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path: root/src/nodemetadata.cpp
Commit message (Collapse)AuthorAge
* Do not serialize empty NodeMetadatasfan52016-09-21
| | | | | This commit fixes #4516, though note that this will gradually fix MapBlocks as they are used/modified and thus re-serialized.
* Rename macros with two leading underscoresShadowNinja2015-10-14
| | | | These names are reserved for the compiler/library implementations.
* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
| | | | Remove DTIME macro and its uses, too
* Various style cleanups + unused code removalest312015-09-19
| | | | | | | | | | -> Don't pass pointer to whole IGameDef to NodeMetadata constructors and deserializers, but only to IItemDefManager, which is needed -> Remove the unused content_mapnode_get_new_name() method -> Fix style for MapBlock::deSerialize and MapBlock::deSerialize_pre22, improving accuracy of error messages a bit -> Fix style at other serialisation methods too -> Improve accuracy of some comments
* Change i++ to ++iDavid Jones2015-08-25
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* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
| | | | | | Also, clean up surrounding code style Replace by-value parameter passing with const refs when possible Fix post-increment of iterators
* Add core.find_nodes_with_meta() script APIkwolekr2015-05-05
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* Fix NodeMetadataList loosing memory on deserialize due to invalid clear map ↵sapier2015-01-17
| | | | call instead of clear
* Use std::string::empty() instead of size() where applicableAnton2014-12-12
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* serialize.h: use machine native byte swapping if available, fall-back to ↵Rafael Reilova2014-11-21
| | | | | | | | | | | | | | | | | | | | | previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000() nodemetadata.cpp, nodetimer.cpp optimzation: simpler deserialize node position method staticobject.cpp: cleanup: use util/serialize.h inlines instead of its own de/serialization serialize.cpp: minor optimization/cleanup: avoid generation of unneeded string temporary CMakeLists.txt, cmake_config.h.in: detection of endian.h config.h: added HAVE_ENDIAN_H Commits due to feedback squashed Signed-off-by: Craig Robbins <kde.psych@gmail.com>
* Add a limit to node meta data resolving recursionShadowNinja2014-05-07
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Strip unneeded variables from NodeMetadatadarkrose2012-06-03
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* WIP node metadata, node timersKahrl2012-06-03
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* Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them ↵Perttu Ahola2011-12-01
| | | | not being filled correctly on some systems and compilers
* Mode node definition loading from Lua (still not finished), fix metadata ↵Perttu Ahola2011-11-29
| | | | creation from name
* Add names to NodeMetadataPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Switch more stuff to use the logging thing and fix segfault on player leave ↵Perttu Ahola2011-10-16
| | | | from server as introduced in a previous switch-to-logging commit
* Created and moved stuff to content_nodemeta.{h,cpp}Perttu Ahola2011-06-18
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* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola2011-06-17
| | | | stuff from material.cpp to content_mapnode.{h,cpp}
* hopefully fixed old furnaces taking ridiculous amounts of cpu and halting ↵Perttu Ahola2011-06-16
| | | | the server
* Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks ↵Perttu Ahola2011-05-31
| | | | while no players are near it.
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
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* fixed the bug of disabled removal of empty chestsPerttu Ahola2011-04-06
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* Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
| | | | | | --HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
* A more robust format for node metadataPerttu Ahola2011-04-05
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* initial workings of the furnacePerttu Ahola2011-04-05
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* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
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* Chests work now!Perttu Ahola2011-04-04
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* initial chest metadataPerttu Ahola2011-04-04
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* forgot some filesPerttu Ahola2011-04-04
='n636' href='#n636'>636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "inventory.h"
#include "serialization.h"
#include "debug.h"
#include <sstream>
#include "log.h"
#include "itemdef.h"
#include "strfnd.h"
#include "content_mapnode.h" // For loading legacy MaterialItems
#include "nameidmapping.h" // For loading legacy MaterialItems
#include "util/serialize.h"
#include "util/string.h"

/*
	ItemStack
*/

static content_t content_translate_from_19_to_internal(content_t c_from)
{
	for(u32 i=0; i<sizeof(trans_table_19)/sizeof(trans_table_19[0]); i++)
	{
		if(trans_table_19[i][1] == c_from)
		{
			return trans_table_19[i][0];
		}
	}
	return c_from;
}

