| Commit message (Expand) | Author | Age |
* | Revert "Adding particle blend, glow and animation (#4705)" | sfan5 | 2016-11-14 |
* | Adding particle blend, glow and animation (#4705) | Foghrye4 | 2016-11-15 |
* | Add minetest.unregister_item and minetest.register_alias_force | paly2 | 2016-09-08 |
* | Make plantlike drawtype more fun | Auke Kok | 2016-08-26 |
* | Move updateTextures and fillTileAttribs to ContentFeatures | Ekdohibs | 2016-05-23 |
* | Allow nodes to specify which sides to connect to. | Auke Kok | 2016-03-12 |
* | Nodebox: Allow nodeboxes to "connect" | Auke Kok | 2016-03-12 |
* | Add minetest.register_lbm() to run code on block load only | est31 | 2016-03-07 |
* | Fix backface culling when connecting to new servers. | Auke Kok | 2016-02-10 |
* | Backface culling: Ignore setting in tiledef from old servers. | Auke Kok | 2016-01-23 |
* | Liquids: Flow into and destroy 'floodable' nodes | paramat | 2016-01-07 |
* | Add new ContentParamType2 "CPT2_DEGROTATE" | est31 | 2015-10-04 |
* | Fix relief mapping issues | RealBadAngel | 2015-07-16 |
* | Add minimap feature | RealBadAngel | 2015-06-27 |
* | Add texture overriding | rubenwardy | 2015-05-19 |
* | Fix compilation for non-client builds, and fix signed comparison warning | kwolekr | 2015-05-08 |
* | NodeResolver: Remove NodeResolveMethod | kwolekr | 2015-05-07 |
* | NodeDefManager: Improve const-correctness of interfaces | kwolekr | 2015-05-05 |
* | Schematics: Refactor NodeResolver and add NodeResolveMethod | kwolekr | 2015-04-16 |
* | Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st... | kwolekr | 2015-03-20 |
* | Finer progress bar updates when initializing nodes | est31 | 2015-03-15 |
* | Fix issue #2441: crash on respawn, since a conversion std::list to std::vecto... | Loic Blot | 2015-03-05 |
* | Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til... | Loic Blot | 2015-03-05 |
* | NodeResolver: Perform callback immediately if node registration phase finished | kwolekr | 2015-01-04 |
* | Remove freezemelt (the remainder of proller nonsense) | kwolekr | 2015-01-04 |
* | Fix crash if NodeResolver destroyed before pending any node resolutions | kwolekr | 2015-01-03 |
* | Set fallback content if resolving content vector requires everything | kwolekr | 2014-12-27 |
* | Redefine NodeResolver interface and replace with callback mechanism | kwolekr | 2014-12-27 |
* | NodeResolver: Fix some comments and use const references for params | kwolekr | 2014-12-12 |
* | NodeResolver: Fix cancelNode and cancelNodeList | kwolekr | 2014-12-11 |
* | Refactor decoration-related code | kwolekr | 2014-10-29 |
* | Add NodeResolver documentation | kwolekr | 2014-10-28 |
* | Add NodeResolver and clean up node name -> content ID resolution system | kwolekr | 2014-10-26 |
* | Custom collision boxes node property. | RealBadAngel | 2014-10-19 |
* | Add meshnode drawtype. | RealBadAngel | 2014-10-18 |
* | Add optional framed glasslike drawtype | BlockMen | 2014-10-02 |
* | Add firelike drawtype | TriBlade9 | 2014-09-21 |
* | Allow use all 6 faces for special tiles. | RealBadAngel | 2014-08-25 |
* | Unite nodes shaders. | RealBadAngel | 2014-06-15 |
* | Shaders rework. | RealBadAngel | 2013-12-03 |
* | Add support for different drowning damage and allow drowning in other nodetypes | BlockMen | 2013-08-06 |
* | Leveled nodebox backward compatibility | proller | 2013-08-02 |
* | Weather support | proller | 2013-07-27 |
* | Add liquid_range to nodedef | PilzAdam | 2013-07-20 |
* | Change ContentFeatures array to a vector | Kahrl | 2013-07-14 |
* | Leveled nodebox | proller | 2013-07-13 |
* | Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture | Kahrl | 2013-07-02 |
* | Add drowning | PilzAdam | 2013-06-19 |
* | Fix compatibility of RBA's NDT_GLASSLIKE_FRAMED | Perttu Ahola | 2013-04-25 |
* | Add new drawtype GLASSLIKE_FRAMED | RealBadAngel | 2013-04-24 |