aboutsummaryrefslogtreecommitdiff
path: root/src/nodedef.h
Commit message (Expand)AuthorAge
...
* NodeResolver: Perform callback immediately if node registration phase finishedkwolekr2015-01-04
* Remove freezemelt (the remainder of proller nonsense)kwolekr2015-01-04
* Fix crash if NodeResolver destroyed before pending any node resolutionskwolekr2015-01-03
* Set fallback content if resolving content vector requires everythingkwolekr2014-12-27
* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
* NodeResolver: Fix some comments and use const references for paramskwolekr2014-12-12
* NodeResolver: Fix cancelNode and cancelNodeListkwolekr2014-12-11
* Refactor decoration-related codekwolekr2014-10-29
* Add NodeResolver documentationkwolekr2014-10-28
* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-26
* Custom collision boxes node property.RealBadAngel2014-10-19
* Add meshnode drawtype.RealBadAngel2014-10-18
* Add optional framed glasslike drawtypeBlockMen2014-10-02
* Add firelike drawtypeTriBlade92014-09-21
* Allow use all 6 faces for special tiles.RealBadAngel2014-08-25
* Unite nodes shaders.RealBadAngel2014-06-15
* Shaders rework.RealBadAngel2013-12-03
* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-06
* Leveled nodebox backward compatibilityproller2013-08-02
* Weather supportproller2013-07-27
* Add liquid_range to nodedefPilzAdam2013-07-20
* Change ContentFeatures array to a vectorKahrl2013-07-14
* Leveled nodeboxproller2013-07-13
* Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl2013-07-02
* Add drowningPilzAdam2013-06-19
* Fix compatibility of RBA's NDT_GLASSLIKE_FRAMEDPerttu Ahola2013-04-25
* Add new drawtype GLASSLIKE_FRAMEDRealBadAngel2013-04-24
* Optimize CNodeDefManager::getIdskwolekr2013-03-30
* Include backface_culling flag in serialization format for TileDefsJürgen Doser2013-03-23
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Disable placement prediction for nodes that use on_rightclickJeija2013-02-19
* Support serialization of protocol 13 ContentFeaturesPerttu Ahola2012-11-29
* Add liquid_renewable property.Ilya Zhuravlev2012-09-07
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Optimize headersPerttu Ahola2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Node texture animationPerttu Ahola2012-06-16
* Add after_destruct and cache the existence of on_construct, on_destruct and a...Perttu Ahola2012-06-05
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* WIP node metadata, node timersKahrl2012-06-03
* Allow group:groupname in ABM definition and implement minetest.hash_node_posi...Perttu Ahola2012-03-31
* Add sound.digPerttu Ahola2012-03-24
* Add sounds, tune thingsPerttu Ahola2012-03-24
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-10
* Digging time groups WIPPerttu Ahola2012-03-10
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
> 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562
/*
Minetest
Copyright (C) 2010-2015 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "minimap.h"
#include "threading/mutex_auto_lock.h"
#include "threading/semaphore.h"
#include "clientmap.h"
#include "settings.h"
#include "nodedef.h"
#include "porting.h"
#include "util/numeric.h"
#include "util/string.h"
#include <math.h>


////
//// MinimapUpdateThread
////

MinimapUpdateThread::~MinimapUpdateThread()
{
	for (std::map<v3s16, MinimapMapblock *>::iterator
			it = m_blocks_cache.begin();
			it != m_blocks_cache.end(); ++it) {
		delete it->second;
	}

	for (std::deque<QueuedMinimapUpdate>::iterator
			it = m_update_queue.begin();
			it != m_update_queue.end(); ++it) {
		QueuedMinimapUpdate &q = *it;
		delete q.data;
	}
}

bool MinimapUpdateThread::pushBlockUpdate(v3s16 pos, MinimapMapblock *data)
{
	MutexAutoLock lock(m_queue_mutex);

	// Find if block is already in queue.
	// If it is, update the data and quit.
	for (std::deque<QueuedMinimapUpdate>::iterator
			it = m_update_queue.begin();
			it != m_update_queue.end(); ++it) {
		QueuedMinimapUpdate &q = *it;
		if (q.pos == pos) {
			delete q.data;
			q.data = data;
			return false;
		}
	}