// If the string contains spaces, quotes or control characters, encodes as JSON.
// Else returns the string unmodified.
static std::string serializeJsonStringIfNeeded(const std::string &s)
{
	for(size_t i = 0; i < s.size(); ++i)
	{
		if(s[i] <= 0x1f || s[i] >= 0x7f || s[i] == ' ' || s[i] == '\"')
			return serializeJsonString(s);
	}
	return s;
}

// Parses a string serialized by serializeJsonStringIfNeeded.
static std::string deSerializeJsonStringIfNeeded(std::istream &is)
{
	std::ostringstream tmp_os;
	bool expect_initial_quote = true;
	bool is_json = false;
	bool was_backslash = false;
	for(;;)
	{
		char c = is.get();
		if(is.eof())
			break;
		if(expect_initial_quote && c == '"')
		{
			tmp_os << c;
			is_json = true;
		}
		else if(is_json)
		{
			tmp_os << c;
			if(was_backslash)
				was_backslash = false;
			else if(c == '\\')
				was_backslash = true;
			else if(c == '"')
				break; // Found end of string
		}
		else
		{
			if(c == ' ')
			{
				// Found end of word
				is.unget();
				break;
			}
			else
			{
				tmp_os << c;
			}
		}
		expect_initial_quote = false;
	}
	if(is_json)
	{
		std::istringstream tmp_is(tmp_os.str(), std::ios::binary);
		return deSerializeJsonString(tmp_is);
	}
	else
		return tmp_os.str();
}


ItemStack::ItemStack(std::string name_, u16 count_,
		u16 wear_, std::string metadata_,
		IItemDefManager *itemdef)
{
	name = itemdef->getAlias(name_);
	count = count_;
	wear = wear_;
	metadata = metadata_;

	if(name.empty() || count == 0)
		clear();
	else if(itemdef->get(name).type == ITEM_TOOL)
		count = 1;
}

void ItemStack::serialize(std::ostream &os) const
{
	DSTACK(__FUNCTION_NAME);

	if(empty())
		return;

	// Check how many parts of the itemstring are needed
	int parts = 1;
	if(count != 1)
		parts = 2;
	if(wear != 0)
		parts = 3;
	if(metadata != "")
		parts = 4;

	os<<serializeJsonStringIfNeeded(name);
	if(parts >= 2)
		os<<" "<<count;
	if(parts >= 3)
		os<<" "<<wear;
	if(parts >= 4)
		os<<" "<<serializeJsonStringIfNeeded(metadata);
}

void ItemStack::deSerialize(std::istream &is, IItemDefManager *itemdef)
{
	DSTACK(__FUNCTION_NAME);

	clear();

	// Read name
	name = deSerializeJsonStringIfNeeded(is);

	// Skip space
	std::string tmp;
	std::getline(is, tmp, ' ');
	if(!tmp.empty())
		throw SerializationError("Unexpected text after item name");
	
	if(name == "MaterialItem")
	{
		// Obsoleted on 2011-07-30

		u16 material;
		is>>material;
		u16 materialcount;
		is>>materialcount;
		// Convert old materials
		if(material <= 0xff)
			material = content_translate_from_19_to_internal(material);
		if(material > MAX_CONTENT)
			throw SerializationError("Too large material number");
		// Convert old id to name
		NameIdMapping legacy_nimap;
		content_mapnode_get_name_id_mapping(&legacy_nimap);
		legacy_nimap.getName(material, name);
		if(name == "")
			name = "unknown_block";
		name = itemdef->getAlias(name);
		count = materialcount;
	}
	else if(name == "MaterialItem2")
	{
		// Obsoleted on 2011-11-16

		u16 material;
		is>>material;
		u16 materialcount;
		is>>materialcount;
		if(material > MAX_CONTENT)
			throw SerializationError("Too large material number");
		// Convert old id to name
		NameIdMapping legacy_nimap;
		content_mapnode_get_name_id_mapping(&legacy_nimap);
		legacy_nimap.getName(material, name);
		if(name == "")
			name = "unknown_block";
		name = itemdef->getAlias(name);
		count = materialcount;
	}
	else if(name == "node" || name == "NodeItem" || name == "MaterialItem3"
			|| name == "craft" || name == "CraftItem")
	{
		// Obsoleted on 2012-01-07

