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* Optimize swapping nodes with equivalent lightingJude Melton-Houghton2022-03-29
* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-01
* refacto: remove get_gui_env & draw_load_screen from RenderingEngine singletonLoic Blot2021-05-03
* Reserve vectors before pushing and other code quality changes (#11161)sfan52021-04-05
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
* Schematic: Properly deal with before/after node resolving and document (#11011)SmallJoker2021-03-20
* Rework use_texture_alpha to provide three opaque/clip/blend modessfan52021-01-29
* Drop never documented 'alpha' property from nodedefsfan52021-01-29
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
* Render nodeboxes with opaque material if possible (#10122)sfan52020-08-12
* Implement override.txt support for special tiles (#10140)Hugues Ross2020-08-04
* Improve default inventory+wield images of node drawtypes (#9299)Wuzzy2020-07-23
* Remove std::shared_ptr use in TileLayer (#10090)sfan52020-07-10
* Cache liquid alternative IDs (#8053)Vitaliy2020-05-20
* Rework functionality of leveled nodes (#9852)Wuzzy2020-05-19
* Allow ObjDefManager instances to be clonedsfan52020-05-05
* Refactor texture overrides and add new features (#9600)Hugues Ross2020-04-14
* Clear old item groups when they are overridden. (#8753)Beha2019-08-12
* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-03
* nodedef: Delete two unused method definitions (#7288)Kuma_jjw2018-04-30
* Node resolver: Make error on fallback optional, disable for mapgen aliasesParamat2018-04-20
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Connected Nodeboxes: Add `disconnected` boxesThomas--S2018-01-03
* Real global textures (#6105)Vitaliy2017-10-15
* Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-12
* Implement client node dig predictionAuke Kok2017-09-11
* Bump minimal protocol version to 36 (#6319)SmallJoker2017-08-29
* Code modernization: src/n*, src/o* (#6280)Loïc Blot2017-08-19
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-11
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-02
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18
* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-20
* Fix alpha for liquid nodes (#5494)Dániel Juhász2017-05-19
* Soft node overlay (#5186)Dániel Juhász2017-04-21
* Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot2017-04-20
* Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVELparamat2017-03-30
* Content_mapblock.cpp: Refactornumber Zero2017-03-20
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Move TileAnimation code to seperate filesfan52017-01-02
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Add minetest.unregister_item and minetest.register_alias_forcepaly22016-09-08
* Make plantlike drawtype more funAuke Kok2016-08-26
* Move updateTextures and fillTileAttribs to ContentFeaturesEkdohibs2016-05-23
* Allow nodes to specify which sides to connect to.Auke Kok2016-03-12