	// Add the block
	QueuedMinimapUpdate q;
	q.pos  = pos;
	q.data = data;
	m_update_queue.push_back(q);

	return true;
}

bool MinimapUpdateThread::popBlockUpdate(QueuedMinimapUpdate *update)
{
	MutexAutoLock lock(m_queue_mutex);

	if (m_update_queue.empty())
		return false;

	*update = m_update_queue.front();
	m_update_queue.pop_front();

	return true;
}

void MinimapUpdateThread::enqueueBlock(v3s16 pos, MinimapMapblock *data)
{
	pushBlockUpdate(pos, data);
	deferUpdate();
}


void MinimapUpdateThread::doUpdate()
{
	QueuedMinimapUpdate update;

	while (popBlockUpdate(&update)) {
		if (update.data) {
			// Swap two values in the map using single lookup
			std::pair<std::map<v3s16, MinimapMapblock*>::iterator, bool>
			    result = m_blocks_cache.insert(std::make_pair(update.pos, update.data));
			if (result.second == false) {
				delete result.first->second;
				result.first->second = update.data;
			}
		} else {
			std::map<v3s16, MinimapMapblock *>::iterator it;
			it = m_blocks_cache.find(update.pos);
			if (it != m_blocks_cache.end()) {
				delete it->second;
				m_blocks_cache.erase(it);
			}
		}
	}

	if (data->map_invalidated && data->mode != MINIMAP_MODE_OFF) {
		getMap(data->pos, data->map_size, data->scan_height, data->is_radar);
		data->map_invalidated = false;
	}
}

MinimapPixel *MinimapUpdateThread::getMinimapPixel(v3s16 pos,
	s16 scan_height, s16 *pixel_height)
{
	s16 height = scan_height - MAP_BLOCKSIZE;
	v3s16 blockpos_max, blockpos_min, relpos;

	getNodeBlockPosWithOffset(
		v3s16(pos.X, pos.Y - scan_height / 2, pos.Z),
		blockpos_min, relpos);
	getNodeBlockPosWithOffset(
		v3s16(pos.X, pos.Y + scan_height / 2, pos.Z),
		blockpos_max, relpos);

	for (s16 i = blockpos_max.Y; i > blockpos_min.Y - 1; i--) {
		std::map<v3s16, MinimapMapblock *>::iterator it =
			m_blocks_cache.find(v3s16(blockpos_max.X, i, blockpos_max.Z));
		if (it != m_blocks_cache.end()) {
			MinimapMapblock *mmblock = it->second;
			MinimapPixel *pixel = &mmblock->data[relpos.Z * MAP_BLOCKSIZE + relpos.X];
			if (pixel->id != CONTENT_AIR) {
				*pixel_height = height + pixel->height;
				return pixel;
			}
		}

		height -= MAP_BLOCKSIZE;
	}

	return NULL;
}

s16 MinimapUpdateThread::getAirCount(v3s16 pos, s16 height)
{
	s16 air_count = 0;
	v3s16 blockpos_max, blockpos_min, relpos;

	getNodeBlockPosWithOffset(
		v3s16(pos.X, pos.Y - height / 2, pos.Z),
		blockpos_min, relpos);
	getNodeBlockPosWithOffset(
		v3s16(pos.X, pos.Y + height / 2, pos.Z),
		blockpos_max, relpos);

	for (s16 i = blockpos_max.Y; i > blockpos_min.Y - 1; i--) {
		std::map<v3s16, MinimapMapblock *>::iterator it =
			m_blocks_cache.find(v3s16(blockpos_max.X, i, blockpos_max.Z));
		if (it != m_blocks_cache.end()) {
			MinimapMapblock *mmblock = it->second;
			MinimapPixel *pixel = &mmblock->data[relpos.Z * MAP_BLOCKSIZE + relpos.X];
			air_count += pixel->air_count;
		}
	}

	return air_count;
}

void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height, bool is_radar)
{
	v3s16 p = v3s16(pos.X - size / 2, pos.Y, pos.Z - size / 2);

	for (s16 x = 0; x < size; x++)
	for (s16 z = 0; z < size; z++) {
		u16 id = CONTENT_AIR;
		MinimapPixel *mmpixel = &data->minimap_scan[x + z * size];

