic Blot | 2015-03-05 |
| | | | | tile.hpp to src/client/ | ||
* | NodeDef: Clear NodeResolver related entries too in clear() | kwolekr | 2015-01-04 |
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* | NodeResolver: Perform callback immediately if node registration phase finished | kwolekr | 2015-01-04 |
| | | | | Also add NodeResolver callbacks on the client | ||
* | Remove freezemelt (the remainder of proller nonsense) | kwolekr | 2015-01-04 |
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* | Add support back for resolving group names in NodeResolver | kwolekr | 2014-12-29 |
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* | Set fallback content if resolving content vector requires everything | kwolekr | 2014-12-27 |
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* | Redefine NodeResolver interface and replace with callback mechanism | kwolekr | 2014-12-27 |
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* | Change TileSpec::frames to be std::vector not std::map | unknown | 2014-12-21 |
| | | | | Signed-off-by: Craig Robbins <kde.psych@gmail.com> | ||
* | Use std::string::empty() instead of size() where applicable | Anton | 2014-12-12 |
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* | NodeResolver: Fix some comments and use const references for params | kwolekr | 2014-12-12 |
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* | NodeResolver: Fix cancelNode and cancelNodeList | kwolekr | 2014-12-11 |
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* | Recalculate normals for mesh #0. Fix for issue #1902. | RealBadAngel | 2014-12-05 |
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* | Optimise functions from CNodeDefManager and VoxelManipulator | Craig Robbins | 2014-11-21 |
| | | | | | CNodeDefManager::get() VoxelManipulator::addArea() | ||
* | Fix wallmounted mesh rotations | ShadowNinja | 2014-11-19 |
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* | Add option to enable mesh caching, add wallmounted for meshes. | RealBadAngel | 2014-10-29 |
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* | Add NodeResolver documentation | kwolekr | 2014-10-28 |
| | | | | | Set content to fallback on AddNode failure Consider node list requests with no results as failed | ||
* | Add NodeResolver and clean up node name -> content ID resolution system | kwolekr | 2014-10-26 |
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* | Recalculate normals for cached meshes. | RealBadAngel | 2014-10-21 |
| | | | | | | Check if mesh is here before adding to meshcollector. Fix deleting the meshes. | ||
* | Fix some indentation in nodedef.cpp | Kahrl | 2014-10-20 |
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* | Fix memory leak caused by mesh nodes (and nodeboxes) | Kahrl | 2014-10-20 |
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* | Custom collision boxes node property. | RealBadAngel | 2014-10-19 |
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* | Add meshnode drawtype. | RealBadAngel | 2014-10-18 |
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* | Fix special tile backspace culling | kwolekr | 2014-10-03 |
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* | Fix broken plantlike drawtype. | RealBadAngel | 2014-10-03 |
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* | Fix misc. style issues | kwolekr | 2014-10-03 |
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* | Clean up nodedef.cpp | kwolekr | 2014-10-03 |
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* | Add optional framed glasslike drawtype | BlockMen | 2014-10-02 |
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* | Add firelike drawtype | TriBlade9 | 2014-09-21 |
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* | Split settings into seperate source and header files | ShadowNinja | 2014-09-21 |
| | | | | This also cleans up settings a bit | ||
* | Allow use all 6 faces for special tiles. | RealBadAngel | 2014-08-25 |
| | | | | Protocol version bump. | ||
* | Speedup mapblock_mesh | RealBadAngel | 2014-07-17 |
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* | Fix errors/warnings reported by valgrind | sfan5 | 2014-07-06 |
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* | Unite nodes shaders. | RealBadAngel | 2014-06-15 |
| | | | | | | | Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. | ||
* | Shaders rework. | RealBadAngel | 2013-12-03 |
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* | Cavegen: Respect is_ground_content MapNode setting; fix some code formatting ↵ | kwolekr | 2013-11-29 |
| | | | | issues | ||
* | Add support for different drowning damage and allow drowning in other nodetypes | BlockMen | 2013-08-06 |
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* | Leveled nodebox backward compatibility | proller | 2013-08-02 |
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* | Weather support | proller | 2013-07-27 |
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* | Bump protocol version | PilzAdam | 2013-07-20 |
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* | Add liquid_range to nodedef | PilzAdam | 2013-07-20 |
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* | Change ContentFeatures array to a vector | Kahrl | 2013-07-14 |
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* | Leveled nodebox | proller | 2013-07-13 |
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* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |
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* | Add drowning | PilzAdam | 2013-06-19 |
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* | Add new drawtype GLASSLIKE_FRAMED | RealBadAngel | 2013-04-24 |
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