| Commit message (Expand) | Author | Age |
* | Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) | Wuzzy | 2021-10-01 |
* | refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton | Loic Blot | 2021-05-03 |
* | Reserve vectors before pushing and other code quality changes (#11161) | sfan5 | 2021-04-05 |
* | Degrotate support for mesh nodes (#7840) | Vitaliy | 2021-03-30 |
* | Schematic: Properly deal with before/after node resolving and document (#11011) | SmallJoker | 2021-03-20 |
* | Rework use_texture_alpha to provide three opaque/clip/blend modes | sfan5 | 2021-01-29 |
* | Drop never documented 'alpha' property from nodedef | sfan5 | 2021-01-29 |
* | Remove all bump mapping and parallax occlusion related code. | Lars | 2020-10-17 |
* | Render nodeboxes with opaque material if possible (#10122) | sfan5 | 2020-08-12 |
* | Implement override.txt support for special tiles (#10140) | Hugues Ross | 2020-08-04 |
* | Improve default inventory+wield images of node drawtypes (#9299) | Wuzzy | 2020-07-23 |
* | Remove std::shared_ptr use in TileLayer (#10090) | sfan5 | 2020-07-10 |
* | Cache liquid alternative IDs (#8053) | Vitaliy | 2020-05-20 |
* | Rework functionality of leveled nodes (#9852) | Wuzzy | 2020-05-19 |
* | Allow ObjDefManager instances to be cloned | sfan5 | 2020-05-05 |
* | Refactor texture overrides and add new features (#9600) | Hugues Ross | 2020-04-14 |
* | Clear old item groups when they are overridden. (#8753) | Beha | 2019-08-12 |
* | Proselytize the network. Use IEEE F32 (#8030) | SmallJoker | 2019-01-03 |
* | nodedef: Delete two unused method definitions (#7288) | Kuma_jjw | 2018-04-30 |
* | Node resolver: Make error on fallback optional, disable for mapgen aliases | Paramat | 2018-04-20 |
* | Node definition manager refactor (#7016) | Dániel Juhász | 2018-02-10 |
* | Connected Nodeboxes: Add `disconnected` boxes | Thomas--S | 2018-01-03 |
* | Real global textures (#6105) | Vitaliy | 2017-10-15 |
* | Make INodeDefManager::getIds return a vector, not a set | Kahrl | 2017-09-12 |
* | Implement client node dig prediction | Auke Kok | 2017-09-11 |
* | Bump minimal protocol version to 36 (#6319) | SmallJoker | 2017-08-29 |
* | Code modernization: src/n*, src/o* (#6280) | Loïc Blot | 2017-08-19 |
* | Optimize headers (part 2) (#6272) | Loïc Blot | 2017-08-18 |
* | C++ modernize: Pragma once (#6264) | Loïc Blot | 2017-08-17 |
* | Cleanup various headers to reduce compilation times (#6255) | Loïc Blot | 2017-08-16 |
* | Add 'plantlike_rooted' drawtype | number Zero | 2017-07-11 |
* | Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088) | Loïc Blot | 2017-07-02 |
* | Cpp11 patchset 11: continue working on constructor style migration (#6004) | Loïc Blot | 2017-06-18 |
* | Various code cleanup & little performance improvement on HTTP download (#5772) | Loïc Blot | 2017-05-20 |
* | Fix alpha for liquid nodes (#5494) | Dániel Juhász | 2017-05-19 |
* | Soft node overlay (#5186) | Dániel Juhász | 2017-04-21 |
* | Fix various copy instead of const ref reported by cppcheck (part 3) (#5616) | Loïc Blot | 2017-04-20 |
* | Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVEL | paramat | 2017-03-30 |
* | Content_mapblock.cpp: Refactor | number Zero | 2017-03-20 |
* | Add hardware node coloring. Includes: | Dániel Juhász | 2017-01-23 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
* | Improve getPointedThing() (#4346) | Dániel Juhász | 2017-01-04 |
* | Move TileAnimation code to seperate file | sfan5 | 2017-01-02 |
* | Revert "Adding particle blend, glow and animation (#4705)" | sfan5 | 2016-11-14 |
* | Adding particle blend, glow and animation (#4705) | Foghrye4 | 2016-11-15 |
* | Add minetest.unregister_item and minetest.register_alias_force | paly2 | 2016-09-08 |
* | Make plantlike drawtype more fun | Auke Kok | 2016-08-26 |
* | Move updateTextures and fillTileAttribs to ContentFeatures | Ekdohibs | 2016-05-23 |
* | Allow nodes to specify which sides to connect to. | Auke Kok | 2016-03-12 |
* | Nodebox: Allow nodeboxes to "connect" | Auke Kok | 2016-03-12 |