		std::string all;
		std::getline(is, all, '\n');
		// First attempt to read inside ""
		Strfnd fnd(all);
		fnd.next("\"");
		// If didn't skip to end, we have ""s
		if(!fnd.atend()){
			name = fnd.next("\"");
		} else { // No luck, just read a word then
			fnd.start(all);
			name = fnd.next(" ");
		}
		fnd.skip_over(" ");
		name = itemdef->getAlias(name);
		count = stoi(trim(fnd.next("")));
		if(count == 0)
			count = 1;
	}
	else if(name == "MBOItem")
	{
		// Obsoleted on 2011-10-14
		throw SerializationError("MBOItem not supported anymore");
	}
	else if(name == "tool" || name == "ToolItem")
	{
		// Obsoleted on 2012-01-07

		std::string all;
		std::getline(is, all, '\n');
		// First attempt to read inside ""
		Strfnd fnd(all);
		fnd.next("\"");
		// If didn't skip to end, we have ""s
		if(!fnd.atend()){
			name = fnd.next("\"");
		} else { // No luck, just read a word then
			fnd.start(all);
			name = fnd.next(" ");
		}
		count = 1;
		// Then read wear
		fnd.skip_over(" ");
		name = itemdef->getAlias(name);
		wear = stoi(trim(fnd.next("")));
	}
	else
	{
		do  // This loop is just to allow "break;"
		{
			// The real thing

			// Apply item aliases
			name = itemdef->getAlias(name);

			// Read the count
			std::string count_str;
			std::getline(is, count_str, ' ');
			if(count_str.empty())
			{
				count = 1;
				break;
			}
			else
				count = stoi(count_str);

			// Read the wear
			std::string wear_str;
			std::getline(is, wear_str, ' ');
			if(wear_str.empty())
				break;
			else
				wear = stoi(wear_str);

			// Read metadata
			metadata = deSerializeJsonStringIfNeeded(is);

			// In case fields are added after metadata, skip space here:
			//std::getline(is, tmp, ' ');
			//if(!tmp.empty())
			//	throw SerializationError("Unexpected text after metadata");

		} while(false);
	}

	if(name.empty() || count == 0)
		clear();
	else if(itemdef->get(name).type == ITEM_TOOL)
		count = 1;
}

void ItemStack::deSerialize(const std::string &str, IItemDefManager *itemdef)
{
	std::istringstream is(str, std::ios::binary);
	deSerialize(is, itemdef);
}

std::string ItemStack::getItemString() const
{
	// Get item string
	std::ostringstream os(std::ios::binary);
	serialize(os);
	return os.str();
}

ItemStack ItemStack::addItem(const ItemStack &newitem_,
		IItemDefManager *itemdef)
{
	ItemStack newitem = newitem_;

	// If the item is empty or the position invalid, bail out
	if(newitem.empty())
	{
		// nothing can be added trivially
	}
	// If this is an empty item, it's an easy job.
	else if(empty())
	{
		*this = newitem;
		newitem.clear();
	}
	// If item name differs, bail out
	else if(name != newitem.name)
	{
		// cannot be added
	}
	// If the item fits fully, add counter and delete it
	else if(newitem.count <= freeSpace(itemdef))
	{
		add(newitem.count);
		newitem.clear();
	}
	// Else the item does not fit fully. Add all that fits and return
	// the rest.
	else
	{
		u16 freespace = freeSpace(itemdef);
		add(freespace);
		newitem.remove(freespace);
	}

	return newitem;
}

bool ItemStack::itemFits(const ItemStack &newitem_,
		ItemStack *restitem,
		IItemDefManager *itemdef) const
{
	ItemStack newitem = newitem_;

	// If the item is empty or the position invalid, bail out
	if(newitem.empty())
	{
		// nothing can be added trivially
	}
	// If this is an empty item, it's an easy job.
	else if(empty())
	{
		newitem.clear();
	}
	// If item name differs, bail out
	else if(name != newitem.name)
	{
		// cannot be added
	}
	// If the item fits fully, delete it
	else if(newitem.count <= freeSpace(itemdef))
	{
		newitem.clear();
	}
	// Else the item does not fit fully. Return the rest.
	// the rest.
	else
	{
		u16 freespace = freeSpace(itemdef);
		newitem.remove(freespace);
	}

	if(restitem)
		*restitem = newitem;
	return newitem.empty();
}

ItemStack ItemStack::takeItem(u32 takecount)
{
	if(takecount == 0 || count == 0)
		return ItemStack();