		if (!is_radar) {
			s16 pixel_height = 0;
			MinimapPixel *cached_pixel =
				getMinimapPixel(v3s16(p.X + x, p.Y, p.Z + z), height, &pixel_height);
			if (cached_pixel) {
				id = cached_pixel->id;
				mmpixel->height = pixel_height;
			}
		} else {
			mmpixel->air_count = getAirCount(v3s16(p.X + x, p.Y, p.Z + z), height);
		}

		mmpixel->id = id;
	}
}

////
//// Mapper
////

Mapper::Mapper(IrrlichtDevice *device, Client *client)
{
	this->driver    = device->getVideoDriver();
	this->m_tsrc    = client->getTextureSource();
	this->m_shdrsrc = client->getShaderSource();
	this->m_ndef    = client->getNodeDefManager();

	m_angle = 0.f;

	// Initialize static settings
	m_enable_shaders = g_settings->getBool("enable_shaders");
	m_surface_mode_scan_height =
		g_settings->getBool("minimap_double_scan_height") ? 256 : 128;

	// Initialize minimap data
	data = new MinimapData;
	data->mode              = MINIMAP_MODE_OFF;
	data->is_radar          = false;
	data->map_invalidated   = true;
	data->heightmap_image   = NULL;
	data->minimap_image     = NULL;
	data->texture           = NULL;
	data->heightmap_texture = NULL;
	data->minimap_shape_round = g_settings->getBool("minimap_shape_round");

	// Get round minimap textures
	data->minimap_mask_round = driver->createImage(
		m_tsrc->getTexture("minimap_mask_round.png"),
		core::position2d<s32>(0, 0),
		core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
	data->minimap_overlay_round = m_tsrc->getTexture("minimap_overlay_round.png");

	// Get square minimap textures
	data->minimap_mask_square = driver->createImage(
		m_tsrc->getTexture("minimap_mask_square.png"),
		core::position2d<s32>(0, 0),
		core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));
	data->minimap_overlay_square = m_tsrc->getTexture("minimap_overlay_square.png");

	// Create player marker texture
	data->player_marker = m_tsrc->getTexture("player_marker.png");

	// Create mesh buffer for minimap
	m_meshbuffer = getMinimapMeshBuffer();

	// Initialize and start thread
	m_minimap_update_thread = new MinimapUpdateThread();
	m_minimap_update_thread->data = data;
	m_minimap_update_thread->start();
}

Mapper::~Mapper()
{
	m_minimap_update_thread->stop();
	m_minimap_update_thread->wait();

	m_meshbuffer->drop();

	data->minimap_mask_round->drop();
	data->minimap_mask_square->drop();

	driver->removeTexture(data->texture);
	driver->removeTexture(data->heightmap_texture);
	driver->removeTexture(data->minimap_overlay_round);
	driver->removeTexture(data->minimap_overlay_square);

	delete data;
	delete m_minimap_update_thread;
}

void Mapper::addBlock(v3s16 pos, MinimapMapblock *data)
{
	m_minimap_update_thread->enqueueBlock(pos, data);
}

MinimapMode Mapper::getMinimapMode()
{
	return data->mode;
}

void Mapper::toggleMinimapShape()
{
	MutexAutoLock lock(m_mutex);

	data->minimap_shape_round = !data->minimap_shape_round;
	g_settings->setBool("minimap_shape_round", data->minimap_shape_round);
	m_minimap_update_thread->deferUpdate();
}

void Mapper::setMinimapMode(MinimapMode mode)
{
	static const MinimapModeDef modedefs[MINIMAP_MODE_COUNT] = {
		{false, 0, 0},
		{false, m_surface_mode_scan_height, 256},
		{false, m_surface_mode_scan_height, 128},
		{false, m_surface_mode_scan_height, 64},
		{true, 32, 128},
		{true, 32, 64},
		{true, 32, 32}
	};

	if (mode >= MINIMAP_MODE_COUNT)
		return;

