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path: root/src/nodemetadata.h
Commit message (Collapse)AuthorAge
* Send to clients node metadata that changed to become empty (#11597)Jude Melton-Houghton2021-09-10
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* Send only changed node metadata to clients instead of whole mapblock (#5268)SmallJoker2018-12-04
| | | | | | | Includes newer style changes and fixes by est31 Improve the block position de-serialization Add type NodeMetadataMap
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
| | | | * Migrate cpp headers to pragma once
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
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* Private nodemeta (#5702)sfan52017-05-10
| | | | * Private node metadata that isn't sent to the client
* Derive NodeMetadata from Metadatarubenwardy2017-02-04
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* Do not serialize empty NodeMetadatasfan52016-09-21
| | | | | This commit fixes #4516, though note that this will gradually fix MapBlocks as they are used/modified and thus re-serialized.
* Various style cleanups + unused code removalest312015-09-19
| | | | | | | | | | -> Don't pass pointer to whole IGameDef to NodeMetadata constructors and deserializers, but only to IItemDefManager, which is needed -> Remove the unused content_mapnode_get_new_name() method -> Fix style for MapBlock::deSerialize and MapBlock::deSerialize_pre22, improving accuracy of error messages a bit -> Fix style at other serialisation methods too -> Improve accuracy of some comments
* Replace instances of std::map<std::string, std::string> with StringMapkwolekr2015-05-19
| | | | | | Also, clean up surrounding code style Replace by-value parameter passing with const refs when possible Fix post-increment of iterators
* Add core.find_nodes_with_meta() script APIkwolekr2015-05-05
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* Add a limit to node meta data resolving recursionShadowNinja2014-05-07
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* Don't lookup node texts in a endless recursion loopsapier2014-01-07
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Update Copyright YearsSfan52013-02-24
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* Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Implement formspecdarkrose2012-07-22
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* Optimize headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola2012-06-03
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* Strip unneeded variables from NodeMetadatadarkrose2012-06-03
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* WIP node metadata, node timersKahrl2012-06-03
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* GenericNodeMetadata and an example furnacePerttu Ahola2011-11-29
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* Mode node definition loading from Lua (still not finished), fix metadata ↵Perttu Ahola2011-11-29
| | | | creation from name
* Add names to NodeMetadataPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Generic NodeMetadata text inputPerttu Ahola2011-11-29
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* remove content_* things from map.cppdarkrose2011-09-23
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* moved inventory menu definition of chest and furnace to content_nodemeta.{h,cpp}Perttu Ahola2011-06-18
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* Created and moved stuff to content_nodemeta.{h,cpp}Perttu Ahola2011-06-18
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* new object systemPerttu Ahola2011-04-10
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* Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
| | | | | | --HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
* initial workings of the furnacePerttu Ahola2011-04-05
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* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
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* Chests work now!Perttu Ahola2011-04-04
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* initial chest metadataPerttu Ahola2011-04-04
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* forgot some filesPerttu Ahola2011-04-04