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path: root/src/nodedef.cpp
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* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* TileLayer: use shared_ptr for FrameSpec vector (#6171)Loïc Blot2017-07-26
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-11
* Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones112017-07-01
* Isolate irrlicht references and use a singleton (#6041)Loïc Blot2017-06-26
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18
* Fix the serialization error by ff73c7a (#5964)Rui2017-06-11
* Sound: Add pitch option (#5960)Rui2017-06-11
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-20
* Fix alpha for liquid nodes (#5494)Dániel Juhász2017-05-19
* Shaders: Remove unused water surface shaderparamat2017-05-08
* Allow mesh and nodeboxes to wave like plants or leaves. (#3497)Auke Kok2017-04-28
* Fix various points reported by cppcheck (#5656)Loïc Blot2017-04-25
* Soft node overlay (#5186)Dániel Juhász2017-04-21
* Only use palette if param_type2 is correctDániel Juhász2017-04-13
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Some performance optimizations (#5424)Loïc Blot2017-03-22
* Update server min protocol version to v24 (#5411)Loïc Blot2017-03-19
* Plantlike: Fix visual_scale being applied squaredparamat2017-02-10
* Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"Craig Robbins2017-02-10
* Plantlike visual scale: Send sqrt(visual_scale) to old clientsparamat2017-01-30
* Add smooth lighting for all nodesnumber Zero2017-01-24
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Add particle animation, glowsfan52017-01-18
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Add 2D sheet animation for nodessfan52017-01-02
* Move TileAnimation code to seperate filesfan52017-01-02
* Limit light_source in the engine (#4814)juhdanad2016-11-28
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Speed up emerge thread by using unordered map in a few places. Looking at 25%...gregorycu2016-10-08
* Textures: Ignore unknown node in override.txtSmallJoker2016-10-08
* Add minetest.unregister_item and minetest.register_alias_forcepaly22016-09-08
* Make plantlike drawtype more funAuke Kok2016-08-26
* Move unknown node message when applying texture overrides to infostream (#4218)Yutao Yuan2016-06-14
* Move updateTextures and fillTileAttribs to ContentFeaturesEkdohibs2016-05-23
* Connected nodes: fix 2 minor bugsAuke Kok2016-03-14
* Allow nodes to specify which sides to connect to.Auke Kok2016-03-12
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
* Add minetest.register_lbm() to run code on block load onlyest312016-03-07
* Nodedef: Restore smooth lighting to waterparamat2016-02-27
* Remove new_style_waterRealBadAngel2016-02-26
* Fix backface culling when connecting to new servers.Auke Kok2016-02-10
* Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel2016-02-08
* Backface culling: Ignore setting in tiledef from old servers.Auke Kok2016-01-23
* Allow per-tiles culling.Auke Kok2016-01-20
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-07
* Use warningstream for log messages with WARNINGShadowNinja2015-10-14