| Commit message (Expand) | Author | Age |
* | Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto... | Loic Blot | 2015-03-05 |
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til... | Loic Blot | 2015-03-05 |
* | NodeResolver: Perform callback immediately if node registration phase finished | kwolekr | 2015-01-04 |
* | Remove freezemelt (the remainder of proller nonsense) | kwolekr | 2015-01-04 |
* | Fix crash if NodeResolver destroyed before pending any node resolutions | kwolekr | 2015-01-03 |
* | Set fallback content if resolving content vector requires everything | kwolekr | 2014-12-27 |
* | Redefine NodeResolver interface and replace with callback mechanism | kwolekr | 2014-12-27 |
* | NodeResolver: Fix some comments and use const references for params | kwolekr | 2014-12-12 |
* | NodeResolver: Fix cancelNode and cancelNodeList | kwolekr | 2014-12-11 |
* | Refactor decoration-related code | kwolekr | 2014-10-29 |
* | Add NodeResolver documentation | kwolekr | 2014-10-28 |
* | Add NodeResolver and clean up node name -> content ID resolution system | kwolekr | 2014-10-26 |
* | Custom collision boxes node property. | RealBadAngel | 2014-10-19 |
* | Add meshnode drawtype. | RealBadAngel | 2014-10-18 |
* | Add optional framed glasslike drawtype | BlockMen | 2014-10-02 |
* | Add firelike drawtype | TriBlade9 | 2014-09-21 |
* | Allow use all 6 faces for special tiles. | RealBadAngel | 2014-08-25 |
* | Unite nodes shaders. | RealBadAngel | 2014-06-15 |
* | Shaders rework. | RealBadAngel | 2013-12-03 |
* | Add support for different drowning damage and allow drowning in other nodetypes | BlockMen | 2013-08-06 |
* | Leveled nodebox backward compatibility | proller | 2013-08-02 |
* | Weather support | proller | 2013-07-27 |
* | Add liquid_range to nodedef | PilzAdam | 2013-07-20 |
* | Change ContentFeatures array to a vector | Kahrl | 2013-07-14 |
* | Leveled nodebox | proller | 2013-07-13 |
* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |
* | Add drowning | PilzAdam | 2013-06-19 |
* | Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED | Perttu Ahola | 2013-04-25 |
* | Add new drawtype GLASSLIKE_FRAMED | RealBadAngel | 2013-04-24 |
* | Optimize CNodeDefManager::getIds | kwolekr | 2013-03-30 |
* | Include backface_culling flag in serialization format for TileDefs | Jürgen Doser | 2013-03-23 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
* | Disable placement prediction for nodes that use on_rightclick | Jeija | 2013-02-19 |
* | Support serialization of protocol 13 ContentFeatures | Perttu Ahola | 2012-11-29 |
* | Add liquid_renewable property. | Ilya Zhuravlev | 2012-09-07 |
* | Custom boxy nodes (stairs, slabs) and collision changes | Kahrl | 2012-06-17 |
* | Optimize headers | Perttu Ahola | 2012-06-17 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Node texture animation | Perttu Ahola | 2012-06-16 |
* | Add after_destruct and cache the existence of on_construct, on_destruct and a... | Perttu Ahola | 2012-06-05 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | WIP node metadata, node timers | Kahrl | 2012-06-03 |
* | Allow group:groupname in ABM definition and implement minetest.hash_node_posi... | Perttu Ahola | 2012-03-31 |
* | Add sound.dig | Perttu Ahola | 2012-03-24 |
* | Add sounds, tune things | Perttu Ahola | 2012-03-24 |
* | Add event manager and use it to trigger sounds | Perttu Ahola | 2012-03-24 |
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
* | itemgroup.h and ItemGroupList typedef | Perttu Ahola | 2012-03-10 |
* | Digging time groups WIP | Perttu Ahola | 2012-03-10 |