	MutexAutoLock lock(m_mutex);

	data->is_radar    = modedefs[mode].is_radar;
	data->scan_height = modedefs[mode].scan_height;
	data->map_size    = modedefs[mode].map_size;
	data->mode        = mode;

	m_minimap_update_thread->deferUpdate();
}

void Mapper::setPos(v3s16 pos)
{
	bool do_update = false;

	{
		MutexAutoLock lock(m_mutex);

		if (pos != data->old_pos) {
			data->old_pos = data->pos;
			data->pos = pos;
			do_update = true;
		}
	}

	if (do_update)
		m_minimap_update_thread->deferUpdate();
}

void Mapper::setAngle(f32 angle)
{
	m_angle = angle;
}

void Mapper::blitMinimapPixelsToImageRadar(video::IImage *map_image)
{
	for (s16 x = 0; x < data->map_size; x++)
	for (s16 z = 0; z < data->map_size; z++) {
		MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];

		video::SColor c(240, 0, 0, 0);
		if (mmpixel->air_count > 0)
			c.setGreen(core::clamp(core::round32(32 + mmpixel->air_count * 8), 0, 255));

		map_image->setPixel(x, data->map_size - z - 1, c);
	}
}

void Mapper::blitMinimapPixelsToImageSurface(
	video::IImage *map_image, video::IImage *heightmap_image)
{
	for (s16 x = 0; x < data->map_size; x++)
	for (s16 z = 0; z < data->map_size; z++) {
		MinimapPixel *mmpixel = &data->minimap_scan[x + z * data->map_size];

		video::SColor c = m_ndef->get(mmpixel->id).minimap_color;
		c.setAlpha(240);

		map_image->setPixel(x, data->map_size - z - 1, c);

		u32 h = mmpixel->height;
		heightmap_image->setPixel(x,data->map_size - z - 1,
			video::SColor(255, h, h, h));
	}
}

video::ITexture *Mapper::getMinimapTexture()
{
	// update minimap textures when new scan is ready
	if (data->map_invalidated)
		return data->texture;

	// create minimap and heightmap images in memory
	core::dimension2d<u32> dim(data->map_size, data->map_size);
	video::IImage *map_image       = driver->createImage(video::ECF_A8R8G8B8, dim);
	video::IImage *heightmap_image = driver->createImage(video::ECF_A8R8G8B8, dim);
	video::IImage *minimap_image   = driver->createImage(video::ECF_A8R8G8B8,
		core::dimension2d<u32>(MINIMAP_MAX_SX, MINIMAP_MAX_SY));

	// Blit MinimapPixels to images
	if (data->is_radar)
		blitMinimapPixelsToImageRadar(map_image);
	else
		blitMinimapPixelsToImageSurface(map_image, heightmap_image);

	map_image->copyToScaling(minimap_image);
	map_image->drop();

	video::IImage *minimap_mask = data->minimap_shape_round ?
		data->minimap_mask_round : data->minimap_mask_square;

	if (minimap_mask) {
		for (s16 y = 0; y < MINIMAP_MAX_SY; y++)
		for (s16 x = 0; x < MINIMAP_MAX_SX; x++) {
			video::SColor mask_col = minimap_mask->getPixel(x, y);
			if (!mask_col.getAlpha())
				minimap_image->setPixel(x, y, video::SColor(0,0,0,0));
		}
	}

	if (data->texture)
		driver->removeTexture(data->texture);
	if (data->heightmap_texture)
		driver->removeTexture(data->heightmap_texture);

	data->texture = driver->addTexture("minimap__", minimap_image);
	data->heightmap_texture =
		driver->addTexture("minimap_heightmap__", heightmap_image);
	minimap_image->drop();
	heightmap_image->drop();

	data->map_invalidated = true;

	return data->texture;
}

v3f Mapper::getYawVec()
{
	if (data->minimap_shape_round) {
		return v3f(
			cos(m_angle * core::DEGTORAD),
			sin(m_angle * core::DEGTORAD),
			1.0);
	} else {
		return v3f(1.0, 0.0, 1.0);
	}
}

scene::SMeshBuffer *Mapper::getMinimapMeshBuffer()
{
	scene::SMeshBuffer *buf = new scene::SMeshBuffer();
	buf->Vertices.set_used(4);
	buf->Indices.set_used(6);
	video::SColor c(255, 255, 255, 255);