	ItemStack result = *this;
	if(takecount >= count)
	{
		// Take all
		clear();
	}
	else
	{
		// Take part
		remove(takecount);
		result.count = takecount;
	}
	return result;
}

ItemStack ItemStack::peekItem(u32 peekcount) const
{
	if(peekcount == 0 || count == 0)
		return ItemStack();

	ItemStack result = *this;
	if(peekcount < count)
		result.count = peekcount;
	return result;
}

/*
	Inventory
*/

InventoryList::InventoryList(std::string name, u32 size, IItemDefManager *itemdef)
{
	m_name = name;
	m_size = size;
	m_width = 0;
	m_itemdef = itemdef;
	clearItems();
	//m_dirty = false;
}

InventoryList::~InventoryList()
{
}

void InventoryList::clearItems()
{
	m_items.clear();

	for(u32 i=0; i<m_size; i++)
	{
		m_items.push_back(ItemStack());
	}

	//setDirty(true);
}

void InventoryList::setSize(u32 newsize)
{
	if(newsize != m_items.size())
		m_items.resize(newsize);
	m_size = newsize;
}

void InventoryList::setWidth(u32 newwidth)
{
	m_width = newwidth;
}

void InventoryList::setName(const std::string &name)
{
	m_name = name;
}

void InventoryList::serialize(std::ostream &os) const
{
	//os.imbue(std::locale("C"));
	
	os<<"Width "<<m_width<<"\n";

	for(u32 i=0; i<m_items.size(); i++)
	{
		const ItemStack &item = m_items[i];
		if(item.empty())
		{
			os<<"Empty";
		}
		else
		{
			os<<"Item ";
			item.serialize(os);
		}
		os<<"\n";
	}

	os<<"EndInventoryList\n";
}

void InventoryList::deSerialize(std::istream &is)
{
	//is.imbue(std::locale("C"));

	clearItems();
	u32 item_i = 0;
	m_width = 0;

	for(;;)
	{
		std::string line;
		std::getline(is, line, '\n');

		std::istringstream iss(line);
		//iss.imbue(std::locale("C"));

		std::string name;
		std::getline(iss, name, ' ');

		if(name == "EndInventoryList")
		{
			break;
		}
		// This is a temporary backwards compatibility fix
		else if(name == "end")
		{
			break;
		}
		else if(name == "Width")
		{
			iss >> m_width;
			if (iss.fail())
				throw SerializationError("incorrect width property");
		}
		else if(name == "Item")
		{
			if(item_i > getSize() - 1)
				throw SerializationError("too many items");
			ItemStack item;
			item.deSerialize(iss, m_itemdef);
			m_items[item_i++] = item;
		}
		else if(name == "Empty")
		{
			if(item_i > getSize() - 1)
				throw SerializationError("too many items");
			m_items[item_i++].clear();
		}
	}
}

InventoryList::InventoryList(const InventoryList &other)
{
	*this = other;
}

InventoryList & InventoryList::operator = (const InventoryList &other)
{
	m_items = other.m_items;
	m_size = other.m_size;
	m_width = other.m_width;
	m_name = other.m_name;
	m_itemdef = other.m_itemdef;
	//setDirty(true);

	return *this;
}

const std::string &InventoryList::getName() const
{
	return m_name;
}

u32 InventoryList::getSize() const
{
	return m_items.size();
}

u32 InventoryList::getWidth() const
{
	return m_width;
}

u32 InventoryList::getUsedSlots() const
{
	u32 num = 0;
	for(u32 i=0; i<m_items.size(); i++)
	{
		if(!m_items[i].empty())
			num++;
	}
	return num;
}

u32 InventoryList::getFreeSlots() const
{
	return getSize() - getUsedSlots();
}

const ItemStack& InventoryList::getItem(u32 i) const
{
	assert(i < m_size);
	return m_items[i];
}

