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path: root/src/nodedef.h
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* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Optimize headersPerttu Ahola2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Node texture animationPerttu Ahola2012-06-16
* Add after_destruct and cache the existence of on_construct, on_destruct and a...Perttu Ahola2012-06-05
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* WIP node metadata, node timersKahrl2012-06-03
* Allow group:groupname in ABM definition and implement minetest.hash_node_posi...Perttu Ahola2012-03-31
* Add sound.digPerttu Ahola2012-03-24
* Add sounds, tune thingsPerttu Ahola2012-03-24
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* itemgroup.h and ItemGroupList typedefPerttu Ahola2012-03-10
* Digging time groups WIPPerttu Ahola2012-03-10
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Make ToolItem and MaterialItem to convert names by aliases at creation time t...Perttu Ahola2011-12-04
* Node definition aliasesPerttu Ahola2011-12-03
* Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl2011-11-29
* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-29
* Store metadata as metadata name in node definitionPerttu Ahola2011-11-29
* Optimize map generator for the dynamic content ids a bitPerttu Ahola2011-11-29
* Improved MaterialItem (stores nodename)Perttu Ahola2011-11-29
* Node definition namesPerttu Ahola2011-11-29
* Add name field to ContentFeaturesPerttu Ahola2011-11-29
* Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola2011-11-29
* Remove old commentsPerttu Ahola2011-11-29
* Move cook result properly to ContentFeaturesPerttu Ahola2011-11-29
* Clean nodefeat and content_mapnode a bitPerttu Ahola2011-11-29
* Fix flowing water being always opaquePerttu Ahola2011-11-29
* Node definitions transferPerttu Ahola2011-11-29
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
* Clean morePerttu Ahola2011-11-29
* Prepare more for node definition serializationPerttu Ahola2011-11-29
* Better node texture generationPerttu Ahola2011-11-29
* Update inventory texture tooPerttu Ahola2011-11-29
* Properly update textures in node definitionsPerttu Ahola2011-11-29
* Make possible and do update textures in node definitions after late texture a...Perttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
slc">//! Checks if word wrap is enabled //! \return true if word wrap is enabled, false otherwise virtual bool isWordWrapEnabled() const; //! Enables or disables newlines. /** \param enable: If set to true, the EGET_EDITBOX_ENTER event will not be fired, instead a newline character will be inserted. */ virtual void setMultiLine(bool enable); //! Checks if multi line editing is enabled //! \return true if mult-line is enabled, false otherwise virtual bool isMultiLineEnabled() const; //! Enables or disables automatic scrolling with cursor position //! \param enable: If set to true, the text will move around with the cursor position virtual void setAutoScroll(bool enable); //! Checks to see if automatic scrolling is enabled //! \return true if automatic scrolling is enabled, false if not virtual bool isAutoScrollEnabled() const; //! Gets the size area of the text in the edit box //! \return Returns the size in pixels of the text virtual core::dimension2du getTextDimension(); //! Sets text justification virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical); //! called if an event happened. virtual bool OnEvent(const SEvent& event); //! draws the element and its children virtual void draw(); //! Sets the new caption of this element. virtual void setText(const wchar_t* text); //! Sets the maximum amount of characters which may be entered in the box. //! \param max: Maximum amount of characters. If 0, the character amount is //! infinity. virtual void setMax(u32 max); //! Returns maximum amount of characters, previously set by setMax(); virtual u32 getMax() const; //! Sets whether the edit box is a password box. Setting this to true will /** disable MultiLine, WordWrap and the ability to copy with ctrl+c or ctrl+x \param passwordBox: true to enable password, false to disable \param passwordChar: the character that is displayed instead of letters */ virtual void setPasswordBox(bool passwordBox, wchar_t passwordChar = L'*'); //! Returns true if the edit box is currently a password box. virtual bool isPasswordBox() const; //! Updates the absolute position, splits text if required virtual void updateAbsolutePosition(); //! Writes attributes of the element. virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; //! Reads attributes of the element virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); protected: //! Breaks the single text line. void breakText(); //! sets the area of the given line void setTextRect(s32 line); //! returns the line number that the cursor is on s32 getLineFromPos(s32 pos); //! adds a letter to the edit box void inputChar(wchar_t c); //! calculates the current scroll position void calculateScrollPos(); //! send some gui event to parent void sendGuiEvent(EGUI_EVENT_TYPE type); //! set text markers void setTextMarkers(s32 begin, s32 end); bool processKey(const SEvent& event); bool processMouse(const SEvent& event); s32 getCursorPos(s32 x, s32 y); bool MouseMarking; bool Border; bool OverrideColorEnabled; s32 MarkBegin; s32 MarkEnd; video::SColor OverrideColor; gui::IGUIFont *OverrideFont, *LastBreakFont; IOSOperator* Operator; u32 BlinkStartTime; s32 CursorPos; s32 HScrollPos, VScrollPos; // scroll position in characters u32 Max; bool WordWrap, MultiLine, AutoScroll, PasswordBox; wchar_t PasswordChar; EGUI_ALIGNMENT HAlign, VAlign; core::array< core::stringw > BrokenText; core::array< s32 > BrokenTextPositions; core::rect<s32> CurrentTextRect, FrameRect; // temporary values }; } // end namespace gui } // end namespace irr //#endif // _IRR_COMPILE_WITH_GUI_ #endif // __C_GUI_EDIT_BOX_H_INCLUDED__