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* Proselytize the network. Use IEEE F32 (#8030)SmallJoker2019-01-03
* nodedef: Delete two unused method definitions (#7288)Kuma_jjw2018-04-30
* Node resolver: Make error on fallback optional, disable for mapgen aliasesParamat2018-04-20
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Connected Nodeboxes: Add `disconnected` boxesThomas--S2018-01-03
* Real global textures (#6105)Vitaliy2017-10-15
* Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-12
* Implement client node dig predictionAuke Kok2017-09-11
* Bump minimal protocol version to 36 (#6319)SmallJoker2017-08-29
* Code modernization: src/n*, src/o* (#6280)Loïc Blot2017-08-19
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-11
* Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot2017-07-02
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18
* Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot2017-05-20
* Fix alpha for liquid nodes (#5494)Dániel Juhász2017-05-19
* Soft node overlay (#5186)Dániel Juhász2017-04-21
* Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot2017-04-20
* Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVELparamat2017-03-30
* Content_mapblock.cpp: Refactornumber Zero2017-03-20
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Move TileAnimation code to seperate filesfan52017-01-02
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Add minetest.unregister_item and minetest.register_alias_forcepaly22016-09-08
* Make plantlike drawtype more funAuke Kok2016-08-26
* Move updateTextures and fillTileAttribs to ContentFeaturesEkdohibs2016-05-23
* Allow nodes to specify which sides to connect to.Auke Kok2016-03-12
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
* Add minetest.register_lbm() to run code on block load onlyest312016-03-07
* Fix backface culling when connecting to new servers.Auke Kok2016-02-10
* Backface culling: Ignore setting in tiledef from old servers.Auke Kok2016-01-23
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-07
* Add new ContentParamType2 "CPT2_DEGROTATE"est312015-10-04
* Fix relief mapping issuesRealBadAngel2015-07-16
* Add minimap featureRealBadAngel2015-06-27
* Add texture overridingrubenwardy2015-05-19
* Fix compilation for non-client builds, and fix signed comparison warningkwolekr2015-05-08
* NodeResolver: Remove NodeResolveMethodkwolekr2015-05-07
* NodeDefManager: Improve const-correctness of interfaceskwolekr2015-05-05
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
* Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr2015-03-20
* Finer progress bar updates when initializing nodesest312015-03-15
* Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto...Loic Blot2015-03-05
* Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot2015-03-05
* NodeResolver: Perform callback immediately if node registration phase finishedkwolekr2015-01-04