ItemStack& InventoryList::getItem(u32 i)
{
	assert(i < m_size);
	return m_items[i];
}

ItemStack InventoryList::changeItem(u32 i, const ItemStack &newitem)
{
	if(i >= m_items.size())
		return newitem;

	ItemStack olditem = m_items[i];
	m_items[i] = newitem;
	//setDirty(true);
	return olditem;
}

void InventoryList::deleteItem(u32 i)
{
	assert(i < m_items.size());
	m_items[i].clear();
}

ItemStack InventoryList::addItem(const ItemStack &newitem_)
{
	ItemStack newitem = newitem_;

	if(newitem.empty())
		return newitem;
	
	/*
		First try to find if it could be added to some existing items
	*/
	for(u32 i=0; i<m_items.size(); i++)
	{
		// Ignore empty slots
		if(m_items[i].empty())
			continue;
		// Try adding
		newitem = addItem(i, newitem);
		if(newitem.empty())
			return newitem; // All was eaten
	}

	/*
		Then try to add it to empty slots
	*/
	for(u32 i=0; i<m_items.size(); i++)
	{
		// Ignore unempty slots
		if(!m_items[i].empty())
			continue;
		// Try adding
		newitem = addItem(i, newitem);
		if(newitem.empty())
			return newitem; // All was eaten
	}

	// Return leftover
	return newitem;
}

ItemStack InventoryList::addItem(u32 i, const ItemStack &newitem)
{
	if(i >= m_items.size())
		return newitem;

	ItemStack leftover = m_items[i].addItem(newitem, m_itemdef);
	//if(leftover != newitem)
	//	setDirty(true);
	return leftover;
}

bool InventoryList::itemFits(const u32 i, const ItemStack &newitem,
		ItemStack *restitem) const
{
	if(i >= m_items.size())
	{
		if(restitem)
			*restitem = newitem;
		return false;
	}

	return m_items[i].itemFits(newitem, restitem, m_itemdef);
}

bool InventoryList::roomForItem(const ItemStack &item_) const
{
	ItemStack item = item_;
	ItemStack leftover;
	for(u32 i=0; i<m_items.size(); i++)
	{
		if(itemFits(i, item, &leftover))
			return true;
		item = leftover;
	}
	return false;
}

bool InventoryList::containsItem(const ItemStack &item) const
{
	u32 count = item.count;
	if(count == 0)
		return true;
	for(std::vector<ItemStack>::const_reverse_iterator
			i = m_items.rbegin();
			i != m_items.rend(); i++)
	{
		if(count == 0)
			break;
		if(i->name == item.name)
		{
			if(i->count >= count)
				return true;
			else
				count -= i->count;
		}
	}
	return false;
}

ItemStack InventoryList::removeItem(const ItemStack &item)
{
	ItemStack removed;
	for(std::vector<ItemStack>::reverse_iterator
			i = m_items.rbegin();
			i != m_items.rend(); i++)
	{
		if(i->name == item.name)
		{
			u32 still_to_remove = item.count - removed.count;
			removed.addItem(i->takeItem(still_to_remove), m_itemdef);
			if(removed.count == item.count)
				break;
		}
	}
	return removed;
}

ItemStack InventoryList::takeItem(u32 i, u32 takecount)
{
	if(i >= m_items.size())
		return ItemStack();

	ItemStack taken = m_items[i].takeItem(takecount);
	//if(!taken.empty())
	//	setDirty(true);
	return taken;
}

ItemStack InventoryList::peekItem(u32 i, u32 peekcount) const
{
	if(i >= m_items.size())
		return ItemStack();

	return m_items[i].peekItem(peekcount);
}

void InventoryList::moveItem(u32 i, InventoryList *dest, u32 dest_i, u32 count)
{
	if(this == dest && i == dest_i)
		return;

	// Take item from source list
	ItemStack item1;
	if(count == 0)
		item1 = changeItem(i, ItemStack());
	else
		item1 = takeItem(i, count);

	if(item1.empty())
		return;

	// Try to add the item to destination list
	u32 oldcount = item1.count;
	item1 = dest->addItem(dest_i, item1);

	// If something is returned, the item was not fully added
	if(!item1.empty())
	{
		// If olditem is returned, nothing was added.
		bool nothing_added = (item1.count == oldcount);