	buf->Vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1);
	buf->Vertices[1] = video::S3DVertex(-1,  1, 0, 0, 0, 1, c, 0, 0);
	buf->Vertices[2] = video::S3DVertex( 1,  1, 0, 0, 0, 1, c, 1, 0);
	buf->Vertices[3] = video::S3DVertex( 1, -1, 0, 0, 0, 1, c, 1, 1);

	buf->Indices[0] = 0;
	buf->Indices[1] = 1;
	buf->Indices[2] = 2;
	buf->Indices[3] = 2;
	buf->Indices[4] = 3;
	buf->Indices[5] = 0;

	return buf;
}

void Mapper::drawMinimap()
{
	video::ITexture *minimap_texture = getMinimapTexture();
	if (!minimap_texture)
		return;

	v2u32 screensize = porting::getWindowSize();
	const u32 size = 0.25 * screensize.Y;

	core::rect<s32> oldViewPort = driver->getViewPort();
	core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION);
	core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW);

	driver->setViewPort(core::rect<s32>(
		screensize.X - size - 10, 10,
		screensize.X - 10, size + 10));
	driver->setTransform(video::ETS_PROJECTION, core::matrix4());
	driver->setTransform(video::ETS_VIEW, core::matrix4());

	core::matrix4 matrix;
	matrix.makeIdentity();

	video::SMaterial &material = m_meshbuffer->getMaterial();
	material.setFlag(video::EMF_TRILINEAR_FILTER, true);
	material.Lighting = false;
	material.TextureLayer[0].Texture = minimap_texture;
	material.TextureLayer[1].Texture = data->heightmap_texture;

	if (m_enable_shaders && !data->is_radar) {
		u16 sid = m_shdrsrc->getShader("minimap_shader", 1, 1);
		material.MaterialType = m_shdrsrc->getShaderInfo(sid).material;
	} else {
		material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
	}

	if (data->minimap_shape_round)
		matrix.setRotationDegrees(core::vector3df(0, 0, 360 - m_angle));

	// Draw minimap
	driver->setTransform(video::ETS_WORLD, matrix);
	driver->setMaterial(material);
	driver->drawMeshBuffer(m_meshbuffer);

	// Draw overlay
	video::ITexture *minimap_overlay = data->minimap_shape_round ?
		data->minimap_overlay_round : data->minimap_overlay_square;
	material.TextureLayer[0].Texture = minimap_overlay;
	material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
	driver->setMaterial(material);
	driver->drawMeshBuffer(m_meshbuffer);

	// If round minimap, draw player marker
	if (!data->minimap_shape_round) {
		matrix.setRotationDegrees(core::vector3df(0, 0, m_angle));
		material.TextureLayer[0].Texture = data->player_marker;

		driver->setTransform(video::ETS_WORLD, matrix);
		driver->setMaterial(material);
		driver->drawMeshBuffer(m_meshbuffer);
	}

	// Reset transformations
	driver->setTransform(video::ETS_VIEW, oldViewMat);
	driver->setTransform(video::ETS_PROJECTION, oldProjMat);
	driver->setViewPort(oldViewPort);
}

////
//// MinimapMapblock
////

void MinimapMapblock::getMinimapNodes(VoxelManipulator *vmanip, v3s16 pos)
{

	for (s16 x = 0; x < MAP_BLOCKSIZE; x++)
	for (s16 z = 0; z < MAP_BLOCKSIZE; z++) {
		s16 air_count = 0;
		bool surface_found = false;
		MinimapPixel *mmpixel = &data[z * MAP_BLOCKSIZE + x];

		for (s16 y = MAP_BLOCKSIZE -1; y >= 0; y--) {
			v3s16 p(x, y, z);
			MapNode n = vmanip->getNodeNoEx(pos + p);
			if (!surface_found && n.getContent() != CONTENT_AIR) {
				mmpixel->height = y;
				mmpixel->id = n.getContent();
				surface_found = true;
			} else if (n.getContent() == CONTENT_AIR) {
				air_count++;
			}
		}

		if (!surface_found)
			mmpixel->id = CONTENT_AIR;

		mmpixel->air_count = air_count;
	}
}