		// If something else is returned, part of the item was left unadded.
		// Add the other part back to the source item
		addItem(i, item1);

		// If olditem is returned, nothing was added.
		// Swap the items
		if(nothing_added)
		{
			// Take item from source list
			item1 = changeItem(i, ItemStack());
			// Adding was not possible, swap the items.
			ItemStack item2 = dest->changeItem(dest_i, item1);
			// Put item from destination list to the source list
			changeItem(i, item2);
		}
	}
}

/*
	Inventory
*/

Inventory::~Inventory()
{
	clear();
}

void Inventory::clear()
{
	for(u32 i=0; i<m_lists.size(); i++)
	{
		delete m_lists[i];
	}
	m_lists.clear();
}

void Inventory::clearContents()
{
	for(u32 i=0; i<m_lists.size(); i++)
	{
		InventoryList *list = m_lists[i];
		for(u32 j=0; j<list->getSize(); j++)
		{
			list->deleteItem(j);
		}
	}
}

Inventory::Inventory(IItemDefManager *itemdef)
{
	m_itemdef = itemdef;
}

Inventory::Inventory(const Inventory &other)
{
	*this = other;
}

Inventory & Inventory::operator = (const Inventory &other)
{
	// Gracefully handle self assignment
	if(this != &other)
	{
		clear();
		m_itemdef = other.m_itemdef;
		for(u32 i=0; i<other.m_lists.size(); i++)
		{
			m_lists.push_back(new InventoryList(*other.m_lists[i]));
		}
	}
	return *this;
}

void Inventory::serialize(std::ostream &os) const
{
	for(u32 i=0; i<m_lists.size(); i++)
	{
		InventoryList *list = m_lists[i];
		os<<"List "<<list->getName()<<" "<<list->getSize()<<"\n";
		list->serialize(os);
	}

	os<<"EndInventory\n";
}

void Inventory::deSerialize(std::istream &is)
{
	clear();

	for(;;)
	{
		std::string line;
		std::getline(is, line, '\n');

		std::istringstream iss(line);

		std::string name;
		std::getline(iss, name, ' ');

		if(name == "EndInventory")
		{
			break;
		}
		// This is a temporary backwards compatibility fix
		else if(name == "end")
		{
			break;
		}
		else if(name == "List")
		{
			std::string listname;
			u32 listsize;

			std::getline(iss, listname, ' ');
			iss>>listsize;

			InventoryList *list = new InventoryList(listname, listsize, m_itemdef);
			list->deSerialize(is);

			m_lists.push_back(list);
		}
		else
		{
			throw SerializationError("invalid inventory specifier");
		}
	}
}

InventoryList * Inventory::addList(const std::string &name, u32 size)
{
	s32 i = getListIndex(name);
	if(i != -1)
	{
		if(m_lists[i]->getSize() != size)
		{
			delete m_lists[i];
			m_lists[i] = new InventoryList(name, size, m_itemdef);
		}
		return m_lists[i];
	}
	else
	{
		InventoryList *list = new InventoryList(name, size, m_itemdef);
		m_lists.push_back(list);
		return list;
	}
}

InventoryList * Inventory::getList(const std::string &name)
{
	s32 i = getListIndex(name);
	if(i == -1)
		return NULL;
	return m_lists[i];
}

std::vector<const InventoryList*> Inventory::getLists()
{
	std::vector<const InventoryList*> lists;
	for(u32 i=0; i<m_lists.size(); i++)
	{
		InventoryList *list = m_lists[i];
		lists.push_back(list);
	}
	return lists;
}

bool Inventory::deleteList(const std::string &name)
{
	s32 i = getListIndex(name);
	if(i == -1)
		return false;
	delete m_lists[i];
	m_lists.erase(m_lists.begin() + i);
	return true;
}

const InventoryList * Inventory::getList(const std::string &name) const
{
	s32 i = getListIndex(name);
	if(i == -1)
		return NULL;
	return m_lists[i];
}

const s32 Inventory::getListIndex(const std::string &name) const
{
	for(u32 i=0; i<m_lists.size(); i++)
	{
		if(m_lists[i]->getName() == name)
			return i;
	}
	return -1;
}

//END